Posted by Vajrapani on 05/07
I understand that dexterity gives AC bonus, yet i seem to recall
a post mentioning that naked ACs are also figured into a person's
likeliness of being hit.
Just curious as to how the mechanics work, and if we do have two things
being figured in (naked ac vs. equipped ac) could there be a config
that tells us how much of our current acs come from one or the other?
Thursday, May 07, 12:50AM
Okay, ac with all the gear on actually figures into whether you
get missed or get hit. If it registers as a 'non' hit, it then
determines whether it is a block (rolled against your natural
ac, which is modified dex/perc less the natural (100) ac of players
less the level bonus to ac). If it hits through that it's considered
a 'block'. blocks can also damage eq, if a slot is hit upon blocking.
There are a few other results of hits and misses, namely dodges and
parries, or the 'clean miss'. There are also 'auto hits' (5% chance
on any attack) and 'auto-misses' (5% chance on any attack) that
ignore the whole hit table.
Clear things up?
Thursday, May 07, 12:54AM
oh and on the 'config' option... no, that's part of the mystery of
the game, and I fear I've given almost too much out already.
(which is the cheezy way of saying 'once it was decided and calculated,
logged, analyzed, blah blah blah and we determined it was reasonably
within balance, I forgot what formulas are used exactly and I'm way
too lazy to look them up =P)