Posted by Mo on 03/15
How about raising its requirement to 80 dex, and raising the
requirement of dodge to 60 dex -- seems to me it's a very powerful
skill that can be had for too little a cost.
Also, it'd be nice if tumble only worked if you were at least
eligible to learn the skill you were tumbling -- except the case of
the stun spell, where i think perc could easily substitute mind.
(50 perc in order to tumble stun, 40 str in order to tumble bash,
to name a few :p)
And, uhm, let's have sprawling shots prevent targets from autorushing.
I think it's seriously ridiculous for sprawled targets to get up and
rush in an instant. Or at least have sprawled shots give 1 round delay
to the victim if he autorushed on one.
Wednesday, March 10, 10:10PM
oooo, 1 round delay on sprawled target, 1 round lag on shoot....
hmmmmmmm, good idea!
Wednesday, March 10, 10:53PM
80 dex for tumble -- I like
60 dex for dodge -- I like
I dislike the skill reqs for tumble -- hurts sniper types alot and
kinda moots the point of tumble being a skill of its own
Sprawling shots should work like you say, too -- I like
Wednesday, March 10, 11:35PM
How about taking tumble the same way that parry has gone lately, split
into 3 levels. With the highest level requiring 80 dex, and being
margionally better than the skill allows right now. (Hometown restricted
to NOT Tara) Also gives those non-magic users something to spend
practices on, and probably will not allow the magic users to learn
because of their lack of practices.
Thursday, March 11, 11:20AM
Perhaps tumble just works too well at 60 dex, if it's based on
dex & perc, you should tumble like 20% as often as a sniper.
Still, I'd prefer if it were yanked or majorly changed..
PK's just sad when you can waste someone one day then get
wasted by them the next all depending on who's luckier with
Luck has to play a part but on a gradual scale throughout.
Tumbling a bash can save you like 50 hps/round, it's crazy..
Thursday, March 11, 05:07PM
What's sad is that if you dont choose to be a mage of some sort,
everything else just depends on luck.
I mean, ANYONE can get 90 90 90 ish stats with hunt, so pk among
fighters is just boring. dull. dumb. pointless.
Friday, March 12, 04:55AM
Why is it 80% of the ideas/complaints tend to be focused around dex
characters, and their need for skills to be improved or added for them.
I seem to notice a trend of dex characters, especially around pkill. I
can count numerous advantages to having dex/perc, skills being the number
one advantage. And dont give me this, con has hp stuff. With all the
hp gear still focused on dex items, its rediculous that dex is still the
most unbalanced stat in this game.
Nosferatu - Not a point of view, a reality.
Friday, March 12, 01:46PM
If you notice, the only dex chars out there are those that pk for
'fun.' and that can actually afford to be an underdog. Or simply
they prefer the snipe/backstab options because, despite its weakness
it's is definately a lot more fun playing than simply spamming
headbutt or bash.
Hp may be put more on dex gear rather than most, but that's also
a disadvantage for dex chars who tend to have high natural dex. Sides,
it's irrelevant as to WHERE the bonus is -- you can always create
chars around eq.
I don't see you pk oft, and i can tell you that having 670hps is
almost a guarantee to win -- as long as you recognize insane streaks
of luck and bail when such happens. I have less than 500 hps and
still manage to tank out most chars using nothing more than skills
available to con chars -- headbutt.
Friday, March 12, 11:47PM
You don't pk for fun, Mo?
Saturday, March 13, 12:33AM
Why not just make all skills have a base of 50 stat then only
people who specialize in a particular stat can get those skills
Monday, March 15, 11:45PM
Try to say something interesting too. For example no spam chars
in pkill. It means all spamming augmentors from Tara.
Always you can flee and augment and win.
And yes, everything is luck here. But in RL it is around luck too.