Fighters v Mages
However i find it increasing strange that us (if there are any left) dex/c on fighters are no what anyone would call good pkillers.
True there are ways to excell in pkill , but by only getting on average 3 attempts at a specials , i'm far from poor never mind excel.
Dex/per seems to be great
Str/Mind even nicer with some good dex
Str/dex even is better
but dex/con ! me thinks not,
I know most of you want me to win so lets all support us Dex/cons and get us a new skill like "Starekill" , instant death if i stare at you. Then i might win if i can get outta that worse for wear stun :)
I'm a Fighter Dammit i shouldnt have to use black potions !
Sir Sundance :-)
but yeah, fighters will need some serious leverage or access to mobs that sell healing. create-roots type items sold over a counter would do nicely, but that would probably sap all our money :P
if we gave fighters the option to move the spirit quest to whatever stat they liked, AND added an option where each of their prac could translate to additional stats (leftover ones) they would have a much better chance against mages (although in all reality, i guess that'll just make every fighter 100/100/100)
anyway, still think spi quest should be applicable to any stat of choice at the cost of a prac or two.
Could we have a practice cash back day ? That would help me and people here too.
I thought i wanted to be a con fighter but listened and now i want to go str or dex and mind.
If i didnt have any pracs because things change here am i doomed ? or is there a prac changing day in the past ?
Shieren the mage who forgot he was born in Tara until yesterday :(
If you could i'd go strength at a drop of a hat,
Seems to me seriously is use dex/con people (in pkill) need some help I'm working on my own idea's that doesnt help other dex characters cant think of any , but i'm working on it,
Mind you this is only on solo duel fights :)
2 on 1 is a different matter
Sadly tis against what i believe in (i'm stupid)
-more dumb ideas from riptide-
Probably a 2-3 prac skill that does a LOT of damage, or manage to heal/prevent damage (like that hector's horse act thingie), or martial art-like dodge/retaliate on skills could be nice.
IMHO, 2nd circle spells should have their spi req increased to 45, and 3rd circle spells to 55, to further funnel away stats from mages.
And quite possibly, the mind req should be increased on dyn and other 3rd circle spells to at least 70 (rudh maybe 80-90?) so that it becomes impossible (or close to) for 3rd circle mages to have tons of combat skills.
I know that doesn't sound like much as skill trees has been promised for a long time, but hang in there. We're also working on some smaller changes to balance out some of the mage vs. fighter issues.