hmm again i heard of a poor soul who entered a deathtrap
and who lost all his stuff ...
when i asked him how that happened, he told me that
he was wandering in an unknown area.
'Yes', i said, 'then you should be more careful and
check the exits often', and he boggled me, 'Hahaha :(',
thats what i did and thats why i entered the DT.'
So what happened ?
He wanted to type EX but he missed the X ...
don't know if he has just forgotten the X or if his
keyboard is damaged or if he didnt press the key hard
The fact is: our nice command 'exits' which should
help us to avoid entering Deathtraps, can be
dangerous and kill us ...
What can we do ?
We players can be more careful to avoid missing the
X in case we are standing west of a DT...
But i am thinking of another idea... why can't we
get the 'EXITS' - command transformed
to a 'CHECK'-command ?
sure the coders would have some work, but i think
thats worth it ... okay we all would have to relearn
err ... sorry not relearn ... to learn a new
key-combination to check exits ... but hey
i would like that more than typing EX and forgetting
the X west of a Deathtrap ...........
hmm ok, this is just my lowly opinion, what do you think?
Friday, January 01, 05:02AM
If it worries you, type "exits" not "ex".
Servant of the Lady
Friday, January 01, 07:41AM
Or if you have aliases you could make an alias that doesn't use
any directional letter eg. /x
That would save typing the whole thing.
Friday, January 01, 03:20PM
Heck, the 1 on the keypad was unused to I assigned 'exits' to it
longer ago than I care to remember. I guess I could still hit the
wrong button on the keypad, but you might want to consider that as
Saturday, January 02, 05:49PM
"xits" (or just "x") should work as exits does now next code update.