Posted by DeathSpawn on 02/13
Isn't it kinda overboard when one of those hard crashes happens
and you are overrent and it makes you lose your eq? I mean... it's
bad enough that there is that whole 'rent' thing in the first place
but shouldn't we like.. get reimbd when evil nasty bad crashes that
we have no way of knowing about are going to happen? Not whining
just wondering and suggesting...
DeathSpawn - Feh.. Naked.
Sunday, February 07, 03:49PM
To play devils advocate, hey isn't that your job, for you. The imms
aren't going to reimb a bunch of people every crash, and if you
didn't lose your eq when it crashed everyone would just carry around
as much eq as they could carry. Basically, if you can't rent the
eq why carry it around.
Sunday, February 07, 03:48PM
Or you could just not go over-rent? I know I am not really someone
who should comment on this matter after some of the things I have
said when it happens, but frankly, you know the risks when you choose
to run around over-rent. It was worse before the new crash code and
before Rufus squished a bug that crashed the mud every 4 hours or so
I still have a character-universal trigger that inputs 'save' every
time a character hears a deathcry. Its probably a bit paranoid, but
its what I am used to.
I guess what I wanted to say is that you ran the risk and got burnt
Sunday, February 07, 06:10PM
ooh, this one...I lost all my eq several times. And believe what the
above posts say, it was a lot worse. The best thing to do is not to
carry around stuff that'll put yourself overrent, but if you find
yourself in a position when you have to, make sure if the message
"FAILED TO SAVE" comes out, drop whatever is putting yourself overrent,
save, then pick it up again. So if it ever crashes, you only lose that ite
mmm, I think the imms explained this several times...but oh well.
Sunday, February 07, 08:45PM
This PROLLY makes too much sense to imp -- but I will say it anyways.
This is simple to fix, I think:
When you rent, the items you see (the offer list) are ordered based on
(I think) the last time they were touched. Wouldnt it be possible to,
on a FAILED TO SAVE, instead of a hard 'save zero' instead start by
going up the list until you hit the rent max, then save, then not
'save' the rest of your EQ?
This way, when you are over rent and type save, you would get this
message 'Saving...rent=XXXX' UNABLE TO SAVE ALL!' and the drive would
store the data for all that was saved.
If it crashes and you touched your strung dagger last and are over
rent to damn bad -- but at least you will have most of your EQ>
Now, given the fact that losing EQ to crashes is probably the
single largest reason newbies quit here -- ain't it worth the time
to code this?
Monday, February 08, 12:09AM
Yeah, sometimes it's hard to avoid.. like being rewarded for quests
and so forth, you just need to lose link at the wrong time and be
unable to reconnect and you're screwed.
Monday, February 08, 03:07PM
i once lost all my stuff because i was 20 over rent
and my friends computer like go boom and before i could get to another
it was pretty tragic, really tragic when you are pkill nekkid and hated
Monday, February 08, 03:18PM
Uhm. you don't lose jack if it crashes when you are overrent if it's
onna those polite "LegendMUD is crashing, sorry" thingies.
The thing that makes you lose eq is if you autorent, or get a "FAILURE"
msg and it crashes before you can drop anything.
Honestly, in this system, if you lose eq due to overrent, it's NOTHING you
couldn't avoid save a router crash that keeps the mud up while you are
Saturday, February 13, 06:27AM
Well it's happened to me plenty and just happened again for
crying out loud.. I saved to check if i could rent a quest
item I picked up in case I lose link. (the usual way I
get naked) and BOOM the MUD crashed before I could drop