Cause 4 weeks is too slow. I just thought it was kinda ironic Anyway, what must suck even more is if your description after 4 weeks are being turned down, then you have to go wait another 4 weeks before your next description might be turned down too. and 2 month is quite a bit...
Does that mean that only level 50's are allowed to have desc's? cause that is where you end after 2 month of playing (or at least close to there)
I understand that it is necessary that on;y one immort is taking care of the approvals, and it might be lotsa work (I don't know). But maybe it could be handed over to somebody that has more time or is willing to spend more time on it, cause for us players it is frustrating to wait that long for a description.
No offence chocorua. S Icelander
Hope this helps.
As Sigrid said 2 months is quite a bit and its unfair that something that is this important to a characters theme is withheld for so long.
However, consider this: if you create a character with a cool name, and you know instantly what the character's desc should be, and you send in the request... then after a few levels of play decide he sucks and you don't want to play as that char anymore, you ARE slowing down the proces for your other characters and for everyone else's. There's no level rule preventing level 1's from asking for descs, but that's the first change I'd suggest if players are seriously unhappy with the current process.
Also consider: look in your bags some time, see how nicely the items are sorted? They are, in point of fact, now sorted alphabetically. It's impossible for Descapproval to tell in what order stuff was received, so all in-hand requests have to be processed before receiving, or else people may get bumped to the back of the line. I've seen Descapproval receive mail after finishing a week's worth of approvals, and it was worth 2 returns of screenlen (translation: over 48 requests in a week).
Basically, there are no rules about granting descriptions, other than that an imm, namely Descapproval, has to check for appropriateness and verify it's not a near duplicate. Descapproval relies on the players to only request descs for characters they know they want to keep. Denying requests would be a lot less frequent if players followed the guidelines in HELP DESCRIPTION and didn't try to push the boundaries of 'human only'.
Players can also speed up their own approvals by using plain notes (because of that alphabetization thing again) than writing on a stuffed vampire or whatever. Right now, players have a LOT of control over how fast the approval process can be, based on how thoughtfully you engage the process. The fastes fixes I can think of which would speed up your approvals, all involve imms adding more rules, like 'one request per player (not character) at a time' or 'character must be lvl 10 to request' a desc. I'm not threatening to do this... I'm not admin, I couldn't if I wanted to. But I thought I'd point out that the possible solutions aren't necessarily nicer for players than the waiting is, and that you all already have a lot of control over the speed of the process. Maybe instead of complaining to/at/about the imms, you should start a dialogue with each other... be considerate, give it some thought before requesting, etc.
As for handing in a bad desc, at the time it seemed fair to me. It was a human desc. I don't mind being denied if I am off base but the wait is killin me. :P
Perhaps that should be looked into.. otherwise, I guess the IMM who handles desc requests could at least mark bags and shove em together on a weekly basis. -shrug- Fright isn't the only one who has had to wait that long.
Even saving the 'short' description of the note (which the 'mark' command effectively strings) would double or more the size of the actual 'mail' file that's created (independant of the note content). Considering our current lack of hard drive space, it's not a viable option at this point.
Not to say that notes/boards don't need a severe rewrite... they do... however, it's rather low on the coding priority list (partially due to the fact that the board/note code works sufficiently to get the job done, partially due to the 'bore' factor of working with the board code, and partially due to the fact it's a huge undertaking while trying to maintain current notes).
Anyway, hope that clears some of the technical issues up.