Posted by Mandrake on 01/10
Thursday, January 08, 11:19AM
I was testing the fight system with someone earlier
and while the overall result seemed to balance out ok,
I find it hard to understand how these results came
I'm lvl 50, he was 46, my AC was better by about 5,
my damroll was better by 1. I'm con, he was dex/perc.
The strange part is that we hit each other pretty
much equally.. like 12/12 or 11/12 most the time.
He somehow managed to do around 50% more damage?
Are dodged attacks excluded from the # of attacks
that connect on screen or is it perhaps some wacky
system where one deals out more or is hit by less
damage simply because of dex bypassing hitroll and
AC altogether?? -confused-
Thursday, January 08, 11:38AM
Or perhaps is it that us con fighters are actually hitting
less often than it shows on screen just to shut us up
about them 2/12 rounds against a stunned target? -grin-
Thursday, January 08, 02:56PM
dodges are shown as misses, parries are not.
Thursday, January 08, 02:56PM
Lemme take that back, hrm, not sure why it's showing up like that
although the level difference will have the majority to do with
it (the hitting equally, that is). As far as the damroll, that's
mainly a function of random numbers. a damroll difference of
1 is negligable.
Friday, January 09, 12:13PM
After looking at the code I can say that blocked shots show up as
'hits' in the # of attacks line. It is possible that someone could
hit with 18 attacks and no damage done to high dex/perc char.
(possible, highly improbable).
Friday, January 09, 09:55PM
Okay, I found the result as to why players hit players so often (or
so it appears). There are actually 2 'hit rolls' made every time
somoene swings at someone else (not really, but that's the easist
way to explain it). "Blocked" shots show as 'hits' in multiple
attacks because technically, the shot still hits the armor.
The first roll calculates whether or not the attack defeats the
actual AC (with the ac of the equipment calculated) if that
doesn't succeed, a second evaluation is made on the character's
AC less the bonus given by items (so basically, 100 - whatever bonuses
from dex and perception). If that hits it's considered a 'hit' in
the "You attack 8 times and hit x" line, however, no damage results
from the shot as the armor absorbs the damage.
Since dex players tend to have higher natural AC's, they are inclined
to block more shots. The natural ac of people with low dex is much
lower (invert lower and higher in the last two sentences, by 'lower'
I mean worse, or more towards 100), so that they will actually
take damage from more 'hit' shots, blocking fewer of them.
Friday, January 09, 11:45PM
Saturday, January 10, 07:23AM
Thanks for looking into it.. one more thing though,
do you mean the 2nd roll is based on the target's
naked dex/perc or their current dex/perc?
(including +stat from eq but excluding AC)
Saturday, January 10, 07:50AM
Their current dex/perc, including bonuses to stats, ignoring bonuses