Posted by Mo on 02/08
With the not-so-recent xpscale change, it is simply way too easy
to recover from a death in the low to mid levels, and easier still
to level to clan-able lvl in a really short amount of time (3-5 hrs
for lvl 10 if you don't get help).
What this brings about, among other things, are pkers who simply
don't care enough about their chars and chars of others. Irresponsible
pkill becomes rampant at lower levels (not unlike what it used to
be like at higher levels with power levelling) and people really
don't think twice.
Of course, character deletion doesn't have much an effect at that
level either as punishment -- next day, chances are the deleted char's
player will have a carbon copy of his previous char clanned and ready.
What I suggest is that we move the clan-able level up a few notches,
preferrably to 20 or 25. Also, the top limit should be moved up a bit
in order to allow for pkers who simply want to pk at lvl 50.
The upper limit can be anywhere, even at lvl 50 -- except we could make
it such that you need 1 redemption point to clan at lvl 50. Yes, this
would allow for ppl like me to juggle clanned status (by unclanning a 50,
then clanning a 49, unclanning, then reclanning the unclanned 50), or
for people who are seriously attached to chars, they can actually indulge
in carefree pk (by accumulating 2 redemption points before clanning, and
using them wisely).
In all seriousness I'd like this to be considered, at LEAST the upping the
lower end of clan-ability. It seriously annoys me that PK community gets
a bad rep cuz of the idiotic lowbies who don't care about their or others'
chars, to whom deletion doesn't really pose a threat.
And with all the changes going on, planned, etc, I would love to see some
option to reclan past clanned chars, or clan chars at lvl 50 (I know most
of you would simply perma and re-create, but for me, obtaining eq is much
more a hassle than lvlling, so I like keeping chars).
Friday, February 05, 04:03AM
And really why perma and recreate, when you can just recreate with
a new name. Doesn't it suck when everyone you used to know has
Saturday, February 06, 06:00AM
I really like this idea.
Celeste de Rais
Saturday, February 06, 01:17PM
It'll never happen, it makes too much sense :P
Saturday, February 06, 08:52PM
It's not often I post to this board, but this thread has me intrigued....
I personally would love to see something like this, to be able to get
involved in this side of the mudding experience, without having
to go through the hassle of making an alt....I for one hate the concept
of alts, and as such don't play any (much....Sssshhhhh).
The idea of using a redemption point to become pk-enabled is cool,
and I think it would add a new dimension to the game for us oldbies
who haven't got the time to make a pkiller alt, but who would like
to dabble in the dark side of LegendMUD where possible.
thank you for your time and attention in reading this post.
Sunday, February 07, 12:47AM
Ok lets vote on it, 2/3rds to pass, haha
Sunday, February 07, 01:24AM
Hmm, imagine how good this MUD would be if our opinion mattered.
You say it does but if it were true we would be voting on such things.
Sunday, February 07, 01:29AM
Nah, you see Ma, the imms vote on things, and the imms are
chosen by the electoral college which is made up of players.
Wait it don't work like that at all!
Monday, February 08, 10:40AM
I'm all for pushing the minimum level for clanning upwards a bit.
However--and I'm not sure I understood all of this, but--I don't
think it's a good idea to mess around with the upper level limits
too much. A) I don't think setting up some system where players
could juggle which char was their clanned based on their whim of
the week would be a good idea. I think it would seriously promote
crossplaying, among other things. "But you have to let me into
the Secs, or I'll come back with my other clanned and kick all of
your asses!" I'm not saying everyone would do this, but face it,
you can all think of at least three pkillers who would be that
B) The current system works satisfactorarily. If L50 pkill is the
only thing that interests you, it's not very hard to go from 35 to
50 without too many people knowing you're clanned. Sure, you'll
probably tell your friends, to help you eq if nothing else, but
they don't have to tell anyone, and you don't have to fight anyone,
Yeah. That's it!
Sabryna the teenage witch. ...er...or not.
Monday, February 08, 07:09PM
I personally have 0 problem levelling a char from 35 to 50 clanned,
you can keep it secret, you can keep it open, whatever, but it
still takes time where you don't have (in my point of view) a valid
clanned char to go around killing ppl with :p
The reason I would like the minimum raised is pretty plain and I don't
think there's too much trouble with that -- imho, pk at lower lvls
is horridly unbalanced and places too much emphasis on a few skills
failing or suceeding.
(not to mention all the brewhaha regarding players who don't care)
For raising the top in pk, it seriously gives a chance to mingle between
unclanned and clanned. Threats or boasts such as "clan and then talk"
would take a whole new dimension if unclanned are allowed to clan at lvl
50 -- I'd certainly think twice before, say, saying that too, uhm,
Stick or something.
Using a redemption to clan sounds perfectly feasible to me (my idea, so of
course it does) since the amount required to attain one exceeds the amount
of time you'd need to spend getting the xp to 50 -- most ppl using quests
and all -- while it cuts down on the frequency of xplay since such chars
are already equipped.
As far as further xplay regarding "clan me or my alt will kick your sorry
butt" thingie -- let them try. For one, it'll take them a perma and 25mil
xp to carry out that wish (i'm not advocating more than 1 clanned at a tim
time) and if you are not deemed worthy to be in the clan, chances are,
they'd kick your butt :p