Posted by Rufus on 01/20
Keep the suggestions coming, though it's better to forward them
to a particular builder in whose area it might fit rather than
posting them here. And the liklihood of items going into areas
already in the mud is low.
Unfortunately, you'll just have to wait for 'cool new areas' for
'cool new eq' and about 4-5 items MAYBE per area.
Tuesday, January 19, 05:52PM
I'd love some ideas on items for the next area I'm working on.
Industrial Pittsburgh is set in the 1930's, and in continuing
with the way I did some items in boston, I'd like ideas on
what to put in Pittsburgh as well. Also, any types of
mob acts you'd like to see go in will be appreciated as well.
Tuesday, January 19, 06:16PM
Since no real equipment to help surgeons is around, how
about a 5 spir scalpel? or high spir/mind with some -'s
just an idea.. never see anything around to help snipers
DeathSpawn-lowbie for life
Tuesday, January 19, 06:41PM
Heh. Industrial Pittsburgh might be able to offer better
type of ore that can be used to forge something seriously
useful (yeah!), or in general have newbie AC eq that is
comparable to that of HoL.
Also, unless i'm mistaken, i think that was more of a
steel industry, so how about items that give 'resistance
to fire' effect (worn about body - apron?), negates
blind (those nifty visors steel workers use.. or is that
a bit later?) and in general some lame excuse for a
+5 con bracelet, +5 str leggings, +mind held with +mana
equivalent of hernes, +con held with +hps equivalent
of hernes... -cackle-
Mob acts - a nasty mob with an act that 'pushes' you
into a DT (preventable if you are flying, let's say, or
if you have protection from fire) or if not a DT, at
least a room akin to the lake of fire in klein with,
say, an exit that is only reachable thru flight :p
Mmm, other than that, a mob that changes tf gear into
mend or repair by adding rent and charging money, a mob
that will heal you by sapping your mvs and rendering you
'stunned' for duration of minutes equal to hps being
healed -- 20 ticks stunned to heal 600 pts :p (but, for
kicks, have that stun non-wake able and have agg mobs
wander around ;)
I could go on, but excessive dreaming takes toll in my
perception of reality.
Tuesday, January 19, 07:26PM
cool idea's mo (not sure I like the DT one, but could live with
it if theres a warning a few rooms b4 -- doesnt have to be
TOO obvious a warning).
Tuesday, January 19, 07:47PM
correction.. snipers = surgeons on my last append =P
Tuesday, January 19, 11:31PM
Doh, Mo said it before I could. About the fire restistance I mean.
Specifically though, id like to see an asbestos longcoat,
-2 sv fire, -20 ac, and depending on how you view the times.
Either 7 con -2 str, or 7str -2 con, though I must say we need
good con eq much more than dex or -str- poke trigger, eq. The
reasoning would be either they didnt know asbestos was bad
for you but it did unawares to them zap -str-, hrm cant remember
why I thought it might be -str- the other new coat covers that
area id think. pleas, more nice con eq comparable to the str
and dex eq around. Personally, id think protection from blind
would be a bit much, from a balancing perspective. I was thinking
glasses with medium cast level mana sink would be neat, but not
sure about the reasoning. Oh im talking about stuff to put on
hrm strike that last sentence.
What might be feasible is once again prot fire on glasses, with
decent ac, -3 or so hr, and only about 1400 rent or so.
Instead of exploding potions, you could have a cauldron of some
kind nonrentable, that would hold molten slag, that was throwable.
Make it extra heavy, id say 60 str min to pick it up, and when
thrown it does maybe 1d20, with a chance to set victim on fire,
somewhere along the lines of immoliate. Id think it need
to be only fillable in your area, good reason to come back :P
And possibly if you screwed up filling it, no not based on dex
but more like you have to wait for message that its safe to
enter the room to refill etc, if you just barged in theres a
chance for DT. Possibly the containers could be made rentable
but if they were so heavy there wouldnt be much need id think.
Just have maybe 6-10 of em around in different rooms. Maybe
they load full, but only one room your able to refill them.
