Posted by Rufus on 12/21
Okay, seems we have an overabundance of flame-based damage spells with
only a few different ones (earthquake, harm, lightning bolt)... I'm
about to code some other ones, some non-castable some castable perhaps,
and I need ideas and don't want to have to resort to standard diku
ones. What I would like is ideas on cold spells, other weird spells
(maybe a 'tentacle' spell that does 'suction' and 'tangle' damage
... who knows).
Input via mudmail or e-mail (email@example.com, firstname.lastname@example.org)
Maybe rewards in it too =)
Thursday, December 17, 12:38PM
Umm, nothing specific as yet but could 2nd circle create get
a single target damage spell? Not that it'd be of use to me
with my cast level but anyways, 2nd circle cause seems to
have a bunch. Too many perhaps, I can imagine most would
stick to the one spell since they have no extra effects.
Thursday, December 17, 12:44PM
Good idea. And, while at it, can you re-do 'beam of pain' so that is appr
approx. half the damage of immolate and half the mana cost -- right now
it does like 16hp of damamge -- making it a joke to even cast it.
Thursday, December 17, 01:06PM
Create mages are, generally, not meant to have offensive spells,
hence why you have to be 3rd circle before getting any offensive
As far as beam of pain... it's intended to be a low dam, low mana
cost spell. For the 1/2 of an immolate, learn harm when young and
use it, it's one of the few spells that grows in power with levels.
Thursday, December 17, 01:33PM
So do you simply want ideas for names of spells, or word combination
ideas, ideas for effects... or all of the above?
Thursday, December 17, 01:36PM
Harm I imagine requires high mind for the most efficiency right?
Maybe if its full damage could be reached with only 60 or so mind
it would be more useful, since there isnt much reason for 2nd
circle to have high mind. Ie why try to do what a 3rd circle
chars does, when your not as good at it.
Thursday, December 17, 02:00PM
Don't have any ideas in particular atm, but I'd like to thank Rufus for
clearly asking for mort's opinions/ideas. Its something that I feel isn't
done often enough around here.
Thursday, December 17, 02:29PM
Harm is the only spell that requires only minimum amount of mind to
be 100% effective. Its damage is based solely on level.
(that's cast level, not actual level)
Thursday, December 17, 03:10PM
Hmm, without offensive spells you're not left with a whole lot.
I'm not sure if what you're saying is because create should "create"
things such as dopples, armor etc but if so, I think a spell such
as magic missile but under a different name, shard of ice or
something could fit in with it.
I also hope some day that the total failing of spells may be
removed and replaced with just cast level or order learnt and
mind to determine spell damage so low level mages can actually
level without building up fight stats first.
Monday, December 21, 09:42AM
Thats the first time I heard it said that create mages were not
meant to have offensive spells, and I am curious about the logic
behind it. Previously I'd only heard it said that create were meant
to make objects rather than cause things to happen, which obviously
makes sense. However, some create spells like poison and save of nausea
are less create-like than a magic missile type spell. If create is not
meant to have offensive spells I also don't see why this applies only to
2nd circle and not 3rd. I would like to see 2nd circle create have
something they can use to directly do damage in some way to a single
target even if not a 'conventional' offensive spell. I am building a 2nd
circle create now and it is very tricky to get words first without having
any damage spell, although admittedly a doppel if used carefully can help
with the xp. Another thought is that with the big upgrade in 3rd circle
summoning, perhaps it would be nice if the homunculus, which is so much
smaller, was shifted to a 2nd circle spell.
But thats getting off the track a bit, I guess.
-looking forward to the new spells-