Posted by Mo on 02/09
It has occured to me that max wimpy won't kick in inbetween rounds,
when skills and other such are performed to the wimpee (?).
Since snipers had their shoot/flee thing pretty butchered with
autorush (targets with autorush autostand and rush) and priority
(targets with autorush simply hit while snipers get hit, THEN snipers
get prio), a high perc skill that allows them to flee inbetween
pulses would probably give them slightly more chance to get shots
off. It'd also be kinda nifty if they could somehow 'roll' away
while sitting/resting so they could be almost guaranteed to flee
Friday, January 29, 05:52AM
Snipers in my opinion are still weak in pkill standards. (ruling out
the para backstab, which can basically win the fight) I am all
for new skills that the fighter and sniper guys can get to use some
of their 20 odd practices they have left. As it is now, us mages can
get all the words and pretty much all the fight skills we want too,
something that I don't think is right, but that is not going to stop
me from making the best character I can.
Splitting skills like dodge into 3 levels, would help solve this, but
I expect most immort responce to this will be 'wait for skilltrees'
since that is effectively what they will do. Offering some regeneration
skills to fighters (for hitpoints) with a slower regen than root, but
faster than sleeping (or even equivalent to sleeping, so that the
person could stay awake during this time) would help as well. (another
skill that non healers can spend practices on, and mages likely wouldn't
bother with or have the practices to get without sacrificing something)
Friday, January 29, 09:57AM
Yes, snipers and fighters are weak against mages.
So I'm not glad to fight them. With stun they are dying fast.
Now only one thing is funny, duels between mages for me.
Friday, January 29, 10:59AM
To me, the main issue is that mages get more bang for their practice buck.
While a fighter might spend a single practice and get a skill like dodge,
or a thief might learn sneak, as mages learn words, each new word gives
them -several- new capabilities. And since third circle words cost only
one practice, mages have practices left over for the fighting skills.
I suggest making third circle words cost two -- or even three -- practices
to make mages make some hard choices. Spending only one practice and
getting several new spells is ridiculous.
Of course, if such a change went in, there would have to be a new round
of balances to make sure mages' spell abilities can go toe-to-toe with
fighters. I suspect that wands and scrolls would help to reduce mages'
reliance on fighter skills, but that's coming with skill trees.
Friday, January 29, 03:21PM
I believe there's an unimplemented skill called 'retreat' out there
somewhere. (Unless I'm totally misinterpreting what Lt. Col. Bastard
teaches; if so, never mind.) Anyway I would suspect that such a skill
would not only have a higher chance of success than flee, but allow one
to specify the direction in which to exit. Is this skill waiting for
skill trees, or has the concept been dropped altogether?
Inquiring Minds Wanna Know,
Capt. Janke van der Vecken
Friday, January 29, 04:27PM
Retraeat is still slated for skill trees.
Snippers -should- get priority when shooting people from other rooms, but
we have not yet been able to track down the bug that
stops this from happening.
Friday, January 29, 09:30PM
snippers, eh? :p
Saturday, January 30, 11:42AM
That's what I get for posting from raw telnet with a non-functional
backspace key in the middle of spam.
Sunday, January 31, 12:33AM
snipers are more weak against mages than fighters, because while fighters
can still do bash/headbutt/elbows and stuff like that while blinded,
snipers can't shoot too good when they can't see (though it might not
make that much diff since they added autorush)
I've been noticing that I've been losing all my duels which the person
remembered to turn on autorush. Maybe it'll get better if they fix the bug
Monday, February 01, 02:44AM
Tuesday, February 09, 07:27PM
headbutt imp-- have not encountered much flee/shoot recently, but a sniper
(growl) Now that all my aliases are deleted..
I have not encountered the flee/shoot tactic recently, but I can
attest to the fact that flee/bs works just fine. I think that if
this 'roll' idea is imped, bash becomes useless, and it is a con-
test between the sniper's tumble, and the thickness of the fighers
lower back. Since bs has only a 1 round lag (can think of only 'throw'
and 'rage' for fighter 1 round skills, both of which are pretty much
useless against snipers) even if the fighter spams 'headbut' or
'kill', it will not connect before the bs.
(shrug) Just my two cents.