Posted by Osiris on 11/30
OK I think item damage by spells it too high. In one fight
with a cause mage. 5 of my items went from perfect
to moderatly damaged. There have been times when up to
5 of my items have been damaged with 1 spell. Also
If earrings can be damaged shouldn't they be some ac? Just my 2 cents.
Thursday, November 26, 10:29AM
Yeh item damage by immolate/firestorme is WAY too high.
I can't even get people gear anymore unless I don't use those two spell
And i mean whats the point of make'n the spells good if you can't use them
to get eq for people -from a non-clanned point of view-
I think thats just total bull and that the coders should realy do somethin
about it. Just admit that your numbers were a little to high and fix
it. It's not all that hard and thats why I'm wondering why it
hasn't been done yet.
Thursday, November 26, 01:26PM
I downed the damage index on firestorm and put a max limit on how
many items could be damaged by a single spell.
As far as using 'immolate/firestorm/flamestrike' etc to get equipment,
I have a hard time justifying wanting something so badly then totally
engulfing it in flames trying to get it... there are spells in the
arsenals of mages that don't damage objects, and perhaps they don't
do as much damage as the high-dam flame-based spells, but it gives
another dimension to the strategies that must be used in acquiring
gear, and some use to some spells that don't get much in the casting
realm any more. This, mind you, was completely intented.
Thursday, November 26, 01:46PM
Another just fyi, next code update, if you scrap a bag, all items will
get dumped to the ground instead of vanishing (all items in that
container, that is).
The same will also happen for stuff that burned away.
Saturday, November 28, 02:57PM
that's funny, i've lost 2 bags of stuff
to scrapping, and wasn't reimbursed
because "if something takes a beating
that bad, then the stuff inside would
be destroyed". -shrug- nothing major
just real annoying.
Monday, November 30, 03:17AM
That was a policy and rationale up until the point at which I changed
the code. It was not regarded as a prior bug, but a change in game
design. My apologies, but we do not reimburse for such.