Here's a silly little idea which would utilize the 'smell' command to
further individualize our characters.
In addition to the descriptions of ourselves which others see, we would
have the description of our scents which others would smell. For example:
You inhale and breathe in the air around WhiteRose. You smell the scent of
fresh cut roses on a mild spring day.
You inhale and breathe in the air around Urg. You smell the musty, dank,
stench of one who hasn't bathed. Ever.
You inhale and breathe in the air around Vandervecken. You smell the
scent of sea-air and salt spray. It almost transports you to the shore.
Typing smell by itself could result in receiving smells about everyone in
the room -- including those who were hidden or invisible! That success,
of course, could be based on perception.
Anyway, I know there are a lot of coding projects that are high priority,
but if you wanted a diversion or knew just how to do it easily, it'd add
a whole new dimension to our interaction with the mud.
Capt. Janke van der Vecken
DISCLAIMER: The previous examples are just that, examples. Urg's bathing
habits are his own business.