Anyway theres some ideas. Oh for a quest, really hard quest
were you come out of it with perm -1 or -2 sv fire. Though
id think messing up the quest might need to be only death
by fire and not a DT, otherwise ppl would get crappy eq to
Another twist could be that it reduces damage to fire by
half or so, or only damage to eq, but if you hit a DT.
you would have to repeat the quest, or gasp, lost fire
prot. forever! Comments welcome.
Wednesday, January 20, 12:30AM
before you go off on what items should have, you should realize
that legend doesn't have saving throws =P
Wednesday, January 20, 12:47AM
yeah, they don't but, wouldn't it be 'cool'?? -duck-
Wednesday, January 20, 01:27AM
So a quest to learn dodge or deal with flame stuff like dodging
stuns, either player learns a way to sometimes dodge the attack,
say you need 100 in str con or dex, and maybe theres 3 different
quests for each, and a different way to do it. Or one does
the quest and gets a certain amount of coded resistence.
However much flame resistance yall wanted to code, however you
wanted to code it, it would be cool. The whois can be:
Has underwent a trial by fire. or something similiar.
Rufus what were ppl telling me about some eq that makes you
resistant to fire in some way or other. They pretty much
insisted it exists though they said it was too high rent to
be practical. Course they didnt know specifically where it was
etc, if this is true just how does it work?
Which brings up another question. If there is know way to
tell a piece of eq makes you resistant to fire, through
typing score, status etc, how would one ever find out about
this eq unless an imm told them? I understand status showing
certain bonuses now, such as parry, etc and thats awesome
just wanted to voice a bit of concern about how stuff can
have cool effects but noone never know about them, unless its
changed to show in status etc.
Not saying that this is even the case with any piece of eq
around, just that the only source of info about what a piece
of eq does, shouldnt be an imm's player should it?
About saving spells, sorta anyway? Does protection from evil
actually do anything here? Yah there is a piece of eq that
gives prot from evil for you players. Maybe we can give
the boobie prize to someone who can name it.
Since it gets not much use, not sure if it does anything,
hence the question.
Wednesday, January 20, 05:13PM
I think if you do something like make permanant prot. fire, your going
to destroy balance, because as soon as you do that, you have to give
protection from anything else people "want" at the time. And its just
one downward spiral. This is coming from 3rd cause mage, so you may
think I'm biased, but in reality, I agree. I think immolate does
good damage for the price, but eq damage is just out rageous. On the
other hand, It is extremely hard for me to killing one with a sword.
Correct me if I'm wrong, but dex fighters aren't exactly feared by
anyone, so maybe for the time being the damage on eq is kinda a you
beat me so I destroy your gear thing, though I seriously doubt thats
why it was imp'd. I don't really have any ideas, but I think perm
anything other then stats is a really bad idea.
Wednesday, January 20, 05:36PM
first of all let me agree with Mandarb and point out a certain
beowulf item which is simply rediculous to begin with.
secondly, I really don't care what "should" be in the area, I
care more about the EQ needed in the game itself. something like a
new 5 stat shield that's -not- timed, maybe perc. (hoping perc)
and a nice mid level con weapon would also be nice. And for a third item,
I suggest a gun, a VERY accurate gune with a +3+2 stat, which of course
would have rediculous rent. And only hold one shot of ammo only obtainable
in that area.
(or even from that mob)
oh, and one other thing, I'd like to see a nice alternative to a brahman s
staff, which I don't think exists.
-beep- this has been random babbles from a Tramp.
Wednesday, January 20, 11:07PM
When I say prot fire, I dont mean exactly the same prot fire thats
given by the spell necessarily. Whatever the imms think is fair
and not unbalancing, if it was just reduction on damage done to eq
and no reduction in damage to players, that would be one way to
go. I generally just give ideas, and let the imms worry about the
fine tuning. Sorta like saying, wither is really puny spell it
needs to do more, doesnt translate to make it so it does 100 damage
and sleeps person with no lag, etc.
Just seems with the steel industry there should be something to do
with flame based stuff, and given too much eq gets damaged from
flames it might be a cool thing.
Anyway, how about a piece of eq in there with ring of fire on it.