balance fighter type thing post
Posted by Lethargio on 08/02
easy solution to solomon's post:
I don't have a mage with cure crit, but how is the ratio of mana costs to
the amount healed between light heal and cure crit? maybe if light
healing could have a lower mana cost, so non-pk mages can still heal
themselves. (it would only take a couple of minutes compared with mages
...oops, I mean to only 30 seconds spending to heal all the way)
At least this way, mages wont have the advantage of healing themselves
instantly during a pk fight...
Friday, July 24, 07:06AM
I still don't see why pkill problems should dictate decisions
that affect the unclanned?
If you want to remove the healing spells from clanned mages, fine.
But leave the unclanned alone, or at least don't
mess up their play because of pkill
that they have nothing to do with.
Saturday, July 25, 03:54AM
cuz the imms don't like making differences between the pkill and non-
pkill. They're just like that.
Saturday, July 25, 12:57PM
That may be Leth, but I still don't see any reason
for pkill to dictate decisions affecting all.
Sunday, July 26, 06:55PM
well actually, even on a non-pkill view, mages are the only type of char
that can heal themselves relatively quickly. I have a create mage char,
and I can heal myself in like 30 seconds. I say put everyone in the same
Sunday, July 26, 06:57PM
kind of wierd when mages can heal themselves just as good (better than doc
tors) as druids or surgeons who are designated for healing -shrug-
Monday, July 27, 08:40AM
Then I can only repeat what I said already:
Magical healing makes just as much sense
as any other magic, more in many cases.
Tuesday, July 28, 05:14AM
lotsa times realism or things that make 'sense' has been sacrificed
to make a better balance...if you want realism, I'll shoot someone
with my rifle and they'll die in a second :)
Wednesday, July 29, 01:24AM
Game balance in pkill yes! Which brings us
back to the origin: Why should pkill dictate
decisions that affect unclanned in a major way?
IMHO, if there is a game balance problem in pkill,
then solve it within pkill, without runining the
game for unclanned who have nothing to do with pkill
nor do want any part of it. It certainly is a balance
problem in the unclanned game.
And btw, if I understand it correctly the pkill code
is already separated from the other code, so why should
it be impossible to solve this problem within pkill
only? If it really is a problem, which I still am not
And anyway, I don't think even you would welcome an
attitude here, if it was to do just about anything to
accomodate pkillers without any consideration taken to
those who aren't. So maybe it would be a good idea to
ask oneself before suggesting things how it will affect
those who aren't pkillers? But judging from a lot of
posts here on this board, maybe it's too much to ask.
Wednesday, July 29, 01:35AM
There was a typo in the previous post, I meant
to say it certainly is -not- a balance problem
in the unclanned game
Wednesday, July 29, 03:47PM
actually, I think balance in pkill is important for non-pkillers too...
if one type of char dominates over every other, why would anyone want to
make any other type of char than that one? (unless they get bored, of cour
se.) balance between chars are universal, and important to keep somewhat
a diversity on the mud, imho
Wednesday, July 29, 06:58PM
Actually there are many places where the code separates, but
I'd say 90% of the pkill/non-pkill code is exactly the same.
We'd like that number to grow, not shrink.
Thursday, July 30, 03:29AM
yep...so thats how its going to be...pkill and non pkill will be
interrelated no matter what then.
Friday, July 31, 12:51AM
Even less reason to let pkill -dictate- decisions
that affect all, I should say.
Friday, July 31, 07:29AM
The problem is that although not all players have a pkill
enabled character, pkill is where an imbalance can have the
most severe consequences, since players come into direct
competition. If another character type has some advantage
that always them to kill mobs more efficiently than you can,
thats a problem, but if it allows them to kill your character
more efficiently than you can kill theirs, its a problem with
more severe consequences =P
Really it should be that balance is the same for both pkill and
non-pkill characters, but since there are quite a few features
in the game that are not very powerful in mob kill but are
extremely powerful in pkill and vice versa, it doesn't turn out
Not that I have any suggestions, just rambling...
Saturday, August 01, 12:27AM
so is there an imm response for this? anything being done to balance?
(or at least a conformation that youre not?) hmm, maybe just wait for
skill trees to come in...
Saturday, August 01, 12:03PM
the trees have sprouted, but we haven't seen any leaves yet :P
they must be oak saplings or something
Saturday, August 01, 03:58PM
Is there any imm responsible for this?
Yes, the entire coding and building staff
Anything being done to balance?
Yes, it's one of the most discussed and worked on topics on the mud
these days (if you hadn't noticed my appends and board posts for the
last 6 months or so).
And speaking of skilltrees...
Originally skilltrees was many things... hp/mana/mv based on current
stats, new fight system, housing, etc etc etc, we decided to put it
in in pieces rather than all at once, so in essence, you're playing
part of skilltrees right now. As for the actual tree'd part of
skills, there's a tenative date between october and novemeber that
we hope to have them ready for testing.
Sunday, August 02, 02:19AM
Sunday, August 02, 01:57PM