Posted by Mo on 01/22
How about moving cure light to non-cause/non-create (say,
make it vid drva or guh vya) so that create mages have at
least some means to heal themselves when they are full?
Seems to me it's rather sad for create mages to wait for
hp regen long after mana regen is done when they're simply
full -- not to mention them not being able to take advantage
of a great deal of in-game healing and other nifty effects
Wednesday, January 20, 04:51AM
Hehe, see theres reasons I never made a create pkiller.
We go pampering them too much and there be greater demons
all over stomping everyone.
Wednesday, January 20, 05:37AM
How about making a create or shared spell that makes you hungry?
Wednesday, January 20, 05:17PM
Personally I'd like to see the create heal spell much like cause.
ATM, a create mage 2nd circle can, when hungry, heal as many or even
more hp with less mana then a cause mage with 3rd circle. This seems
extremely unbalanced, and, I think it would really benefit the 3rd
creates if you made a 3rd create rudh based spell that healed without
eating. This way, the 2nd still get there awesome heal for hardly
any mana, and, the 3rds get a bonus for being 3rd. I think it would also
maybe make it a bit more balanced if roots were mind based, as every
other heal spell/skill is in the game. Just a few thoughts, I'm sure
you've got a match, and I just put on the gas, flame away!
Wednesday, January 20, 06:48PM
Mmm. how about coding a wfw version of roots, one that heals and
heals and heals!
Or how about a spell that saps hps from a greater summoned? The
greater summoned costing tons of mana as it is, make the spell
cost some, and it won't be too unbalancing :p
Or, how about an empathic version of 'steal hunger' spell?
It could be used both offensively and defensively, you take
away the target's hunger and replace it with your hunger level.
Of course it'd be non-agg, you're just saving them the trouble
of eating :p
Wednesday, January 20, 07:04PM
hey, maybe someone could make the fill value of roots inversely
proportional to the caster's mind. Low mind = filling roots,
high mind = lite roots. Same heal value for both. As is it, while
create might get "more healing than 3rd circle cause" when starving,
it takes a while to get to starving, and regen rates while starving
are lower than while full. Create heals fast once, but Cause is back
in the game much quicker than create for extended campaigns,
and at full strength (able to heal).
Wednesday, January 20, 08:27PM
mmm. as far as getting back into the game goes, it's hard to
beat a drummer, really.
Friday, January 22, 02:52AM
Mmm, I like North's idea of the fill value of roots being inversely
Celeste de Rais