Posted by Arsene on 05/04
Any return of filmy vials, or a use of bows planned in the
near future? or can I have my 3 pracs back? not much of any
use right now for an archer over a bowman. very little use
for a bowman
Tuesday, April 28, 06:38PM
Doubt filmy vials will be back anytime soon, until we fix a few things
with dip and how spell levels work.
As far as bows, the best bow in the game, with 100 perc and all 3
skills can do upwards of 40 to 50 points of damage a round, plus
has a chance to stun the oponent, snipe, or knock them to the ground.
Sure its reload is a bit slow, but a good bowman can actually shoot
once per round, or 3 times every 2 rounds if the bow is the only
weapon they have equipped.
I frankly agree that the accuracy on firing weapons isn't up to par
and that's being looked at. But the ability to instantly kill your
oponent (and snapper would have to correct me, but the chance is
real close if not exact between deadeye and sniper) plus all the
other bonuses bows allow really make up for it. They are also,
compared to guns, generally cheaper in rent and ammo, though tend
to be a bit heavier.
And actually the increase in skills, from bowman to archer to deadeye
is a significant increase in the ability for you to hit your opponent.
And no, just like everyone else, you'll have to wait for the skill
wipe before you can 'trade in' those three pracs.
Tuesday, April 28, 10:16PM
Just wondering, would it be too much game info to ask which
messages were roughly how much damage, or at least list them in
I mean i guess shattering one bone is less damage than shattering
several, but some others i think are less clear (same with round damage)
As far as stunning/sitting goes, it seems that guns do that too, so
not too much a 'bow' advantage.
Oh yeah, any plans to code different msgs for the damage a kick/elbow
backstab does? would be kinda neat :P
Wednesday, April 29, 06:13AM
I've tried the best bow in the game, it did about 30 max
and you couldn't hold another item with it, how is it
you can shoot once/round? by holding 2 or 3 bows?
Bows also don't snipe.. a sniper won't go 10 shots without
a snipe, i've fired a bow a couple of thousand times,
it doesn't snipe unless it was changed very recently.
BTW, the change to dex weapons making the only dex weapon
to use the gae-bolg if you have high perc really bites.
Wednesday, April 29, 08:48AM
I don't usually write on the boards much, but I thought that I'd
mention that I hold that same bow, another hold item and my dagger
with no problem. Of course, its a normal dagger, not a heavier-than-
Wednesday, April 29, 11:51AM
Some bows don't allow you to hold another item, unless of course they
require tons of str--i haven't been able to wield a weapon and hold the
elm bow (the one by the indians) for example.
And deadeye doesnt snipe anywhere nearly as much as the sniper skill, as
a sniper will snipe pretty much 10% or so, whereas deadeye simply doesnt.
Wednesday, April 29, 01:01PM
true, you cant fight without a weapon either, and with
the mind req/bind/idiocy and the need for 42 str playing
100dex/perc is out of the question. and shooting a 100 dex
person or even 80-90 for that matter is an effort in
Wednesday, April 29, 08:27PM
Well I suppose it depends on what weapon you use .. I have used
A wormtooth dagger with the elm bow and still been able to hold a gold
figurine. Probably the Gae-bolg is much more bulky.
I do agree with Pleb on the fact that we seem to have in the daggers (and
swords for that matter) one weapon which is clearly superior to all others
I dont think that this is a good idea .. especially since both these 'top'
weapons come from SL.
And yes, bows snipe nowhere near as often as guns.
Thursday, April 30, 12:52AM
There have always been weapons of every type that were considered the
best weapon of it's type, and as many people as could get them used them.
That's not likely to change. As for the weapons coming from shadowlands,
what's wrong with that? The best weapons you can get should be hard to
get, and shadowlands seems like a perfect place for them to me. It at
least keeps these weapons semi rare, as opposed to the previous 'best'
dex weapon, the wormy, which every single character who was dex had.
