Posted by Agni on 06/18
Just an idea
Maybe we could have groups get more xp than what the mob is
worth, say, 20% more (total, so a two person group will get 60%
each instead of 50%)
Sunday, June 14, 12:33AM
Actually, I think I'll make it 2 level 25 people kill a level 25 mob
and they both get exactly 1/2 first and see where it goes from there.
Right now, the more total levels attacking the more exp is lost.
Sunday, June 14, 12:50AM
The way i figured it out (no calculators or anything, just hunch :P)
is that the xp of the mob had it been killed by a player of the same
lvl is shown, then divided by half (in a two person group) then adjusted
by their respective lvls compared to the mob that got killed in
order to determine how much xp they get.
So a 20% increase in total xp would mean, for the char that had the
same lvl as the mob killed, would get 10% more, and the other char that
was, say, lower or higher, would get 10% x adjustment more than what they
would have gotten.
I could be tooootally off tho. But in general something of that nature
could encourage grouping without actually having to adjust xp all over
again (and again, and again, and again.. :P) tho it is placing the burden
from builders to coders :P.
Thursday, June 18, 06:32PM
See the latest welcome board post on this matter.