Posted by Dune on 08/24
Can we redo the keywords for glass vials that are full and empty?
For example I have 6 vials... the first 3 are bubbly, 4 is empty
and the last 2 are milky. Its I big chore to figure out that 4.vial is
the one that you want to drop...
It would be nice if "glass" remained a keyword for "glass vial", and
removed as a keyword for full vials. So "a glass vial"'s only keyword
would be "glass", and a bubbly potion would have "bubbly" and "vial".
This would make it much easier to drop stuff. Sometimes I pick
through inventory trying to count the empty ones, and I always drop
the wrong ones cause I missed that hidden vial. Its not a big thing,
it would just be a nice little change that would make life easier.:)
Monday, August 23, 03:07AM
I idea'd a similar thing just a few days ago but adding 'empty'
as a keyword for empty vials. Anyway, I agree it's real awkward
when you have a lot of vials.
Monday, August 23, 08:53PM
Great idea -- and this is something I'm pretty sure we can do and
do easily -- since vials are actually different objects than potions.
If it were like waterskins, we wouldn't be able to do it.
I'll ask Sandra.
Tuesday, August 24, 05:10PM
The keyword 'empty' will be added in next code update for empty glass