Posted by O'Bedlam on 03/14
I was wondering what opinion others had of this use of pracs.
At lvl 50 I usually have left over pracs. I was thinking
of possibly having quests that require pracs. ANd the rewards would be thi
things like perm +2 to hit, or perma +dam.
Maybe there should be lvl restrictions. Like only lvl 45 or
above can perform them. It would be another plus to trying to have
a high lvl character. I really haven't thought of bad ascpects
to this, but maybe ya'll can. what do you think?
Saturday, March 13, 06:06PM
Our general idea on dealing with the extra practices is to work on adding
more skills (eg, skill trees).
Sunday, March 14, 12:11AM
Just a thought. But I think we all expect skilltrees to take a
little while yet. (Best case scenario) How about adding 3 levels of
some skills, (ala parry and weapon skills) such as: tumble, dodge,
and maybe even backstab. These wouldn't take a lot of work necessarily
and could be a temporary improvement until skill trees come around.
The problem I see is mages rule the pkill world these days, and they
are the ones without extra practices to spend, while the non-mages
generally end up with 20+ practices unspent at level 50. This
would certainly add some more uniquness to each character, as well as
hinder mages slightly, while helping non-mages slightly.
Sunday, March 14, 01:31AM
I have no idea what kind of char you are playing that
has 20+ pracs left at lvl 50 but I bet you suck pretty bad.
Sunday, March 14, 01:39AM
Actually off the top of my head I can think of 4 characters I have
with 20+ practices left at level 50. The key is, NON-MAGES. I don't know
that a pure sniper, pure fighter, or surgeon necessarily 'sucks
pretty bad' either, just cecause they don't have spells. If you don't
use practices on things like case, appraise, armwrestle, haggle, etc. etc.
its not hard to be left with practices. But I guess if you want to be
cool like raskolnikov, you could take skills like that and use them
all up. They must give you hours of entertainment.
Sunday, March 14, 01:59AM
Our general idea on dealing with imm promises of skill trees is that
it won't happen.
Seriously tho, it is true that lvl 50 chars end up with a sizable
amout of pracs unspent that should be able to be spent doing some
good in the meantime.
I personally wouldn't mind skills like gunplay that is a requirement
for the use of certain type of eq -- i.e., eq that gives damroll,
eq that gives hitroll, and eq that gives hps. That way mages and
spellcasters won't be able to round their chars off as well.
Sunday, March 14, 02:12AM
...I guess all I was saying that left over pracs leave us room
to grow. I dont want 20 useless skills.
perhaps some want to focus one making a character a certain way.
and left over pracs could help if given a value beyon arm wrestling.
Sunday, March 14, 01:46PM
I understand that many player's don't expect skill trees to happen soon,
but each time we take a problem that we've already got a solution for
in skill trees and come up with another solution and implement it now
we push trees further back. Perhaps players don't mind that, but since
it's my job to get trees into the game, I do.
Sunday, March 14, 11:23PM
Hmm, interesting.. I'm a plain old fighter, haven't wasted
a single prac on useless skills yet still only have 4 pracs
left at lvl 50.. I have dex and con weapon proficiencies,
the skills for both, gun & bow skills, a couple of str skills
as I have more strength than some char types. I could still
learn surgery but don't want to waste my remaining pracs.
I haven't even got draw or listen as they're rarely of use.
I really don't want anymore skills or skills split into 3
levels as it will no longer be possible to switch between
various fighter types depending on how poorly balanced one
is to the next.
Sunday, March 14, 11:43PM
I guess my point only applies to those characters (probably most of
them) that only specialize in one weapon type. It also sounds like
you have more balanced stats than a lot of characters, therefore giving
you access to more skills. And most people, myself included, don't
build a character that is able to switch depending on the latest
changes in the system. I am not saying that is a bad idea, far
from it, it just doesn't occur to most people as an option.