Just wondering, is there a reason that A) the Tara squirrels
take a long time to repop, and B) the item they sometimes have
doesn't always load (in my experience)? I've spent a goodly
long time waiting on those rodents, and I think that speeding
up the repop time a bit wouldn't make that particular quest too
easy, or anything. Just an idea.
Wednesday, January 27, 09:59PM
I've noticed the same thing, I spent an entire day
attempting to do that quest to no avail, then I log on today and
the first squirrel I kill has the item, wierd. On the other hand,
it is a stat quest, which boots a certain stat signifacantly.
But still yet, it also requires you to do a couple other
quests, one of which is VERY hard (at least for me) at
low levels when you really need the stat boost. So I'll have
to say that this quest is a bit too complicated and should be
Wednesday, January 27, 10:06PM
Oh, one more thing. It seems redundant to have to kill that
Squirrel the number of times that you do.
Wednesday, January 27, 10:27PM
I have no problem with the complexity of the quest or with most of
the steps. Getting help for the hard part isn't usually very hard, at
least in my experience. It's just that that one specific step can
be mind-bogglingly frustrating.
Wednesday, January 27, 11:06PM
x number of squirrels load into tara each day, if you kill every
squirrel youll get your item, or if you happen to kill the
correct squirrel. Pretty positive one of these squirrels will
have it every mud day. Keep in mind theres 10 or so different
squirrels, so your not killing the same one over and over.
If you don't get the item, then someone else killed that
squirrel or you didn't find all the squirrels.
If this is too much info, some imm erase it.
Thursday, January 28, 01:13AM
The squirrel thing is really annoying, and having to repeat that
silly thing a couple more times just adds to it -- altho that part
i skip by simply not doing the quest til i find it lying on the
however, tho, considering how much of a stat boost it gives, i think
it's well worth it -- especially in light of the 6piece 3stat quests
that are, imho, one of the stupidest ideas (yah, why just 5 on
one area and not all 6, or all 6 in different areas, or, why mess
with a good thing :p)
Thursday, January 28, 01:44AM
Just have to add my 2 cents worth on this.....
Consider the item that you need is needed if you don't get help
to do any of the quests a grand total of 4 times it's
excedingly stupid imho not to have the object repop every time the
mob does as well. I remember having to over 40 of the damn
little guys just to get one silly feather. Even now I dont even
do the 3 frethaer part any more because is much easier to bug
someone to get me the object it gives. While I dont mind the
quest for to sta boost being difficult the sheer frustrtion of
murdering all those poor squirrels is very agravating.
Thursday, January 28, 08:32AM
Did my comments about this hit too close to home?
Is that why my post was deleted??
I've been making suggestions and so forth for years trying
to help make this a better MUD but I've given up on being
nice about it. At least when sarcastic or harsh I'll usually
get some indication that my post was even read!
Thursday, January 28, 08:37AM
If anyones curious, I basically listed a whole bunch of quests
Thursday, January 28, 08:43AM
I think my record is upwards of 35 squirrel slaying before getting
one of the items they offer, let alone that item multiple times.
There are about 6 squirrels that can load with the item I think, so that
is 6 repops, and a hell of a lot of time.
I can understand the need to wait for a few quests, but the amount of
absolutely mindless waiting that is going into new quests doesn't help
anyone in any way. It boggles me that anyone ever found reason behind it.
(I'm talking more of the stat quests here than things like the beowulf
quest, and tudor sash quest, which aren't done by every character)
Not to mention the Belly dancer quest, with a mediocre at best item
at the end (compared to some other similar alternatives) maybe those
items that are given away in that quest could become more useful the longe
that you were into the quest.
Fright - thinks waiting 1-10 RL hours to do one quest hurts the mud
more than it helps it.
Thursday, January 28, 08:52AM
Thursday, January 28, 10:25AM
I hardly ever do this part of the quest. The fact that you don't
have to do this part, leaves not much room for criticism I think.
