Posted by Kit'Marlowe on 08/02
I'd like to propose a new weapons, caltrops. Essentialy, these are
like the barbs on barbed wire, a couple of pieces of wire twisted
together to form 4 equilateral and equidistant spikes. This means
that no matter how you drop it, a caltrop will always land with three
spikes pointing down, and one pointing up - right in to the foot of
who ever steps on it. These are a weapon that has been used by just about
every culture that understands metal working, and have been used in
every period from ancient rome, to fuedal japan, to both world wars.
And they have been used against everything against every thing from
soldiers feet, to horses, tires and even tank treads. They were like
an ancient form of land mine.
On Legend i would propose that they inflict a minor lose of HP.
However, their major effect, which would be a timed effect, would be
to drain their victem of movement points every time s/he moves from
room to room.
They would ofcourse, also effect combat skills such as dodge - which
is a bit hard to do when you have a bit of metal stuck in your foot.
In RL, caltrops were oftern dipped in poison, but perhaps on LM that
would make these too powerful a weapon.
I am not sure how they would be "targeted", perhaps for specific character
s, perhaps just for the first character or mob to pass through the
entrance to a room, perhaps for the first char or mob that leaves a
room the same way that who ever scattered left.
Caltrops would not be seen, or atleast avoided, unless the prospective
victem had reasonably high perception.
Could also intoduce "barbed caltrops" which are twice as heavy, and
due to the barbs have an effect that is twice as long.
Caltrops could make for a very intersting style of PKing that would
probably be unique to Legend. That is snipper type characters pick a
fight, "scatter" some caltrops, letting their opponent walk on to them.
And then while their oppoment is immobilised, they can skulk around,
taking potshots from outside the room.
And so after all that writing, i seam to have come to the conclusion
that caltrops would make snippers too powerful - but then again, maybe
not, considering how hard it is to actually hit some one with a
But, at any rate, please post your comments. I would like to hear what
more experienced players think of this idea.
Kit Marlow: Laurete-Assassin, Poet-Fatale.
Friday, July 30, 10:52AM
Friday, July 30, 01:27PM
I think that unless their use was made a skill, these would be
overpowered. You mentioned a sniper type dropping some and shooting
the victim while he/she was immobilized. Fine idea, but what's to stop
a strength fighter from doing the same? Or a mage? In most cases,
fights would boil down to both fighters being immobilized by caltrops that
the other dropped, since I can't see any advantage to -not- carrying
them. Hrm, maybe overpowered isn't the right word, but I think
they would quickly stop being a neat pkill trip and start being par for
the course. Aaand, as far as skills that immobilize people go, I think tha
that traps are supposed to go in with skill trees, yes?
It's a good idea, I just don't see it happening in its present form :)
Friday, July 30, 05:45PM
Under skilltrees, we'll have a "trap" skill that allows players to set
up traps in rooms. I suspect that caltrops would qualify.
Friday, July 30, 10:46PM
I thought that the tendancy would be limited to snippers, because
as far as i know, only that type of char has the ability to
attack well from outside of a room. That is immobilising a char
and then pepering them with shots from the next room, so that the
target can not hit them with melle weapons.
Saturday, July 31, 12:39AM
I'd like something like that to keep snipers in the room with me!
Saturday, July 31, 04:30PM
Well, really, caltrops aren't all that dangerous to somebody who's just
walking around, unless they're really dense. Caltrops are usually used
when somebody's gonna be running (i.e., fleeing, or, uh, dashing) and then
Monday, August 02, 08:32AM
your comments are in part why i suggested that caltops might
only be -scattered- in the path of some one persuing some one
else. Or atleast i ment to suggest that that might be the rule.