idea on how to balance...
Lesse, 100 con/mind mages cirtainly would be the best right now, because they can headbutt good, their hit rate of headbutts are good, they have all the ac advantages, etc etc...
I was thinking make dex the stat again for hit rates...ok i know I know, if you do that it'll be the same thing before the changes...
Here how it is:
Instead of hit and miss for headbutts and bashes, make a thing where it actually backlashes if you don't have enough con or str (something like how stun backlashes)
ok well then, if you are a warrior fighting a con/mind mage, then you know that headbutts wouldn't do much against them, so you use bash, (because they will have a low str). against a str/mind mage... (is there such a thing?) you can use headbutt.
now since mages should have a large amount of mind, it would be impossible for mages to balance dex/con/str even though a warrior would be able to.
Ok, so what about mages with like 100 con/mind 60 str? If you were a warrior with 100 con/dex 60 str or something you would have trouble bashing and headbutting. In that case I suggest implimenting a skill for dex...hmm something like trip, I suppose.
I think this will balance things out...warriors will always be better at fighting than mages, and mages will actually have to rely on their spells now...(even though they STILL get the ac advantages and all)
oh by the way, make perc a lot more useful in dodge so it actually has some meaning for having it
Oh yes, and backstab hitting rates/para backstab occurences should be based on the opponents perc/your perc...oh wait did I post that already?
Btw, we're working on balancing all of them. The above is ridiculous as well.
just a though