Posted by Okeanos on 05/12
I was wondering... although it probably won't be much
of a priority.. can some kind of code be implemented which
would check how much damage poison in mobs do compared to
damage that the char that poisoned the mob does to the mob
such that if the poison did not do most of the bulk killing
work... xp be awarded to the character who dealt the most damage?
I mean, its dismaying when you lose xp b/c a mob dies of
poison.. especially a hard mob that you've been working on
or just a normal mob that got poisoned from weapons.
Oh, let me clarify, dismaying when you don't get the xp for
killing the mob, not lose xp.
Anyways, just wondering if it'd be possible to get the xp
even if the mob dies of poison =P
-- Okeanos (not being too coherent since he needs sleeeep) =P