Posted by Wraith on 01/11
This post may seem late, but I have been busy with other issues and
trying not to post while i am extremely irate at the mindset of some
of the players. Undoubtedly, some cynicism will remain for this
Take this comment for starters:
every char i have ever made used somme from about level 5-20
to level off of privates and such..
I'm sorry if this comes as a shock, but the area was not meant for
level 5 characters. Sure, I have some mobs there that you can fight
at low levels and you can wander through the whole area at level 5.
But, you should expect to die repeatedly if you are fighting privates
and such. It was implied that the area was now like shadowlands.
If you are level 5, fighting privates should be much worse than
If you can take a level 5 character and kill a level 20 mob, there is
something wrong. Of course, I don't think that's what happened. I
think you meant you had somebody dragging you around giving you
experience. However, I know that the mobs used to be much, much
too easy. If I can take a level 10 character and kill a level 20+ mob
while I'm sitting down, something needs to be fixed. There was no
strategy needed. There was nothing for anyone to boast about.
There was another complaint by a character whose level would make
you think he should do well in the area. However, the character was
a dex/mage with significantly more dex than mind and his only
skill was chant. If you are in this position, change your tatics. Don't
complain about the difficulty of the mobs. If you are going to learn
every spell available before learning how to fight with a weapon or
your body, then you should rely on your mind, not your dex.. Of course,
those tatics might work if your goal is to flee...
There has been an enourmous outpouring of complaints on how high
level mobs were not worth enough experience. Never have I heard a
mortal complain that a mob was too easy. If you want to be taken
seriously, you need to point out both; mobs that are too hard and
those which are too easy.
There is a misconception about the update. It appears that an early
report implied the xp on all mobs was lowered while their difficulty
was increased. While almost every mob had their difficulty increased,
there was a only single type of mob which had its xp reduced. It went
down because the mob's level was lowered by two. It didn't seem
logical that the soldiers just arriving from England would be able to
fight as well as soldiers who had been there a while.
Heaven forbid one mob should help another. Players form groups, why
shouldn't mobs? On the one hand, there are complaints that fighting
mobs is too boring. On the other, there are complaints that they are
too hard. You may not have noticed, but these tend to conflict with
each other. Not always though, mobs can curse at you and yell for
help if they are fighting.
You could argue that some players are better than others at fighting
mobs. I agree completely. However, there is a range that you should
not be able to go beyond. Killing captains at level 15 just shows
how limited mobs are/were. An average player should be able to
come out of fights with mobs above their level sometimes. Good
players will be should be able to do it fairly often, however, you
should be severly injured in either case. In neither case should you
be able to solo mobs far, far above your level.
Changes happen, get over it. Just because it's always been the way
it is does not mean it should have been that way in the first place.
The addition of every area and most code changes (the fight system,
new skills and spells) have increased the power and flexibility of
characters. Areas don't keep up very well. Consider how long it took
to find mobs using elbow and choke.
It was said that there was nothing in the area worth doing/getting
other than getting experience. That simply shows how little you
know about the area and how high you value easy experience.
There was a problem with keywords for mobs. That will be fixed
at the next update. I personally get frustrated when I am not able
to interact with mobs whether it's to ask a question or to strangle it.
There was a statement that only imm morts have said they liked
the changes. In fact, I have positive comments from more players
than there are players complaining. Unforunately, their voices are
being drowned out in the deluge of complaints. I would like to
thank everyone who has complimented the area.
Thursday, January 07, 09:23PM
I've liked this area from the start. I think in general, the
problem was that, whether its a valid arguement or not, players
felt this was an excellent xp area, and given the xp situation as a
whole, that it was more important to up the xp on mobs that give
to little than take xp away from mobs that give too much.
Thats the main reason I said anything about the change to somme,
just for the fact that players really liked it, and it gives good
xp etc, and players happened to mention this on boards, how it gave
much better xp than other areas, and what happens it gets
I'm sure the changes were actually good and inline with legends other
areas, but that won't change how the changes are percieved. In light
of the xp situation.
Thursday, January 07, 10:00PM
I love the new Somme, personally. It's way cool.
Thursday, January 07, 10:02PM
The adjustments to mob difficulty were mostly complete before any mention
of the area was made on boards. I feel that the mobs were much to easy
for the experience they gave. I also have said that I would adjust the
difficulty up or down as needed. I used a character below the recommended
level for the area and was still able to get good experience. I fail to
see how the changes I made could 'ruin' the area for experience unless you
happened to be able to kill mobs there while at a very low level. If that
could be done, then the mobs need to be fixed.
Friday, January 08, 07:15PM
Just whats your idea of good experience? if it takes you 4 hours t
level from level 20 to 21, in MY eyes, thats too hard. What about
your eyes wraith?
- Mandarb, doesn't care alot but is slightly annoyed
Saturday, January 09, 05:21PM
If you are having fun, it doesn't matter how long it takes. Should it
matter if it takes 6 days instead of 6 months for an average player to
read level 50? Definitely. If you can read level 50 in 6 days what does
it mean? Absolutely nothing. So what. You reached level 50 and now what
are you going to do? Sit around bored? If it were easy to reach level 50
what would you have to say about it. It's not a worthy accomplishment
if it's easy to attain.
