another shop idea...
Maybe, just maybe, the shops could be set up to work like players, with unlimited rent, and set to save automatically, like the players do, so that when someone sells an item to a shopkeeper, like a wormy or stuff, the shop will keep the stuff, even after a crash? if the inventory isn't cleared from the shop within a certain time frame, (like 7 days irl), then the shopkeeper eats the stuff he can't sell.
Just a thougt. I'd be interested to know what y'all think.
Penn, who obviously has -way- too much spare time.
Death to resets!