Grad stats, mage balancing: pk p.o.v
Getting to the point, even when sacrificing stat points for no-spam meditate, any 100 mind mage can have a 100 fight stat. Will that mage be efficient is another problem, but at least it is possible, so the bruhaha over a mage not being an expert fighter is rather moot. What mages cannot accomplish, at least those with 100 mind, is having TWO 100 fight stats, which, of course, non-spell casting chars can easily accomplish, as well as certain combination of 2nd c chars. Second case in point is spell damage. Spells, as far as damage is concerned, do far more than skills. Other than snipe and backstab, i personally can't think of a skill that will match a spell in sheer damage. However, spells are limited in number thanks to mana, and thus cannot be 'spammed' into thin air while specifying a target (some spells cannot be spammed even when target isn't specified), which limits (thankfully) their power in pkill. In mobkill this is far less a problem, as mobs usually don't start fights with a skill, leaving you the pulse to cast a spell.
As a pker who recently was forced (by sirens, sniff) to switch his gear from a fighter-mage (i.e., mage stats barely meeting spellcasting minimum) to a mage-mage (maxed out mind), I can certainly tell you that mage-mages aren't underpowered. The catch, however, is using whatever benefit you have to the maximum and realizing where those benefits lie. (I personally had to rely much much much less on healing as a mage than i did as a fighter-mage, not that the latter was less fun)
In mobkill, as far as i'm concerned, either does well enough thanks to stun. With the newly improved xp-scale, it's come to the point where xpruns are a silly things of the past -- you simply join sl or pd runs and it's moot to argue solo runs. Solo runs are for pkers like me who like being able to break out from the run at the sight of prey.
Granted most chars will now be a few points short in their "fighting" gear when they are opting for meditate, it won't make enough of a difference to spell a char's end. As for druids, it could be said they're actually worse off (or rather, the attraction of tara is now worse) as they are for ced to opt for high spirit in order to reap the benefits of that hometown.
As to the matter of concerning only pkill..... thats what, 1/3 of the players. Maybe you guys should only get 1/3 of the changes in the code? Certainly doesn't seem that way from where I stand.
old backstab= 100hp
new backstab= 70hp
the math is quite simple.
Or try it with meditate, you have enough for 40 con and 21 str. If you're pk, knock an additional point off dex/mind dropping either to 99, you have 22 str becoming weaken proof.
And pkers do mobkill as well. If things affect unclanned, you can be more than sure it effects pkers far more. Of course I won't mind having meditate req be ultra low, but not more than i'd like stats for snipe being lower... If it happens to be out of my current char's reach, that's that.