Posted by T-Bone on 11/11
Currently most skills either simply fail or succeed, one result
being very good, the other being detrimental in some way.
Wouldn't it be better if for example bash had a chance to send
both you and the target to the ground.
Perhaps headbutts shouldn't totally rock when they connect and
totally suck when they miss also.. If for example you both had
the same con it may have a 30% chance to stun, 30% to do some
damage, possibly even knock them down for 1 round instead and
leaving a lesser chance of it totally backfiring (if at all).
I also think dex should have trip as it seems more fitting to
trip/flee/backstab or kick and it could also give a chance
to stun when the victim falls hard. Choke could then be
moved where it seems more fitting, with strength fighters.
Anyway, adding or moving skills may be too much to ask but I
hope you'll consider spreading the outcome of skills to make a few
bad rolls of the dice have a lesser impact.
Tuesday, November 10, 06:32PM
On the note of skills, I realize that this may be way out of the
question, but in my opinion, bash is a bit overpowered, is it way
out of the question to have it moved from knocking you down 2 rounds,
to 1 round, and then have the skill lag on bash reduced to 2 rounds
from 3? The bash itself does a big of damage, and for those of us
who don't have many hp... ie.. dex/perc. bash=death.
Not a big deal, just a thought.
Tuesday, November 10, 06:37PM
Bash being 2 rounds of delay makes it really darn hard for the
victim to do anything, I personally think it may even be feasible
for it to have 1 round of delay for the victim while keeping the
3 round delay... but that is all depending on whether tumble works
or not. I personally think it's silly that perc doesn't calculate
into the likelihood of tumbling--on most of the fights nowadays,
i find that tumble is more like a miracle when it does kick in,
most of the being dormant
Tuesday, November 10, 06:43PM
Hey, you can still hit back with bash, which you can't do
with chokes or headbutts =P.
Wednesday, November 11, 10:16AM
Didnt bash, at one point, be 4 rounds of being bashed vs. 5 rounds
of lag? Sounds
nasty to me. I dont think one round of being bashed and 3 rounds of
is even considerable. I think its fine the way it is personally.
Wednesday, November 11, 02:56PM
Or remove the dam from bash, and take it back to 1-2 pts damage
Wednesday, November 11, 03:29PM
Or double the bash damage.... -duck-
Wednesday, November 11, 03:53PM
Okay, let's take a look at what bash does. You bash! -15 to -20hp on
the victom. Okay, then they are resting, so their hitroll goes down,
and the attacker does 30%more, simply because they are sitting. Atop
of that, they have these weapon that will hit easily for 50hp, and then
you get to add damroll, so basically, they are gonna max out on you for
2 straight rounds. I have lost up to 200hp off one bash, and i have
-100ac. Now, the attacker himself, while sitting, loses much of his
hitroll, and for people like me, well, i may not be hitting them at
all. Not a whole lot you can do to combat that. I know str fighters
think it is great, why shouldn't they? But i still think it a bit
ridiculous. To argue that, one might say, "well, you have choke, backstab
or even headbutt. But without the hug damroll or a str weapon, even these
skills are left useless. Backstabs rarely hit, i may parralyze once out
of every 12-15 attempts, and then of course, I can only try once per tick.
Parralyzes only last on 3 rounds on average in pkill, while chokes and
headbutts last only 1 round, sometimes they last 0 rounds, which is really
frustrating. And if you have ever tried to choke a str fighter, you know
how useless it is. And even if they are stunned, without damroll, you
just can't do enough damage. I am not complaining that dex fighters are
to weak, just that things like bash is overpowered. Something that would
definatly help balance this system a little bit. Okay, i will quit