Thursday, April 30, 01:15AM
I don't mind making, say, the gae-bolg the best ultimate weapon
in the game, i could care less.
But, i can't agree on that if it comes at the cost of DOWNGRADING
existing weapons, such as the wit.
The wit wasn't even that widely used, and i don't see why it had to
be downgraded to make the gae-bolg undoubtedly the only decent weapon
Give wit the ability to parry back, or at least reduce its rent even furth
er, or give it a 5 net stat as it can't parry anymore.
And no, don't yank parry from gae-bolg to equalize it, that'd mean every
sniper will have to use draw to maximize their backstabs.
Thursday, April 30, 07:23AM
I'm just curious if anyone's sniped with a bow in the last
few months? I followed a sniper around for about 30 mins
and he sniped 5 mobs, 2 in a row and has sniped 3 in a
row a couple of times. It seems if bows snipe at all
it's at least 1/1000 while guns are 1/10 or better.
or.. perhaps deadeye is bugged?
Thursday, April 30, 07:29AM
Also about dex weapons, we're not talking about a bit
more damage or the spell attatched but the only weapon
to use if you have high perc as it makes a huge difference
to backstab, the sharp wit was an option if you didn't
mind losing 5 stat points (which was bad enough) but not
anymore. Do we have a prac reimbursed for the loss of
parry? a free gae-bolg perhaps? I didn't think so.
Thursday, April 30, 06:08PM
I've just um, statted the wit and the gae bolg, neither have the
Friday, May 01, 04:13AM
Well that's strange, I hadn't parried with the wit at all
over many many fights. Maybe a new bug was introduced in
there somewhere. Anyway, I still doubt anyone would use
a no parry dex weapon. May as well rip them out of the
Friday, May 01, 06:11PM
You might be surprised when you're faced with the choice of
either being able to backstab or parry.
anyway, parry's being changed (hopefully by next friday) so
that all weapons will be able to parry to a degree. Or at least
all types, many of the 'best weapons' currently will not, by
their nature, be able to parry, whereas they will have strengths
in other areas.
Saturday, May 02, 05:56PM
con weapons, nor str weapons should not be able to parry, str does too muc
damage as is, parrry is the dex fighters only chance of survival, and with
tumble vs headbutt sucking, giving con fighters parry is taking away one
of the few dex advantages.
Saturday, May 02, 07:22PM
Actually, the formulas Ea! and I've talked about, parry would be
excellent for dex fighters, okay for con, and mediocre for str.
Weapon weight will also play into it, as well as damage type vs damage
type (items such as nets will probably be the best parrying weapons in
the game, etc).
The dex parry may very well even get better, and there has been some
discrepancies with the tumble formulas between the skills and we're
looking at resolving those and making them more consistent.
Monday, May 04, 09:27PM
It would be a great move if parry (on dex) was restricted at
the net 5 , q 5 level to the gae-golb to require mages
to sac some stats in order to safely use the weapon, too many
of the best fighter skills are usable for too many mages,
plus all the cheap mage tactics such as idiocy.
Monday, May 04, 09:28PM
to continue, parry could also be hometown restricted to lima/
london/klein also, and seeing as hwo our dam sucks vs
a str fighter, and mages dont really need parry as they have
healing and crippling not accessible to the dex fighter,
who is alos hampered by mind req, low damage, low hp, and
inability to fast heal, why not make it a usable skill,
and of course improve accuracy and make backstab a skill that has
at least a chance of giving a kill outright, as the times
we rarely get a head in a fight all that happens is a flee,
a blind or an idiocy, that a non chancting non brewing char cant
counter, and Ive 5 aimed with a gun and missed or not even a stun
so many times, I dont think ID exists.
Monday, May 04, 11:03PM
Why would a non-mage dex fighter be hampered by low damage
and low hps? If they need only 25/35 mind there is ample room
to have two more high stats besides dex.
Even if they are dex/perc there is still room to have either fairly
high strength or fairly high con, so they should not lack both
damage and hps.