Gouge - blinds the enemy for a short period of time, maybe similar to the 'stunning' specials in that it could be one round blinds or full tick blinds. Requirements, say 80 dex, 60 perc?
Disarm - straightforward as to what it can do...If I'm not mis- taken, snipers can shoot the weapon out of the hands of their opponents. Could be added for non-sniping types as well. Requirements high dex and str, perhaps? (And expert profficiency with the weapon-type you're using)
Maybe also a sort of defend skill that would increase the chance of blocking the opponent's attack, based on something other than dex? Or maybe not -ponder- (I'm not very sure about defend)
Anyway, just a couple of ideas.
Hmm...then mages would get them too -scratch head- Oh never mind...
While we're playing "what-if's", how about a "distract" skill. It could be a high level skill based on spirit or mind (maybe with skill pre-requisites), or could be implemented as a spell.
It could involve setting a string (in the same way as warcry), and would mean that you suddenly do something so unpredictable in the middle of a battle that your opponent finds it hard to concentrate, allowing you to get a couple of decent hits in.
Of course, the effectiveness of the distraction would be tempered by a saving throw based on the stats of the person you were trying to distract.
On the other hand, perhaps it could be used by a person -not- fighting...in sort of the same way as rescue is, to alleviate the damage done to a character who is fighting. In this way, it might be a useful skill for healer-type characters.
Kinch (distracted at the best of times)
PS It's good to see you're still around, Stick:)