Will the new system allow a character to be a member of more than one clan simultaneously?
I was wondering if this would be especially useful in the case of non-pkill clans - that way a character could be a member of a clan that was more general (eg "Newbie Advisors", "Concerned Residents of London" but also allow him/her to be a member of a more specific clan at the same time.
Having to chose one clan only at a given point in time might unnecessarily limit the amount of healthy involvement a character has with the mud.
Being allowed to be a member of more than one clan simultaneously might also have some interesting "political" ramifications - infiltrations, betrayals, coups etc. This doesn't seem to clash with the concept of clans being player controlled - and would make pkill all the more interesting. (I should point out that I'm not PK, so PKillers please comment).
The other thing is that I think I read somewhere that clans would be limited to 15 characters. If this is a memory issue or something, fair enough - otherwise I think it might be interesting to have unlimited numbers of clan members.
If a character has the political skill or charisma to sweep the mud off it's feet with a new clan, well then, long live the revolution! (They never last long). This would certainly keep the other clans on their toes. I have a feeling that any good GM would work out that having "too" powerful a clan eventually turns the whole mud against him/her. Things return to normal after a while....
As usual, this is only an idea. I'd appreciate any feedback, comments criticisms etc.
The 15 max limit was put into effect to enable other clans to balance out. And to give the members and the GMs something to push for. No longer can you just join a clan and disappear. If the GM wants, they' will remove you. We can raise the 15 member limit, if it seems that clans are filling up quickly, but for now. It seems things are going along fine in the pk sector as far as this is concerned.
Having unlimited numbers of members would cause some clans to have 20+ members and some barely staying at 5, which, to me, is an imbalance.
Clan members need to work for their position in their clan, especially if that clan is full. Which is how it should be.
and the answer you get from those vanished ones...
Hey! I was busy.
I truly like the idea of a 15 members limit simply because this will force the master as well as the 'ordinary' members to keep on their toes, to strive to maintain the privilege it is to be a "Concerned Citizen of London or whatever.
Power to active people! Oblivion to those whose loyalty drops as their levels rise.