Do all character tha have more than 50 million xp right now get redemption points for the xp they've allready earned ?
Also, maybe configurable items, within strict limits. I have a very difficult time finding items for certain slots, and I don't think it would be too unbalancing.
Um ... maybe when player housing goes in, points could be used towards ren (rent) or customization.
Perhaps points could be used as practices. A level 50 who can't complete a quest or two that requires certain skills that not everyone has might really enjoy completing a new quest.
Perhaps several quest points could be used to Pkill enable.
Color strings only applicable to a smidge of zip for only 1 point.
being able to add an item to the prize machine (with approval)
A number of tokens, maybe 2 or 3, for one point.
Hmmm ... If I think of more I'll append. This is fun!
also, if unclanning is to cost a redemption point, there should be some other benefits to staying clanned other than having loaded yourself with lootable coupons and strings.
whatever happened to the original idea of giving extra hp/ma rolls? with the range being 2-11, i thought it was too minor to matter significantly, yet something nice to have for those of us too lazy to create a new char :P
for 3 redemption points, i think we should be allowed a skill outside our hometown restriction (brew :P) or something. something nifty to have for 3 redemption points, and quite expensive for a clanned person to have, really.
redemption points for pracs sound good too, and maybe redemption points could be used to 'move' stats?
Lets see what other types of ideas we can come up with, along with the in game ones.
for us create mages, 1 redemption point per uniquely named minion.. i get sick of winged demons.. lemme like get a Phoenix or something :P
for 3 redemption points, SL friendship ;)
removal of quest flag, 7 redemption points :P
ability to gag immortals, 1 redemption point
access to a t-forming mob, 1 redemption point
access to a preserving mob, 2 redemption points
ability to open private channels, 3 redemption points
ability to append on the welcome board, 2 redemption points
ability to yank pk-enabled players out of clanhall, ooc, saferooms, 3 rede mption points -halo-
and stuff. just throwing random stuff around, so ppl can derive their inspirations from. really. no selfish motive anywhere.
This way, you dont get "super" characters, just slightly better built ones
And if your offering coupons.. forget it. A color coupon is much easier to get than 50 million xp or whatever it is...
say I think 50 million should get you a full set of strung eq... for one wimpy coupon, people would rather win some game after a few tries than give up 300 hours of mobkilling!
To be totally honest, its paragraphs like the last one in this previous post that make me wonder why the hell I bothered to push for this code to get put in.
And you wonder why some of us are bitchy.
The point is not that it is the easiest way to get coupons, but that it provides some incentive to get xp after level 50.
Most people do not totally dislike fighting mobs, but want something to aim for when they get xp. There is no way I'm going to go out and try to get 25 million xp just to get a coupon, but when I feel like fighting a few mobs, I want to feel that the xp will eventually lead to something.
If the reward is too much, it will make people too desperate to spend all their time getting xp, and it could be a big problem in pkill if people fly off the handle because somebody kills them just as they are about to get a redemption point. I think the value of the reward is about right, but because coupons can be lost, some sort of whois flag or other recognition might be nice as well.