ok, since everyone is so dead set against my quoting,
ive decided ill start the thread of xp quotas once again
sans so much quoting. This idea seems like the simplest
one as it doesnt require any big changes of how much
skills, say, druids have, as could possibly be the case if
rent limits were upped. The argument that ive found
most clearly delineates the nay side is this one- that it
would cheapen the current level 50s, as thered now
be a fair amount more of them. To this ive said that if
youd really feel cheapened over such a triviality as
level, id think you have some serious problems.
Another argument ive heard is that things are fine
now. Perhaps to people who dont mind spending
countless hours xping, that may be true. But I havent
found a -single- person i know that likes the amount of
xp per level that one, with the exception, i think, of
some people who have achieved level 50 with on or
another of their chars. As well, the whole idea of
making getting to 50 such a repetitive task of kill, kill,
kill, stifles creativity to a certain degree, as people are
so busy doing things that machines can do, if not better,
atleast faster, that much less time is spent exploring
(for fear of being killed by a mob they cant quite deal
with at their present level, say) or in acquiring a house
(not enough money). On the topic of houses, i think
theyre much too expensive at present as well.
Ok, now on to the topic of rent limits- i now know
that itd be pretty complicated to up the rent limits- to
have, say, level 1s get an 11k rent limit ceiling instead
of a 2k rent limit ceiling. Nonetheless, I hope that its
done as in real life, people certainly arent limited in
terms of equipment by how much they kill and this one
bit of reality i think is pretty important. Ive brought
up the idea that rent limits most closely resemble
communist countries- where youre only given a
certain quota- perhaps if you get a better position
(through trudging along in the wheels of the cog), youll
be allowed to get a somewhat higher salary, but
certainly not through, say, real entrepreneurial spirit.
do we really want this type of mentality.
Tuesday, May 04, 05:56PM
Seeing as how rent is only needed for killing stuff, I don't
think your arguments really hold up. Levels are here to stay,
and even though the xp system is messed up, its not really
messed up till around lvl 39, which youd learn if you played.
This is a game, if you don't like the game don't play it. The
game has rewards, levels, you want the rewards without the
work involved, whats weird is the levels only help one to do
stuff you don't seem to want to do, Ie mindless killing.
Theres a number of things that make you look silly also, just
because you haven't leveled a char up.
1. low level chars don't need high rent, and actually high
rent wouldn't help them much. You can do just fine with a
set of eq that is only ac and 1k rent or so & at lvl 5 lets
say theoretically if we gave you 50k rent space and gave
you whatever eq you wanted, you would still have the problem
that leveling was tedious, the mobs wouldn't just fall like
butter before you.
2. All this lack of understanding comes from a failure to
learn the system, ok this understanding doesn't come
automatically, the mud takes a while to learn, and so do
the little tricks. Most people beg and beg for someone to
level them until either, someone levels them up, thereby
making a high level idiot, or someone takes the times to
show them the basics.
What you are doing is not whining for someone to level you
but asking that the system be changed to accomodate you,
so that everyone can be a high level idiot that doesn't
know the system.
Not to be mean, but what your doing here is idiotic
and infuriating and won't lead im afraid to anyone showing
you the ropes.
Why should someone go to the trouble of showing you the
ropes when you don't even want to learn, but to change the
game to accomodate you.
What you would find if you did level up, which is so ironic
would be that your argument is bullshit.
You have already shown with the quoting thing that you are
extremely hardheaded, so I think we are at an impasse.
You can't be for not understanding, and posting crap like
this, but you can be faulted for refusing to listen to others
just like when we ask you to stop quoting.
The problem now I think is that there might not be anyone
willing to take the time to show you the ropes, so I think
you might be stuck with learning the system yourself.
In short, you aren't qualified to speak on these things, but
reply if you must, but if you use quotes I'm not gonna
respond, and may strangle you.
Tuesday, May 04, 07:18PM
in response to McDonald (append 1):
You say that rent is only needed for killing stuff. Not
true- if you wander into an aggro mob, you want to
have nice ac and hopefully the hps to make sure that
he/she doesnt toast you.
About levels being here to stay, thats fine- my
problem is that it takes so dang long to get to 50. Even
if everyone could up to 50 in 50 hours, itd still be an
awful lot of xping- and for some it takes much longer
(Bronwyns 4 years, say). You seem to admit that levels
are messed up in general, but that things only get
-really- messed up when you get near level 40 and
then tell me id know this if i played- ok, some points-
first off, at present, id be happy if even just those
levels were made easier- i cant expect everything at
once and if thats the hardest part, then making atleast
that stage easier would be welcome. Ofcourse, besides
fixing up whats -really- messed up, id like to fix up
the rest too :-p, which is why id like the whole shebang
Clearly, i like certain parts of this game- the talking
and discussing part, as is plainly clear :-). However, that
isnt -all- that I like about the game. I mean, sure,
helping out newbies get unlost and such has probably
been my favourite pastime on other muds (im still a
newbie here, so i cant really do much of this here :-p),
but i also -love- having nice eq. Why -else- would i put
up such a fuss about having rent limits raised :-)? And
I like getting new skills and spells a fair amount to.
