Posted by Jean on 04/28
I think that one shouldn't have to type "flee" to flee- that, instead,
if you're just moving along and something attacks you and you type one
of the cardinal directions, you automatically flee in that direction.
not good if you wanted to fight, but then, you shouldn't have been going
so fast if that was the case. Even if this isn't implemented because
players object or whatever, atleast having a command like "flee s" for
fleeing south or something- i mean, panicked one may be, but one can
usually figure out which direction to flee -in- (if we can always figure
out which way is east, west, north and south without aid of a compass
Monday, April 26, 02:49AM
Been discussed before, I'd rather keep the random direction
as it adds to pkill somewhat but also to receive the message
you flee . Still, it's not gonna change.
Monday, April 26, 06:32AM
Actually, I think the imms have been planning a retreat skill that would
work somewhat like that. Since it would be a skill, you'd have to satisfy
the stat requirements and spend a practice, of course.
In the meantime, you can set your wimpy to max, if you want to auto-
matically flee -- you'll still flee in a random direction, though.
Monday, April 26, 01:53PM
Personally, I think it's absurd that you're so panicked you can't
even pick the direction you flee in- it takes next to no skill to
figure that out real life.
Monday, April 26, 01:53PM
p.s. I thought pkillers wanted a challenge, not sitting ducks.
Monday, April 26, 03:39PM
Part of the challenge is in keeping your calm while running. Plus, if
your running from what you think might be a near death experience, which
direction the sun is setting in wouldnt be a top priority when you start
Monday, April 26, 06:44PM
if you have wimpy/high enough dex/in a room with plenty of exits,
fleeing is never hard. part of the skill is realizing which way
you fled by reading the room description, anyway.
Sunday, April 25, 08:55PM
If you're running scared, you run in whichever direction your
opponent happens to not be in.
least, that's my experience..
Sunday, April 25, 11:51PM
I don't much care about the randomness, but it would be extremely
convienant to see WHICH WAY you flee. When kick/fleeing a mob, I
get annoyed hunting him everytime i flee because I can't remember
which room he/she was in. Point being, how bout an extra line of
message written in when we flee. XXXX flees to the north.
It almost makes tooooo much sense!
Tuesday, April 27, 01:37AM
Personally I like not knowing where I fled in those nice circle type areas
like the Savannah or the Greek waters with the nice dogfishes
I would atleast like to know if I fled in the direction I was intending to
go and continue on my merry way to Circe's or fled backwards or sideways a
and wonder where I should go.
And ofcourse I do love playing 2nd Circle characters who don't get hunt un
until level 30 something cuz them nice magical word type things
are soooooooo very nice to get at low levels
Wednesday, April 28, 12:59AM
in append 5, Ronnie writes:
(1) we apparently all have compases in our
heads here, because, day or not, we know the
cardinal directions- or atleast until we hit things
like that desert next to agrabah- we still -seem-
to know directions, but apparently our senses
are messed up. Oh, what id do for a bonafide
compass in a situation like that :-p.
(2) that being the case, choosing a direction
really isnt that hard. what I understand even
-less- is when one gets this failed to flee thing.
Man, the whole -concept- of flee. Suppose you
know theres a wild boar in the next room and,
far from fighting it, you just want to run -by- it.
Even if it attacks you. But now, one has to be
drawn into a fight and then have to -flee- it?
Heres how one could make the system -really-
good- instead of having to flee things even if one
didnt initiate the fight, how about my idea- you
type n n. On the first n, the boar attacks you
(his room), on the next n, youre in the next
room. But this boar is no fool- it -wants- you
hide. So what does it do? Why, follow you
ofcourse. And not at a sloths pace, no, this boar
is right on your heels, trigger like. The boar
would either have to tire of the chase or youd
have to get to a safe room or to an ocean or
something. Ofcourse, this introduces a whole
other thing to ponder on- what happens if, say,
a -turtle- is chasing you? then, ofcourse, the
turtle might take somewhat longer to follow, if,
indeed, it even tries. Yet another thing- what of
a new stat; speed. I dont know how useful itd
be as a primary stat, but if people could have
different speeds of going to different rooms..
Case in point- one should be able to move faster
riding a horse then by foot.
Wednesday, April 28, 12:59AM
in append 6, Wuss writes:
If you know the surroundings by heart, sure.
Otherwise, it could be decision making time-
scrollback or run and hope the mob or another
isnt in the next room you run to- in real life,
one might not know the cardinal directions
without a compass, but one -does- usually know
from where ones run from, as someone else has
Wednesday, April 28, 01:00AM
in append 7, Danar writes:
< If you're running scared, you run
in whichever direction your opponent happens
to not be in. least, that's my experience..>
Nods. And even running scared one wouldnt
run over, say, a cliff edge (that could be a DT
I also agree with what Satan says about knowing
which direction one flees in atleast- if we always
know which direction is which, why not? I also
thought Quacks points were hilarious :-). but
good ones too, i think.. havent been in
Savannah or the Greek waters with the nice
dogfishes :-), but his points sound valid.
Wednesday, April 28, 08:30AM
There are skills/spells to help you avoid those kinds of problems, but
if they fail, you'll still end up fleeing in a panic and not know
which way you went simply because you wanted -out-. Fleeing and staying
alive being much more important than taking note of which direction you
just went. ;)