blah blah *flop*
Anyways, most of the complaints are regarding just small things that really bug players yet despite the fix or change needed only requiring a few minutes, nothing's done leaving the players "whining?" over chat time and time again just making the MUD look bad to newcomers.
Things that personally bugged me for so long - the skill lag on scan, the min healing on first aid, the failure rate on entrance (and the way it and other things work from ticks rather than their own timer), no cap on prestige loss fleeing from wimpy mobs, how prestige affects rent, XP loss, newbie mv's, hp/mana regen rates, and sooo many others which mostly could be fixed in less time than it took to write this.
If i was a coder here, I'd be stating what I want to do and if there are no objections within a few days, they'd be implemented soon after. Why isn't this happening!?
I will say that I think much still needs to be changed, I think that there are other little things that should be brought closer into specs, but on the other hand there are things that I would like that would once again make the game unbalanced. I dream of the day when I can once again entrance spam the vamp, or I can go running around with my blinding wormy terrorizing the citizens of Klien.. But I think that day will never come.
There are real problems with items that need to be fixed, but there are things that players would love to see, that will never come about, like the no skills lag entrance, and no skills lag scan.
I just thought I'd add my 25 cents to this note..
Cap'nHaddock the old crusty sailor
Some of the small changes you describe are also actually big changes. Like XP loss from death. That's a massive change to play balance. And there's controversy over it. Kaige for one would probably prefer to get rid of the cap on XP loss instead, on the grounds that things should\ not get easier the higher you go, but more difficult.
Right now our main energies are devoted towards the fight system code. And there's enough tricky balance problems in there that we haven't resolved yet that tackling other things which case balance problems is tough.
As for the xp loss, do you really think at lower levels that 1/2 of all xp gained is reasonable when death comes about so often by no fault of the players? Whether it be due to lag or just one of many cases where one is attacked without warning by a mob that can kill you before you know you're fighting. -poke Roland, Warlord, Modthryth- not to mention all the other agg mobs one runs into just exploring without the aid of a reliable 0 lag scan you see on most MUDS.
In pkill, xp loss is the cause of just about every problem I know of simply making it nowhere near as fun as it could be. I posted on the warboard about it not long ago so no need to go over it again.
oh yeah, i think the cap on prestaige loss would be nice too make a hitroll bonus for perc!
why do i trip so much with dash when i have 100 dex?
of course, these are all my priorities -cackle-
If you think entrance is useless you must be totally clueless :)
Whoever factored that fail chance into Jim, thanks!