new dex and con earrings
2) They make have decent EQ way easier for players who are new to Legend. I mean you really think a true new player here could hook up with 2 cobras or 2 bees? Let me help you out -- No way!
3) The quest isnt required, and if you dont like the prize, why dont you just not do it?
Many times items are removed (old sancs) or changed (old cloak of midnight) to make them more balanced.
This is one change that I like, it makes re-eq'ing after a DT much much more easy, and helps new players. I fail to see how this in some way hurts YOUR character.
I had 3 or 4 of the new ones today, I actually sold one for 10k... compared to it's 200k, sometimes more counterpart, and that is what I'm complaining about, not the fact that they are there, the fact that the paticular mobs that have these certain 2 earrings (dex and con) are too easy to get. the rest of your append I agree with, even though it had nothing to do with my original post.
1) people not feeling like they have to throw their chars away after DT's
2) Devaluing certain objects (the bulk of the player-to-player economy shouldn't revolve around 4 to 5 items)
3) Using quest items and their associated rent value bonuses as rewards to quests
4) a balancing of new players to old
Near as I can tell, it helped all of these situations.
-Melanie C aka Sporty Spice
15% or so would make a hell of a lot of difference in weapons or damroll items, but as far as regular 5nets go, the difference is rather miniscule, it seems.. earrings anyway.
I do think it's a step in the right direction tho, i want to have a lot of eq become easily replacable with some rentier cousin, so that looting in pk can have more an option than simply just looting coins :P
If you're good enough to run seoni, and run it well, then you're good enough to make money doing other stuff =P
As a clanned character I tried to avoid using quest items as much as possible, especially, the more difficult earrings. Losing just one can mean having to change around most of your other equip, if you had exactly the stats needed for casting etc and there is nothing similar available fo that slot. This leads to cheesy things like people setting up equip banks on friends chars etc. Also I like to solve quests for myself, but have sometimes asked for a solution simply because I needed the piece of equip urgently and there was nothing similar around.
I do think there should be a range of equip that is valuable enough for people to be motivated to get it to earn money, and this also helps to mak equip available for those who do not have friends to help get it. If availability is restricted to increase value, I would like to see more methods other than simply putting it on tougher mobs, which selectively disadvantages those who don't group much but is easily overcome by those who always group. The opal ring is one example of an item which can be got solo by a high level character, yet is restricted enough in availability that there is a reasonable demand for it. This provides an opportunity for those who like to rely on their own skills rather than group to get equip. I would like to see this type of method used more often.