One of the threads above raised a question about housing, so I
thought I would spin it off into a separate thread and respond that
As far as I know, clan halls will be eliminated under housing, and
roll over into the housing system. That's why immortals consider housing
to be a big win with the way we deal with clans. Clans will be
free-forming -- 5 of you get together, and make one. That means you
don't need to worry about when we open or close to new clans, we
don't have to hardcode your transmobs, descriptions, etc.
In addition (and this is all 'as far as I know' because I am NOT the
designer of housing) this means an elimination of transmobs, and would
allow your clan to potentially maintain a system of 'safe houses' all
over the mud (that is, of course, if you can pay for it). Housing for
the pkenabled will draw from a central account if the group is organized
as a clan, if it's simply a rogue player, they'll pay for it from their
The exact details of access control, in particular the level of
invadeability that we'll have prior to housing, I'm not as sure of.
The system, as far as I know, will include the ability to purchase
locks with different levels of sophistication and qualities, and some
sort of guarding mob. My suggestion (though I will not claim it as
a unique idea) is that we have mobs of varying difficulty available for
this purpose, so that a clan might maintain a central location with
a great deal of 'guarding' and various 'safe house' type locales with
a lower level of guarding (the former being intended to keep out invaders,
the latter intended to provide a person on the run with some respite).
Oops -- above where I say "invadeability" that we'll have prior to
housing, I mean "invadeability" that we'll have prior to PETS. I just
don't want to go back and fix it :).
At any rate, I hope this makes the direction of things a little more
clear, and I hope that Rufus or Ea will append with any amendments they
might have :)
Wednesday, January 13, 04:06PM
'form ' sounds great
I cant wait -- but the original question (mostly for a coder I guess) is
still there -- when can we get this? If not soon, can we get two to three
clans like the current ones added (depending on interest). I really dont
think writing 4 - 6 room descs (you can make the GMs do it) and adding som
keywords to 6 mobs per clan to trans you can take that much time.
Its a matter of someone saying "Hey Ill do this" and doing it and also
a matter for us players to step forward and say "Hey, I want PK to be
around and I will work for it". Maybe there wont be enough interest --
I'm not sure.
I know the Clan Grendel is using a 'borrowed' hall. The DE's could use a
There surely seems to be enough pk-enabled pirates walking about to form
some clan. We have a NPH clan -- what about a NPKH clan? Its a thought -
think about the small amount of time it would take, how players would view
and the rewards of it before anyone imms jump up and say its not worth it
for houseing and trees.
I guess if housing will be done in a couple weeks, then dont do it. But
somehow, no offense, I think it will be more like several months + test ti
Wednesday, January 13, 04:32PM
Wednesday, January 13, 05:17PM
I agree with Zepp's post. People are complaining that pkill
is stagnant lately, and the fact that there are few new or active
clans around these days has a lot to do with it.
No, you don't need a clanhall to pkill, but those with halls seem
to be the more active characters around here.
Like Zepp says, if it's a couple of weeks away (housing) then
don't worry about it, but allowing 3 new pkill clans doesn't
seem to cause anything bad to happen, and will likely add some
more action/rp/people to the pkill environment.
Lieutenant Collins, SAS
Wednesday, January 13, 07:22PM
As for timing on housing, we don't have a solid date for it yet,
though we're getting pretty close to that point. For the most part,
it's working, though there are still some features that need adding,
bugs that need removing, and so forth.
Builder now have the basic information that they need in order to
build housing zones for their areas, which means that when they
go in, there should be some housing options available across the
mud. (Not necessarily in every area: not ever builder will want to
make housing available in their area, of course.)
Wednesday, January 13, 08:11PM
I guess I have just one question: Will there be enough realeste
for all the people that want it? If not, are they're plausible
reasons for this or ways to fix the problem? Just wonderin.
Wednesday, January 13, 08:15PM
If you cant set a date then it sounds like more than several weeks
(which is fine, I would like to see it done right). So how about
it -- couple few new clans?
