Posted by North on 08/21
Please reduce the "filling" value of roots, I personally think that create
healing has always been hampered by the need to be hungry, which tends to
put create mages at a disadvantage when every other character type can get
max hp regen by remaining full. If Cause is complaining about the two
round skill lag, and not being able to use healing in battles, just think
about the poor create mages who never could eat in battle, and our healing
spells also have a two round lag time, with less hp regen per root.
(yes, more potential to heal, but only when hungry!)
Anyhow, that's just my take on things...maybe you could make it so create
has a healing spell instead of silly roots which decompose in 6 ticks
weight 1 kg each and are otherwise unwieldy.
Thanks for reading this message, please append!!
Saturday, August 15, 11:57PM
personally, I think that mages got too accustommed to being able to regen
themselves within 1 tick, so when this 'convinience' gets removed (bah
spelling) naturally there would be a lot of complaints...just think of all
the fighters who have no ablility to heal themselves :P
Guess you'll have to get used to it, OR create an effective healing spell
thats useful in combat for snipers/fighters alike. (no, first aid requires
spamming, otherwise the snipers stats would be totally messed up...I've
tried those stats before...trust me)
Sunday, August 16, 02:45PM
Ok now finally having use the create healing spell a bit
I cant help but wonder how such an increase in fill value can be
considered a 'slight' increase. Prior to the change I could eat about
18-20 at starving before being full now I can eat 6. A 333% increase in
fill value is 'slight' ? Please cut this change back to a more reasonable
fill value. I have no problem with teh change from the 20 or tick life
to a 6 tick one, but why is it every time a pkiller complains the 75% or
wahtever percentage of us non-pkillers there are have to suffer to?
A fill value of 12-16 or so roots from starving to full would be much more
reasonable imho. My biggestest trouble with the cahnge is it seriously
cuts back on my ability to solo xp run more than 3-4 level 50 mobs
without having to stop and rest cause I cant eat anymore roots.
I find it bad enought that the xp I get from killing is hardly worth the
effort, but now to force my xp runs to 3-4 mobs cause I cant even heal
myself very much is just increasing the an allready mind-numbing
task to an even worse level.
Sunday, August 16, 04:21PM
Gee Leth, I was thinking more along the lines that I have one fighting
stat, as opposed to the two or three commonly held by "fighters", now it m
might be easier for you to kill things without healing, but let me tell
you, with only con, it's pretty darn hard to kill even the wimpy ticket
seller. I lose 300 hp unless I get a good headbutt in. Even in pkill I'd
probably hit less and do less damage than a fighter type.
Anyhow, people are starting to tell to me so I have to cut things short
but my point is, mages need to heal more cause we get hit more =P.
Monday, August 17, 12:39PM
seems to me that mages tend to think that their skills just serve to
enhance their fighting ability which is the most important part of their
character as far as mobs go. Mages shouldn't be great fighters:P Mages
shouldn't be great healers (thats what druids and surgeons are for).
I wish everyone would start realizing that things are balancing out
at last instead of feeling like they have been slighted. YOu know
how many spells mages have? A lot, and one thing healing did was
make mages super fighters (could be dex, but sitll have lots of hps)
Why dont you guys just start acting more like mages and less like
fighters. If you dont wanna be a mage anymore, then make a fighter :P
For example, North's above post was all about how he couldn't kill
the ticket seller without a good headbutt. Well maybe you should
try using some more of your damage spells. Maybe some calm tactics.
Mages have a lot up their sleeve, but healing has made people simply
rely on how well they fight. Be flexible!
Monday, August 17, 08:28PM
So what, pray tell, should mages be good at if they aren't supposed to be
able to fight, and they aren't supposed to be able to heal? Perhaps you
want to make them into little "helper" characters who bustle about and
give free fly spells and the like to interested newbies? Yeah, that
would be sublime. I believe my whole point was that I'm not gonna fight
as well as other "fighter" types, so it's more natural that I get some
ability to reduce the hp loss gap. Zak seems to think that I don't use
spells when I fight, he's very sadly mistaken, however it's very
difficult to win with magic alone, otherwise all mages wouldn't bother
to use weapons because the damage from their magic would be enough.
And calm tactics? HAHAHAHAHAHAHAHAHA....perhaps you'll kindly "tell"
me what calm tactics you could possibly be refering to, applicable for
solo mob killing. And yes I can kill the ticket seller, but it hurts. =P
Tuesday, August 18, 05:24AM
I would just like to point out that something I've noticed about the new f
(fill) value on roots makes create food and forage a moot point for my cre
(create) mages, since now they're always so full on roots that they never
need to eat.
I hope this says something about the fill value of roots being a wee bit
too high right now.
Tuesday, August 18, 06:41AM
Personally, I agree with the healing changes, but on a
smaller note, I wish the root filling wasn't so
big. Maybe 25% or 50% more than the original value
would be nice. But I don't really know what that
value was, except that I could eat tons in
a fight and still have a whole lot more that I
can regen to full really fast and STILL have space for
yet MORE roots. THAT was pretty bad. But now, it's
kinda more balanced, but the roots have been WAY
weakened. How about a slight tweak downwards in
Excuse my tick timer.
Gangrene - the root glutton on diet now
Tuesday, August 18, 11:40AM
Actually, some imm (invis of course) mentioned that there would be
some changes to the fill value of roots on Friday, so maybe I'll
just wait for that. And for my parting shot, I found it hilarious
that my healing root, created when I was full, could pop before I
could eat it. =P
Friday, August 21, 08:18PM
Any news on possible changes to the fill value of create healing roots?