Posted by Sundance on 07/21
Having fought a majority of mages , i am still under the impression
that stun is still way too powerful and in conjunction with roots
makes a 1 on 1 attack more balanced towards the mage.
This is apart from the fact that i often am lagged and on a raw telnet :)
Perhaps this is just a personal request but could these be toned down
a bit, as I fancy winning a few solo pkills this year :)
Apart from getting a huge amount of append , may i just remind
other pkillers that I am as always a slightly tongue in cheek
Sir Sundance The Knights of Legend GM.
Friday, July 17, 12:06PM
Maybe its your incredibly low mind going up against us smarty pants
Friday, July 17, 01:39PM
Stuns being tumble-able makes them quite unreliable, especially
when you can spam/pretype headbutt/bash/choke/elbow/kick/warcry with
no skill lag/mana penalty, whereas you can't do the same with stuns.
As far as roots go, each root weighs 1kg, making them rather
unwieldy to carry about, and in order to use any reasonable amount,
you have to stay hungry enough, which is quite difficult when trying
to juggle back-to-back duels or xp runs.
Friday, July 17, 02:01PM
-nod agni- True, and if anything, bash is a bit overpowered against
non-tumbling mages. If it were a single round skill lag on the victim, I
could see how it might be better balanced, but with two, its nearly
impossible to do anything if being attacked 2-1 with alternating bashes.
Friday, July 17, 03:07PM
if you think of 2-1, nothing is more unbalanced as having two
ppl alternate headbutts on you :P
but anything 2-1 is quite unbalanced anyway, and bash really
stinks with its 3 round lag even on a bash that was tumbled.
(a successful tumble should have 1 round lag or something)
besides, cure crits only have like 1/2 round lag, which i think
is the most unbalanced of all--mages can easily tank/attack
at the same round, even. those icky 3rd cause types anyway.
Friday, July 17, 04:40PM
Well, currently bash has enough advantages w/o reducing skill lag on a
Friday, July 17, 05:36PM
heh, you try bashing against a hit/flee sniper. one tumbled bash means
that they can come back twice with backstab/kick, or just kick.
And if you've played str before, you'll notice that it's incredibly
hard to damage anything in pk without the aid of bash/choke/stun..
Anyway, elbow's damage should be upped still, kick is still roughly
twice as strong as elbow, and hits a LOT more reliably than elbow.
Friday, July 17, 06:11PM
Then use those other skills -boggle-
Friday, July 17, 06:14PM
if you haven't noticed, not everyone is susceptible to all of those
Friday, July 17, 06:52PM
Also those other skills aren't str skills, so telling a str/con
fighter to use choke, or stun, would have them changing the whole
char around. And I personally would not like to see a bunch of
clones in pkill.
Also I think binding should be able to be dodged like stun,
it's very hard for a nonmage to combat it.
Friday, July 17, 09:05PM
Regarding bind, I agree with Nothing. I'm almost ashamed to use
it when I duel someone.
As for stun and bash, both are cases where you most often pitch
an extremely high stat against an extremely low one. So of course
they hit a lot.
Friday, July 17, 09:19PM
dispite the appends of agni and ronnie, the truth is, mages seem to
always win against non-mages. Theoretically, they might be correct,
but the facts doesn't show it...
Friday, July 17, 09:23PM
personally, I have never won against a mage. my record of 6 wins
are all from non-mages. May thats says something...
Friday, July 17, 10:13PM
The best defense against 'bind' (besides of course, magic sink and
having high mind) means to redifine 'watch where you walk'. Bind
is tied to the ground (or water for that matter) that you walk on.
The higher the general area is in magical 'flavor' the easier it
is to control those energies and bind.
Just food for thought, not saying that the spell is perfect.
Friday, July 17, 09:22AM
It is tough to beat mages because there is the non-combat factor
No other char type can heal themselves in a manner even close to
mages (assuming druids are, in most part, mages as well) and that
makes a TON of a difference.
Fighter chars may have two more fighting stats that are higher than
a mage, but even considering a 100/100/100 fighter, the mage will
always be able to rely on stun, and a fighter can only take advantage
of one of those stats at once (for combat skills) anyway.
Cure crit., cure light, create roots are all healing ways that make it
nearly impossible to kill a mage unless you can corner him in a room,
and most of the time it'll involve being a mage yourself.
(other than paras and id's)
Unless we have hps depend on all three fighting stats, I doubt that
fighters will come close to par with mages, but that's just my two cents.
Friday, July 17, 10:13PM
Let's not forget about all the druids you see sitting around wearing
'Will Heal For Food' signs, because large groups are so much less common.
That's an exaggeration, yes, but the truth is there's a lot less work
for healers these days...