Posted by Duo on 03/31
In response to Maus's append
L1 can be a little rough, and unless you get a weapon (dex or con)
with the help of some slightly higher people, you really can't
kill much past L2.
L50 I find fair enough. Perfect matches tend to be perfect matches..
more or less :)
L2-49 really depends on how well you know the mud
Tuesday, March 30, 11:34PM
Well, yeah, all this is true. But assuming you do know the mud well,
it's all too possible to kill mobs with 10-15 levels on you without
batting an eye.
Wednesday, March 31, 07:13PM
So whats your point maus? Its not like you get a whole lot of
xp for this anymore. Also the better the xp a mob is for the
trouble the more likely it will be dead, and there aren't a whole
lot of mobs like this that there are bunches of the same mob that
are always available. Like the privates for instance, also
saying that theres too many mobs that are too easy, can very
likely get them reevaluated, and there xp lowered, difficulty
raised. Imms do listen to comments like this, and I would think
they would more likely believe someone that said something was
too easy as compared to too hard.
One could argue that theres no need for hittables like this at
all. Mobs stats would be directly related to level. Higher level
more hitroll and ac, depending on class. This would also work
fine for players also, considering we have a limit on skills
based on level and rent based on level. Though I agree one
deserves something for gaining their levels, the extra rent
and practices seems enough to me. If I have better stats allaround
that someone 5 levels over me, then I should hit more than them
all other things being equal. Hittables seem a throwback to
before ac and hit damroll were implemented correctly.
What would this do to the system? I'd think it would make your
stats more important, eq choices would be more important, and
if someone could rent the eq they wanted at lvl 43 or whatever,
then they would when they were higher level, not counting factors
like your ac also going down when you level.
My main idea here though was, if you know something in the system
like a lvl 10 being able to kill a certain lvl 25 mob, don't
complain about it unless you want it removed. If its a bug fine
report it and get a coupon or something, but is there something
wrong with some people being able to kill high level mobs?
I mean I could understand jealousy or something in the old xp
system, but now powerleveling is a joke. Not saying whether maus
wants this removed or not, just that saying things like that
should definately be thought out.
How many neat things have been changed so they couldn't be done
anymore? Ones that didn't even exploit a bug?
Can anyone name any? So you say warcrying the ticket seller,
how about the same with minos for 1mill xp and 100k gold.
Ppl that go for high level mobs I think are bored with the
mundaneness and easy level of most mobs. I for one would like
to see more mobs that are 10 times as dangerous for 10 times the
xp. It would be neat to have a straight option upon startup to
make all mobs worth twice as much xp, but when you died youd lose
twice as much.
Not that I think things are out of control or anything, just
sorta hitting the high parts.