Wednesday, January 13, 08:55PM
Housing is closer than most think. For that reason, and the reason
that I would rather get my areas ready for it, I'm not going to
go through adding any new clans. As I said when I took the last two
(one of which fell through btw, because no one was seeking them),
I'm not going to take any more until housing goes in.
It is a bit of work to add new clans, no matter who writes the
room descriptions. And, I'm sorry, but currently, its not work
that I wish to do, when I can be doing other things to get ready
for a code change that will pull all of the work that I would have
just done back out again. There are a few clans with low members
currently, and two clans that were disbanded because of low member-
ship already. I don't agree that there is a need for new ones
because of that reason, until housing goes in, and I don't have
to spend the extra time keeping track of it all.
That may sound selfish, but currently, it is alot of work, and
not something that I want to add to, only to have it removed
shortly thereafter. I'm sure that this append will get
rather harsh results as well, and all I can honestly say is
that when I took the last clans, I did say that would be it until
Wednesday, January 13, 09:16PM
Well Sandra, housing was also supposed to be in before christmas if
I recall correctly. It's not. I can't fathom why the fact that
the current clan rosters aren't full is reason not to make
new clans either, maybe I am missing something. But there are
clans that exist now with very poor turnout. Some people
just don't desire to join a clan that has no one else on to
help/heal/defend/praise them or whatever. There are a
few clans that are on the clan list that are pretty dead
too I think.
I understand that housing is close (but it was also close about
a year ago from what I was told by the imms as a whole), if
it's going in soon (less than 2 months) I can understand
not wanting to go through the work of making a couple new
clanhalls for what would be a very short time. But whatever
your estimate is now for putting housing in, I suggest you
triple it. The imm staff seems to show a lot of optimism when
they set their deadlines.
If housing is at least 2 months away by your best guess,
then I expect its 6... In the meantime some clans would
be nice to play with.
I am not trying to single out anyone for their estimates, because
I know how hard it is to estimate timelines such as this. No
matter what it is you are projecting a completeion date for, be it code,
completing building your house, or changing the stereo in your
car, it always takes longer than you think.
Wednesday, January 13, 10:31PM
We never gave a timeline that had housing go in before Christmas.
We specifically avoided any time lines for it.
Wednesday, January 13, 11:56PM
Um, I don't really see any need for any temporary clanhalls to
be added, join whats available, or if they dont want you stay
rogue. Maybe a compromise could be made making all saferooms no
recall. If clanhalls are gonna be ripped I see no need to make
new ones. Doh, and my pkill char is a grendel! Hope they don't
kill me, hehe.
Thursday, January 14, 07:04AM
Sorry but I must bring up other MUD's once again :)
I think it was Dragon Swords where at great expense you were
able to add such things as fountains, a healer, exits to
other areas in the MUD so in this case if you had a house
in Tara and one in Sherwood you could go directly between
both places. There were many other options I can't remember
now but these things alone would encourage people to clan
as well as boosting the economy somewhat.
Thursday, January 14, 07:15AM
Ooh, I just thought of another! Being able to purchase
abilities for the hall clan mob, tform, preserve, cure light
The mob among other hall improvements could be captured by
other clans too making for some interesting pkill scenarios.
Thursday, January 14, 08:37AM
Ea! I distictly remember Rufus saying in a Q&A about 6 months
ago that housing would be in before christmas, and the imms that
were at the Q&A were agreeing with him. (not sure if you were one
of those imms or not)
Thursday, January 14, 09:10AM
Hm, just one small comment on supposed deadlines,
I believe that what Rufus said was, he hoped to have a date
by Christmas. I'm fairly certain he did not say housing would
be in, and I KNOW he didn't promise.
Mariachi, who wonders why
Thursday, January 14, 12:13PM
Unexpected things come up. One being I got a promotion at work
and have had rapidly increasing numbers of responsibilities along
with being on call for 6 hours a day that I'm not actually at
work. I had hoped to have it in by christmas, but I haven't had
the chance to work on it until recently. The builders now havev
the specs for the area file sections required to drive housing,
and I'm putting the final polishes on the clanhall and access
elements of the code.
Thursday, January 14, 01:26PM
Gratz on the promotion rufus, hope you got a big raise too.