I'm pretty sure the one squirrel that loads the item, loads it
every time it repops. Just because you can't read the mobs stats
to figure if its the one that loads it or not, doesn't mean doesn't
load it each time, just that your killing the wrong one.
Just be thankful the item isn't on a bunch of lvl 35-40 mobs
instead of little squirrels.
Thursday, January 28, 12:47PM
I have to agree with Fright, I think. Not only is it
very annoying to have to spend time killing squirrels to
get said item, it is also a waste to do the belly dancer
quest, as it has a very long wait. I would like to suggest
that all items were from now on left on the ground, so
that we could just take what we want instead of having to
play the game in order to get it. And while we are at the
changes I would like to see, could we not get rid of those
pesky mobs. Would be much easier and more convenient to
just leave little bags with a various amount of xp all arounf
the mud, which we could pick up and go to the level we want
Yes, I am a little sarcastic. There are X number of
squirrels, and one of them has the item. If you do not find it
after killing all of them, there are 2 possible solutions
as to why. Either it was taken already, or you have missed
a squirrel. And please, how long does it take you to
kill the squirrels?
I find it annoying that some players will always protest against
any quest that takes more than 2 minutes to do. I like
long quests, and I definetly disagree with the change to
for example the longhouse quest. It was cool when it took
What would you suggest, Fright? That no quest should take
more than 2 minutes to complete? Please make some
suggestions instead of just "make them easier".
Thursday, January 28, 02:46PM
Gee Stella, who pee'd in your cornflakes? I am not talking about 1-2
minute wait on quests, if you read my post I am sure you can see that. I
am talking about 1-2 hour waits on quests. Killing squirrels takes about
2 minutes yes, waiting for them to repopp so that you can kill
them again to look for the item can take up to 40.
I do have to agree with Adolfus, in that you can skip that part of
the quest, so its not a huge deal. But other quests, like the stat
quests (a couple) have some enormous wait time for a relatively small,
and very important quest. (because every character will do the quest most
I am really tired of seeing mud slining on this board of all of them,
this is an OOC board used to make what are 99% of the time mature and
honest suggestions towards the improvement of the game. There are
rarely if ever meaningless posts on this board.
My OOC suggestion is that the immorts ask some players about the wait
time on some particular quests (belly dancer, +3 mind, +3 con, +3 dex)
and re-evaluate if it is reasonable to make someone wait 1-7 hours RL
time to do these quests. (the belly dancer one isn't really as big
an issue in my eyes since it's a very optional quest compared to
the stat quests)
Anyway, nuff said. I gave my opinion and my solutions.
Thursday, January 28, 03:07PM
The stat quests are just as optional...You claim they are
important quests, yet they are small, and should be over
As far as I see things, the more important, the harder it
is, which is what is with the stat quests.
I am quite amused to see you first asking who pee'd in my
cornflakes, then ask for more maturity and less mud
slinging...You don't see a little conflict in those
Thursday, January 28, 03:29PM
I don't think many would consider the +10 to any stat quest difficult by
any stretch, and most would consider it the most important one I
think. Its the easiest of the stat quests I think. But if you consider
that every character will likely do each stat quest at some point (to
stay competative, to improve, whatever the reason) it seems like a
lot of waiting with each character.
If you took the beowulf quest for example, I doubt if you waited straight
thru it you could do the quest in less than 4 hours. (of course this quest
has points where you can stop and rent and continue later from the same
spot) but the rewards for this quest only cater to a few characters,
and not to every one.
I just don't see any rationale behind making someone wait and wait and
wait to accomplish something every time they do it. I am sure we all
wait enough when we are healing allready, to wait an hour to do a
quest is rather frustrating.
As for the other comments included in our thread, I apologise for being
a hippocrite. Please take the latter request (no mud slining at all on thi
s board) to be my personal opinion about it.
