Posted by Yi on 02/06
Okie dokie, Yi was wondering why the paralyze spell wasn't
implemented. Considering that it's just a create version of
binding, it seems like it shouldn't be hard to imp at all,
and it would add a lot to 2nd create's arsenal, in my opinion.
Master Yi--Keeper of the dim sum!
Thursday, February 04, 01:39PM
Actually, it's not planned to be a creat spell, and we don't like to
simply duplicate existing affects/effects when possible. I looked
at the help file for it, but it doesn't sound like I remembered what
was planned for the spell originally.
Thursday, February 04, 06:37PM
How about before we make a create version of bind, we make the cause
one useful. Might be nice to have snipers not flee and break a bind
EVERY time...who knows.
-Mandarb, another spell gone down the drain while str fighters become
more of a pain.
Friday, February 05, 12:49AM
Mmm, notice, Glasshopper, that 2nd create has far fewer options
than 2nd cause.
Friday, February 05, 04:43AM
and how bout we add a new skill for thief/sniper types, set trap!
It'd work like bind when you get caught in it..
Friday, February 05, 09:59AM
Umm. the set trap is coming, but not yet. =)
Saturday, February 06, 10:34AM
Saturday, February 06, 10:35AM
"The cause school of magic had practically no useful spells at the
partial-learn level of magic unless DYN was dropped down to 2nd circle."
Thank you, HELP DYN. Create has less options now? Whoops.
It seems to me that Yi is saying that there aren't enough ways to KILL
things with create magic. Well, yes. So? I never need to get a
permalight, and when I die, I don't have to spend money to get some
starting eq. PLUS, we have the advantage that we can GIVE our goodies to
other players. Like vile green goo. And then there's the dip command..
it doesn't take much more than bowman to be effective. Need I mention the
sheer entertainment value of illusion?
I admit, I'm rambling now, but I believe creates have it all over causes
in the variety department. How many ways can you kill and/or aid a