an interesting idea...
mebbe to resolve the blind problem... blind could be reduced to a 2-3 round effect, and fighters could be given a blinding effect skill such as throwing sand into a person's or something...
This would "even out" blind in the sense that it'll become something like stun... where both mages and fighters have very easy access to it.
Dunno... mebbe 23 tylenols made me hallucinate =P
but... whatcha all think?:)
Blinding daggers are history due to their power, tulsi's have been rendered useless, and filmy's have been yanked. The spell still remains. The only logical step now would be to remove the blind spell, with the possible exception of blinding flash, as it has more interesting strategic value in terms of game play.
The other way to counter this would be, of course, to have blind be accessible to every character type, be it a blinding poultice or a blinding warcry.
With stuns and paras reduced for the sake of more interesting pk (and damage) I don't see what the reasoning behind keeping blind.
We removed it from weapons, wands, and arrowbecause we knew the imbalance of those effects.
Why not get rid of it altogether?
After all, blind does not render one as helpless as stun, since you can still fight back somewhat, you can run (if not bound) and there are ways to cure it- whereas you can do absolutely nothing at all when stunned. Admittedly stun is based on stat comparison, but no one type of character can be immune to all types (except maybe con mages (?)). Anyway, I can't see the rationale for removing it altogether while stun is still used.
If it lasted only a few rounds, the power would be substantially weakened.
We're still considering the idea, however.
If you want to have a blind skill, just be a mage, it's the simple solution.. It's a powerful spell, but it doesn't entirely prevent you from doing anything, contrary to popular belief.
Explore the options before you just whine about everything being 'too powerful'
It just sucks to not be able to cure blind..
So, either go with the #.something/#.sombody thing or if that's too hard, make a quick fix to quaff so you don't need to be holding the vial and perhaps add a cheaper option to the 500 rent potions, maybe a 3-5 quaff potion for 1k rent or something.
Otherwise a drink container that cures? Just need to modify drink for it to work without a target and make it so you can't drink while fighting.
I'm just saying that if blind seems unbalanced... (which a lot of people think) then a solution may be to make it a commodity.
That way, very few will have grounds to gripe, since they too are able to utilize this special effect. (as readily as others that is)
maybe making that cure blind container thing, and also raising the blind mana expense would do the job.