Can autosave be disabled?
What's really scary is that if I'm suffering from severe lag, fail an autosave and then the mud goes down hard, then I don't have any chance to recover. As others have said, it's hard to never be overrent.
Autosave isn't a safety net for me anymore -- it's more like a landmine. I never know when it's going to go off. Wouldn't we be better off without it?
While we are on the subject of crashes, is there any way to save charmies (still charmed) after a polite crash. One of the crashes this week occurred just as I was giving my newly created zombie it's very first order - its most annoying to log back in, be down on mana, and have nothing to show for it.
Not that I'm the only person who decides such things -- just my opinion :)
A configurable option would be fine with me. I'd just switch it off.
On the other hand, could you recode the autosave function to not overwrite the pfile if the save failed? In the case of a bad crash, you'd revert to the last successful save you had.
I frequently go over my rent limit when I tform gear or when I'm trans- porting something that I've collected for someone. I understand the need to enforce the rent limits, but I think the mud does a good job of doing that by refusing to let you equip an item when you're over your limit. You may carry things over your limit, but you can't use them, unles they have some use apart from being worn, like potions.
I simply think that the mud's saving system needs to be more forgiving in some way, given that going over rent is a thing that we all have to do at times. The possible penalty seems to be a bit harsh.
I think the restriction to not being able to use EQ which puts you over rent is more than enough to discourage people from walking around with, say, two weapons that they can not rent. However with the addition of hou housing, raising cash is much more cumbersome than it ever was!
In order to generate the kind of cash it takes to maintain a decent house, one is forced to carry large amounts of "extra" eq around in order to a)sell to a merchant or b)deliver to an auction bidder.
This often means running around like the preverbial chicken so that you do not get autosaved during one of the ever-increasing crashes. Lord only knows if all the spam running to merchants is creating part of the cr crash problem. I gues I don't have the solution this time, but my own ISP has a hard enough time re-connecting from a simple LD situation that I have been scared of losing all of my EQ many a time.
Heck, just the other night while runing SL I picked up all, trying to retrieve my throwables for the greater good, and managed to grab TWO (2) black hound claws by mistake, putting me over-rent. Now instead of endagering the lives of others, or delaying the run, I kept going, knowing I was over-rent and also knowing that at the end of the run I could remedy the situation easily. The problem came when I went LD on my way to Agrabah after the run. MY Computer took a nose dive, as PCs will, and for over 45 min I could not re-connect. I finally gave up and went to bed. I tossed and turned allnight, writing in my head letters and board posts asking for assistance in re-making my equipment list. As luck turns out, I must have thrown just enough knives to beunder rent, and did not lo lose all of my eq, but hey, i could have! Why should I have to fret about things like this when I am trying to have fun and play a game?
I hope that more Immortals will read this and come up with some great ideas to modify the current system to better protect the people that play htis game every day. There have been so many great new ideas areas and changes implememnted by our IMM staff as of late, why not add to that great track record again?
thanks for reading
Captain van der Vecken