Posted by O'Bedlam on 07/30
It seems when ever I suggest some sort of change
I am given one answer: "skill trees" but here is goes
anyhow. I was wondering what ya'll thought about an "andvanced throw"
skill. Bump up the dex and perc requirement of course. It would
allow for cool things like the ablity to throw throwables
more than one room, maybe allow vials to be throw into the next room.
And even it could make way for something very cool I have seen
on other muds, throw/return items (boomerangs etc)
just wondering what you people think.
Saturday, May 29, 12:36AM
Sunday, May 30, 05:15PM
sounds cool, I wouldn't look for it till trees tho :P
Monday, May 31, 10:31AM
Unfortunately as far as new skills and radical additions/changes to
existing skills go, the answer is still going to be "skill trees."
o dex and perc requirement of course.
All the requirements for skills are going to be looked at and likely
o ability to throw throwables more than one room
o allow vials to be throw into the next room.
This probably won't happen unless we go and add a size stat to each room,
which has been talked about but is not a high priority for skill trees
We also have to consider the balance issues with guns and bows. One of the
goals of skill trees is to provide more variety of characters and by
duplicating affects or abilities of skills across multiple trees makes
meeting that goal more difficult.
o throw/return items (boomerangs etc)
These would be cool. Are there any other items besides boomerangs that do
this? I guess you could make the case for a chakram (that nifty ring of
Xena's), but two items make it seem more likely that this would be item
acts, not code in throw. Another cool thing would be nets/bolos/lassoes
that affected the victim with things like clumsiness or bind and such
until they could remove it/escape.
Tuesday, June 01, 01:18PM
How about a harpoon?
Make it perhaps a bow-type weapon that would work however you decide
that lassos should be?
That would be interesting.
Wednesday, June 02, 06:23PM
Or have the harpoon, so if successful you could yank someone that
had fled from you back into the room, with say 15hp damage, with
maybe 10 percent chance of harpoon ripping free.
Or you could make it instead of 10 percent chance, have different
rates of success landing the hook, ie, barely hooked em, or down
to the bone, with each type of hooking having different chance
of coming out. Course it might be good idea to make it so you
needed more str than the person you where hooking, to be able
to yank them back, etc.
Might be interesting.
Friday, July 30, 06:40AM
Another returnable thrown weapon might be sharkras -don't quote me on that
spelling- otherwise known as ninja stars. Although the chief peculiarity o
of these weapons was their ability to go around corners.