I've heard players say they want to explore the abilities of the different
types of characters. While I can understand that, they seem to forget that
playing characters at low levels is part of exploring the abilities of
the character. Then there are those who are 'experienced' and don't want
to play at the lower levels. What can I say? If you are bored at the low
levels, you're going to be just as bored at the high ones.
The point of updating my area was not just to bring it into 'spec', but
to make it much more interesting to play in as well. I imagine that if you
dislike mobs that talk and are more intelligent than they used to be, then
you will not like having more quests to solve. You will not like having
more richness to the world or its inhabitants.
Legend appeals to a large variety of players. A large part of its appeal
is from its difficulty. A large part of its longevity is due to the same
thing. I'd like to keep Legend around longer.
Sunday, January 10, 06:42PM
I get the feeling here Wraith that you feel you are perfect or
something. Though I really don't care one way or another, your pretty
much ignoring the opionons of others, telling them how they MUST
feel, wheather they do or not, and telling them, in other words, i'm right
your wrong so shut up. Doesn't seem like a very good attitude,
especially for someone with so much responsiblity -cough- to the people
of legend. I don't care what the hell you think. You don't care what
the hell i think. makes it hard to make anyone happy doesn't it? And
I'm sure your going to say, "But I do care what people think", and then
I'm going to refer you to your own post. Anyone who has said anything
about this has been shot down by you. You seem to think you know
everything when in fact I feel you know very little. You seem to have
extremely poor PR skills and might just wanna let people do there bitching
and not say much cuz you kinda make it worse. And about the level 50
time thing. I feel that time shouldn't matter. If your good enough
to do it in 6 days, great. FUN does matter, and kililng 908037843084
mobs to level once is NOT fun, by any damn strech of the imagination.
If this mud is here for different types of players, start acting like
it instead of just making it for those who want there character to
be progressing until the cows come home. I personally HATE the low
levels because mages blow ass at them. If you'd make mages not suck
so damn much, maybe that would be at least one class taht wouldn't
be so dreaded to play at the low levels. Fighter, geez, what negatives
do they have? Not alot, and snipers even less. But thats not what
this post is about, so lets stay on subject. Killing mobs is not fun
wraith, get it out of your head now. The only levels I truely enjoy
are levels 45-50. I level past them all, not giving a care in the
world, because mob killing sucks the WORST at these levels. And to
tell you the truth, WRAITH, level 50 is actually quite fun for me.
With a mage at least, xp is much easier at level 50 then any other level I
tried at and its almost rewarding too. Though meditating is a bitch
its definatly better then sleeping forever. So about your comment
saying if you don't like low levls you won't like high levels: Well...
big surprise but, WRONG AGAIN. Now i'm sorry if this sounds so
aggressivly derogitory towards you wraith, but personally, You've
really played god a little to much lately and maybe not enough
without the "purge" command.
Monday, January 11, 01:37AM
I think you protest a bit too much Wraith. Get over it. I think
the only thing anyone was complaining about was the lowering of the
xp and raising of the hp, not your adding different names to the mobs
and quests etc. So get off it, step down of that big high horse.
Right now I like the xp scale at lower levels, I agree the privates
were too easy. In fact, just about the whole mud is too easy, only
thing is you don't get much xp for high level mobs anymore.
Death now really isn't hard to overcome, used to be a couple deaths
at low levels put you in an xp hole that would make even some of the
most dedicated players beg for help. Now its changed, the hard
part comes when you reach 40 or so. Just a few weeks ago, someone
was begging me to level them, and being pretty stuborn about it too.
They had spirit earrings they were carrying around, heh, that were
talking up their rent. They had made a couple good choices in that
they had picked con first, after talking with them awhile and
convincing them they could be independant in this system, and
giving them some basic con eq and telling them to just headbutt
and keep obtaining more con, in only a few weeks they had
I think you explained the changes you made, I for one am satisfied
that you feel you did it for good reasons. I have yet to check the
area out since then, but I trust you reevaluated your l50 mobs
Monday, January 11, 03:01AM
Wow, your appends, Asmodean and Adolfus, are pretty amazing.
Mandarb explicity demanded that Wraith state his opinion on something,
which he did, and then all you do is rant about how you don't care
what he thinks, and tell him to stop protesting and basically to
shut up. But if he didn't state his opinion I bet you'd flame him
for not responding to Mandarb's post. Mandarb asked for his opinion,
if you don't want to hear his opinion, don't bother to read his
Monday, January 11, 03:31AM
Sorry if I gave the wrong impression, but what I specificially
objected too, was wraiths tone that anyone objected to him
improving the area by adding individualality to the mobs, making
them intelligent etc.
I think mandarb was making a rhetorical type question, but I could
be wrong, but anyway seems wraith dodged the question by saying he
didn't feel it mattered, if you was having fun. Then basically
stating he was doing his part by making legend a bit harder.
Which I have no problem with, Id much rather see harder mobs,
and more xp to level, if we could get smore intelligent mobs
and maybe a charm spell.
Your sorta right though, I consider a bullshit answer worse than
not saying anything at all. I see no problem with it taking
more than 4 hours to go from 20 to 21, actually, and I agree that
making getting to l50 harder does make it more rewarding, but
at the same time the new xp system is much easier than before,
it just postpones the difficulty till l40 or so, and in fact
it isnt really difficulty at that point, but a broke system,
in which most of the mobs havent been reevaluated xp wise.
So you see I don't agree with Mandarb, do agree with Wraith
in theory, but question some of his reasoning, I guess youd