Posted by Ix on 03/03
With the huge amounts of low rent spam cluttering Tara and other
areas, the idea has come up that a sliding timeout for owned
equipment should be implemented to clear out the clutter more
At first I thought a level based timeout would be a good idea,
but Wraith points out that higher levels shouldn't need as long
to get their stuff. Still, Ma points out that some stuff takes
forever to replace.
I have to say that while the stuff that takes forever to replace
is important, a high level character with such gear should be
capable of getting to their corpse in pleanty of time to recover
it. If a high level char w/ lots of good eq dies in a really
nasty area, than its prolly going to take a big well-meaning
CR team to help them recover, and the risk of item theft is
not a large one. As Charity pointed out - ownership went in
to prevent immediate looting of disintegrated corpses.
So here's my idea:
An ownership timeout based on the rent of the item factored
by the level of the owner inversely.
Say: one real hour + (((rent/10) - minutes) - (1/owner level))
That's just a starting point for discussion, but that means that
an item will persist AFTER disintegration of the corpse for
a minimum of one hour (thats a total of 90 mins to get your stuff
to start). A 10th level player w/ a 1k rent item would have:
60 + ((1000/10) - (1/10)) = 70 minutes after corpse disintigration
to get that particular item.
Tweaking of the formula will, of course, be required, but
I think we can all agree that the clutter is staying around
FAR too long right now.
A humble suggestion,
Wednesday, March 03, 08:52AM
What happens if your network dies and you can't get on within
that one hour? Or your lagged really bad, or the hard area
repops, and it takes longer than an hour to get to your corpse?
There will be a 2 day limit on owned items that aren't in
houses(owned by the homeowner that is), newbie eq will not
be owned, so there will be less spam.
That seems a much simpler solution than the one you've
posted, doesn't it?
Wednesday, March 03, 12:56PM
Newbie eq not being owned will be nice, and it would be nice
if piles of gold can't be owned either -- nobody's gonna miss
the couple hundred coins they were carrying with them, and if they
do, that's just too bad :p seriously, i hate seeing gold around
out in the open that's "not yours!"
And speaking of simple solutions, it'd be a much more simple solution
simply to have chars log in the game with all their gear on them
instead of going to visit a corpse. I know CR is a big part of getting
ppl to do anything and whatnot, but it'd be a solution that would
prevent lotsa frustration not to mention multi's :p
Wednesday, March 03, 03:08PM
-TOTAL AGRREMENT WITH MO-
Why not have eq stay with you when you die? Please do not use the
realism arguement -- who gets to come back after they die?
Wednesday, March 03, 04:51PM
Before we start talking about how much the ownership timeout needs
to change, let's wait until the timeout is actually in the game.
It had to be pulled since part of the function that did it
was lagging the mud -way- too much.