About mobs not falling like butter if i had 50k rent
space at level 5, maybe not level 50 mobs, but as for
level 5 mobs.. well... he he :-). I know the basics of
killing things, btw- been mudding for a while on other
first of all, remember were in an ooc environment here
and those types of comments are -definitely- not in
line id think. secondly, guess you didnt read my
quoting thread- it said specifically that the reason i
might have started quoting is because of abusive
comments like this one- these types of comments are
hurtful in the extreme- i still want to deal with them,
but i dont want to have to paraphrase such hurtful
shade, wielder of the quotes (i still think its pretty
pathetic that people wanted to ban me just for quoting-
i think it shows, first and foremost, how unadvanced
we are as a species sometimes).
Tuesday, May 04, 08:24PM
I am not too interested in all the spam above this, but
what if we were allow to exceed our rent limit if we had the
cash to rent it. Much like housing, and have a daily charge.
at lvl 1 you can 2k and if you have 1k in the bank you can pay to
rent it, on a daily basis. This would certainly keep ppl from
being 40k over rent, but would allow a bit of flexiblity. This
would help that player who is on everyday playing, and at the
same time not discourage the casual player. I haven't much
thought of any down sides, cept maybe an increase in crossplay
to help out friends newbies....what do you ppl think?
Tuesday, May 04, 08:31PM
We have prestige. Prestige can buffer up to 1k for just a minor
nuisance of having to get praised. If you need more than that, you
quicken up your pace in levelling.
As far as "similar to housing" goes, well, housing costs 100-200k to
start off, whereas such over-rent won't. Also, would you like logging
one day to find out all your gear got wiped out thanks to your account
running out of cash? Worse, you could be on a money run, and just before
you manage to deposit your cash -- boom, the mud charges, and you lose
all your eq. Nah. In addition to all this, there'd be the problem of
lag -- remember how long it used to take when all the housing rent was
charged at once? Multiply that check by a few hundred, including all
the players that aren't even online... you get the idea.
Tuesday, May 04, 10:16PM
First about the quoting. Sure this is ooc, I said that this
wasn't meant to be mean, that went for the whole thing.
As for the strangling comment, your quoting when everyone
has asked you to stop makes me want to strangle you. Of
course I don't strangle people and have no idea where you
live and have no desire to know, but the fact remains your
quoting pisses people off, and I don't think showing you a
bit of this anger in a respectful way is out of line.
As for the other part of your post.
Your own ideas are holding you back, that and lack of
knowledge. Yes, you wouldn't go through mobs like butter
even if they were lvl 5 also, slightly better yes, like butter
no. What you don't realize is that many things that affect
playability and killability are also affected by levels.
Ie skills, ac, and hittable. The only thing you can do at
low levels to make things go better, is get good armor, learn
the correct skills, and fight intelligently.
Also you stated once that you didn't like to die, well I got
news for you, even L50 players die. Often the best players
are the ones that die the most, simply because they aren't
afraid to experiment and, -gasp- learn things. Your worrying
about hard to get eq at low levels is exactly what hinders
you from learning. You say you don't want to lose xp, well
heres a bit of news also, at low levels death means nothing.
One can easily die twice, and still level within an hour,
not you maybe, but those with some knowledge of what works.
If you would only get some good armor, and a cheap weapon
you could start enjoying the mud, if you die, you need not
even worry about retrieving your corpse if its in a hard
to get to place. And your eq will be easy to replace.
As for agg mobs, there are an extremely small number of
agg mobs that chase one down after an encounter, set your
wimpy to a reasonable number and start exploring.
As for Tara, its one of the few dangerous places around
for low levels, and if you do happen to stumble into an
agg mob, guess what, lesson learned, move on.
Tuesday, May 04, 11:56PM
heh, I remember dying 24 times at level 6 when I was a newbie...
you should try to enjoy the game itself, not the rewards of being 50 ;)
Hmm, who could challenge my record...maybe LadyAce
Thursday, May 06, 05:00PM
In response to Wuss's lag issue. I was thinking more of the way every
other mud in the world does it :), rent is calculated by time spent
rented, and deducted by updating the player file upon entering game.
As far as lvling not being that hard, I would tend to agree with that.
But as a RPer I find my character tends to develop over time
and if I focus on lvling and not RP as well, I have a shallow
character. So I like to take my time. I enjoy the mud a great deal.
I am not critizing it. I just think that the more fluidity of
the game allows for a better enviroment in general :)
ok I stop with my lil ramble.