Posted by Mandrake on 02/17
-point topic- it's totally screwed!
Wednesday, December 17, 05:52AM
Funny, I thought I remembered people complaining not long ago
that choke was useless and a waste of a practice....
You better clarify in what way you think it is 'screwed', or it might
get changed in the opposite direction to what you want :)
Choke does seem to be quite powerful now. I am getting more stuns
with choke than with warcry, though admittedly my dex is slightly
higher than my con.....
Wednesday, December 17, 09:41AM
just because you can use a dex skill? fix it, but dont screw it.
make it a dex to dex compare with chance to knowck out, an
the one round attck for a successful choke
like headbutt. Taking out choke, well, will just lead ot
more generic str con fighters.
Wednesday, December 17, 09:54AM
It's just way overpowered, I don't think i've died to
anything but chokes my last 10 or so deaths and I have
100 con! If i wake from the 1st one it seems to only
take 1 or 2 attempts to be knocked out again.. I agree
with Arsene, it should give a single round stun.
Wednesday, December 17, 10:05AM
Wednesday, December 17, 10:12AM
we'll see, imm fixes arent always what they seem.
Wednesday, December 17, 07:38PM
Does choke still have a chance of full tick stuns like headbutt or does de
dex suck horribly compared to everything else once again?
Wednesday, December 17, 09:28PM
I guess the only way to please all, or at least the
majority is to leave long stuns in against mobs,
remove it totally from all skills and spells if
vs a PC and/or consider replacing for example the
check on a targets stats with level or none at all.
(dex vs str/con on choke isn't real easy to balance
when a PC may have 40 con 40 str and a mob has 100/100)
Thursday, December 18, 01:01AM
I hope you didn't take out the chance for choke to stun for
the whole tick. Warcry and headbutt does, if I'm not mistaken.
IMO choke should have both a chance for a round and a tick
stun, and if possible with different messages, like headbutt.
who doesn't want dex to be downgraded again either.
Thursday, December 18, 01:25AM
It's a bit strange you know..
pkillers complain about a skill, choke in
this case, and it's immediately fixed according
to their wishes..don't those of us who are totally
uninterested in pkill deserve some consideration too?
I agree with Mandrake, make the effects different
toward PC and NPC..
After all, Legend is -not- a pkill Mud, we have
an option if we want participate in pkill or not..
So why should everyone else suffer only because
of pkill complaints, even if they are not interested
in pkill and want nothing to do with it?!
Paddy, a con druid without choke :P
Thursday, December 18, 02:31AM
Btw, is there any reason why we can't use choke while mounted? Doesn't
it only take one arm? In any case, a skilled horseback rider makes minimal
use of the reins to control a horse (as anyone who has had riding lessons
from a good instructor would know).
Would be nice if each fighter type had at least one skill which could be u
Tuesday, February 17, 05:22PM
It is pretty darn hard for non-str fighters to hit damcap, even against a
stunned opponent while raging, wielding a heavy brahman AND 30 damroll.
However, str fighters can hit damcap with just (:P) 35 damroll, bash/rage
and a claw, so they definately do more damage.
Also, str/con weapons (heavy ones) will damage, but will stay at slightly
damaged for a long time, whereas a wormy can go to falling apart in like 5
rounds, and depending on the fight, scrap, even.
The thing with stun is that it is also quite nice defensively if
you have the right initiative, something con fighters should only have as
a means to actually hit stuff, and dex fighters as a means to do damage.
I guess things would be fairer if there was a con stun-type thing that wil
have the same effect for the stunned (easier to hit, damage, etc.) without
taking away their ability to hit back, like the headbutt with a 'wrong'
STR fighters might need the other half of the stun, that works like a 2nd
initiative headbutt, without the easier to hit, double damage part.
Heck, not even sure if dex fighters need any of the stuns, they do so well
without either, just backstabbling/fleeing, or kicking/shooting, whatever.