Posted by Ton on 05/07
Ok, this was planned at some point when housing was going in I was told, b
ut I have heard nothing about it since then. Player owned shops. Ones
that will function totally when the owner isn't even online.
o 1/10th rent of item added to housing cost per day, if its for sale. Item
that is for sale can not be taken back from being on sale.
o Owner can set price of item
o money automatically goes into owners (or clans) bank account upon a sale
o any member of given clan can add an item to the sale list, or edit price
o Obviously, the cost for this type of house or ability should be higher
than that of a regular house
o items should be displayed via a list command like mob shops
o items should be able to be in a container and not on the floor if they
are for sale
I am sure you get the idea. This would be a huge, huge, hugely cool thing
to add in my opinion. Just wondering what the status on it is.
Thursday, May 06, 12:56PM
Upon furthur discussion, only the person that put the item up for sale
should be able to edit the price of it.
Thursday, May 06, 01:01PM
1/10 of item rent added, meaning item would rent at 10% of its normal rent
value when considered for housing costs, not at 110%.
Thursday, May 06, 01:08PM
Course that would just mean its a storage container that knocks off 90perc
percent of the cost no?
Thursday, May 06, 01:10PM
Guess there would have to be a minimum sale price say 2x or 5x rent
cost, and put a small mud tax on it too, that way it would be
costly to transfer eq this way, but if the person pays a fair price
is there anything wrong with this? Maybe any item for sale must
be listed for a certain amount of time, say 7rl days. This way
everyone would see that its available. If it was automated the
7 day wait wouldn't be a problem?
Thursday, May 06, 01:18PM
On the other hand considering its against the rules now, to sell
something in a shop and log on another char and buy it, this should
be a moot point, imms alread get suspicious and snoop ppl when they
switch chars like this,
So it doesnt really matter does it?
Friday, May 07, 09:44AM
Player-owned shops are waiting on pets. While you would have to
ask Rufus and or Ea to get a definitive answer on this, I would say
that trees are definitely a priority over pets right now. This doesn't
preclude the fact that Rufus may go nuts one weekend, code nonstop,
and present the project before then, however, given the fact that
many of the niftier traits with pets require trees, I think it's
fairly unlikely to be finished before trees.
On the other hand, it's my understanding that pets will go in
as a series of steps, with more sophisticated abilities in each
stage, i.e. guards first. However, as far as I know, there's no
new information on the pets front, since the time when Rufus
stopped working on pets, to finish housing.