Thursday, January 28, 09:23PM
I agree partly with Stella and partly with Fright. I don't mind a
quest taking a long time to complete, as long as the time is spent
actually working on the quest, or it is possible to go away and do
something else while waiting for repop. The squirrels are not really
a problem for me, as there is no need to do the whole thing at once,
and I simply do it in stages whenever my character happens to be in
the area. However, I don't see a lot of point in quests which make you
wait around unable to do anything at all for hours and I'm glad the
longhouse was changed for that reason. In my experience most people
just set up triggers to avoid autorenting and go afk in that situation.
Some people cannot log on for that period of time without interruptions
and do not have triggers to prevent autorenting, and in some places I
believe people pay by the hour for phone calls and would end up paying
a fair bit for the privelege of sitting around unable to do anything.
Since most of the 'best' items in the game require grouping and often
long periods of time to obtain (eg SL items), I would like to see some
lengthy and repeatable quests with equivalent rewards to cater to those
who prefer to explore solo, or can't log on for long periods of time. All
I ask is that it is possible to complete the quest in stages and rent in
between or to do something else while waiting for repop, a particular
time of day, etc.
Friday, January 29, 12:39AM
I think its important to remember that even when someone is putting
down your idea, using sarcasm or not, there most likely not trying
to put you down. Also take it to heart, most posts that get mean
or put someone down, are out of frustration, so maybe your getting
your point across well, maybe not. So always try to have thick
As for waits on quests like the beowulf quest, wait time can be
looked at a valid way of increasing difficulty of a quest, if your
able to complete any quest that takes an amount of time, realize
others will get frustrated and not finish it.
Though theres nothing wrong with reevaluations.
Friday, January 29, 05:47AM
I'd like to say that the longer quests (beowulf, tudor sash) do have
points that you can stop halfway and start again from that point, so
as to make them manageable. As Celia pointed out, not everyone here
has unlimited access, and some do indeed pay by the minute to be
here. (probably most of the european mudders here)
I don't mind long quests either, as long as you have something you should
be doing instead of sitting and waiting for X time to come so that
Y door opens and you can leave. The senoi quest is a fairly long
quest, yet there is no waiting, and always something to do. Rudh
is the same way, as is the +3 str quest. Long quests but not
Even if this doesn't effect areas currently in play, maybe the builders
that are working on areas now can put some thought into whether they
want people to wait X hours to do their quests or not. I think most
people would prefer a long busy quest, than one that was drawn out
a few hours due to waiting for a repop or event.
Friday, January 29, 06:58AM
Umm, haven't you people done the spirit quest solo?
It actually takes 6 repops unless you want to be a pain
in the ass and have someone help where it isn't required.
Show me someone who hasn't done the stat quests by 50 and
I may consider them 'optional' too. There's now at least 5
that require long waiting periods which of course you must
endure through every char you build. That along with the
xp scale's put me off making more.
Friday, January 29, 09:33AM
-peer- I -always- do the spirit quest solo, unless by chance I
find a certain item left on the ground, or somebody grabs me and
insists on walking me though it. My point is, you don't have to do
the entire thing instantly all at once. You don't need to sit around
waiting for repop. You can rent or do something else and try again
later. Usually I have one or two tries at the first bit each time I
pass through the area and just wait until I get lucky.
I don't see stat quests as optional either, unless you are not intersted
at all in the competitive aspect of the game. But it isn't necessar to
do them all at a low level. My first mage didn't do the spirit quest
until over level 40 and I have another I've been playing for well over
a year who hasn't done it yet. I've got mage characters 15-20 who have
only done one of the +3 quests so far too. Its not like you can't play
the game until you've done them. The only thing I don't like is not being
able to play while doing them (ie enforced waits where you can't leave
or rent and do something else).
Friday, January 29, 10:49AM
Well, another thing to consider.. most clanned mages get
sink first, low mind/spirit mages have real trouble
reaching the stats required for vant at low levels and
so often get stuck not being able to do anything but wait.
Another thing that's not really 'optional' for some of us.
It's kinda like those muds that allow you to modify your
character on creation where it costs extra xp/level to make
a better char. Not something I'm keen on at all.