Community Pages

The LegendMUD Immortal Staff

The staff of LegendMUD has a very varied background, which contributes to the success of the mud. Although many of the founding immortals are still around, the majority of our current staff are players who submitted proposals for improving the mud, either via additions of areas or code, or other major contributions. One element of the system that it is important to emphasize is that being an immortal is treated as a job, with ongoing responsibilities and a need for professionalism. People who no longer have the time or the energy to devote to their immortal job simply move down to the inactive list, with no judgements made about their dedication; everyone on this page cares deeply about the mud, but only those who are active remain as full staff.

If you are interested in contributing to LegendMUD as an immortal, please refer to the Reference section, where you will be able to find documents of interest to those who wish to propose.

The staff is here to help you and to improve Legend; they are here to help you the player, in other words. But they can best help you if you direct inquiries and problems to the appropriate individual and department.



Head of Administration Chocorua
Administration Haley
Assistant Admin Bart
Head of Building Cheyla
Builders Bart
Rufus Rusalka
Assistant Builders Firefly
Head of Coding Huginn
Coders Ea! Rufus Snapper
Assistant Coders Akira
Player Relations
Head of PR LadyAce and Sandra
PR Liasons Bart
Assistant PR liasons Lirra

Emeritus Implementors
(Without these three, LegendMUD wouldn't be what it is today.)
Sadist, Charity, Ptah
Inactive Immortals
Breton, Deanna, Dominic, Leila
Oandlig, Stile, Wraith Zandy
Retired Immortals
General Design Elessar, Heretic
Administration Aermid, Baca, Govan, Satsu, Solomon
Builders Alhazred, Aneirin, Arturos, Birdy, Branwen, Croaker, Fionn, Flagg, Greyscot, Joule, Kunnar, Llew, Mania, Matrix, Mingus, Parrilyn, Perseus, Vannessa
Coders Arkenstone, Catalyst, Cipherz, Gail, Ganelon, Hunter_Rose
PR Chimera, Clutch, K'mala, Northstar, Particleman, Petal, Sabella, Straussy, Tad


The Administration department handles complaints and disciplinary problems, not unlike a virtual police force. They ensure that harassment and misbehavior have no place on LegendMUD, in accordance with our Player Code of Conduct. They also handle disciplinary problems among the immorts, and a number of administrative tasks. If you would like to submit a proposal to the Adminstration Dept, please see The Admin Proposal Outline for more information.

The Building department is in charge of expansion and maintenance of the mud world. Staffers work on improving existing areas with new mud features, and on additions of entirely new areas. If you're interested in submitting a proposal to the Building department, read The Builder Proposal Outline for more information.

The Coding department works on and maintains LegendMUD's code base. New features are constantly being added, and the goal is the eventual release of the server software as freeware. If you would like to propose to the Coding dept. please see The Coder Proposal Outline for more information.

Player Relations
The Player Relations department has charge of social events on LegendMUD, including the Legendary Times newsletter, the Lecture Series, roleplaying events, trivia and other games, a weekly Q & A session, and other elements which, though not part of the game system, enrich mud life. If you are interesting in submitting a proposal to the PR Department, read The Pr Proposal Outline for more information.

Head Immortals
The department heads are each responsible for an area of life on LegendMUD. Their responsibilities vary according to the job, and they each head up a staff which works on that area.

The full immortals are each specialists in a specific department, although may well be assistants in the other departments. The brunt of the work in the department therefore falls on them.

Assistant Immortals
Assistant immortals are new immortals still in training, or those who do not have the time to devote to the job that being a full immort in that area requires. Many of the staff are assistants in multiple departments beyond their primary one.

Emeritus Implementors
Emeritus implementors are acknowledged for their ceaseless committment to Legend, which produced what we have today.

Inactive Immortals
Immortals who go on leave of absence, or simply disappear from the mud, are placed on the inactive list. Their job powers are restored to them once they are again able to contribute regularly.

Retired Immortals
Retired immortals are those who have chosen to leave the staff, and have the option of remorting. Their contributions will not be forgotten.


Breton is one of the original builders at LegendMud. He is responsible for Casablanca and WWII North Africa (and it's naked, weaponless soldiers). He earned a degree in History from the University of Maine ( He too ended up at Legend via Worlds of Carnage where he whiled away many an hour with the founding immorts of Legend. Ah, the days of 2400 baud. Now Breton can be found mostly afk, if online at all. He works as a programmer/integrator in South Portland, Maine. He lives in Buxton, Maine with his family. That's about all. His web site can be found at but it's not much to see at the moment. It's redeeming quality is a link to some photos. He is desperately waiting for the chance to get DirecTV DSL so he can have a static ip and run his own servers. He is also waiting for Neverwinter Nights.

A founding implementor (along with Sadist), Charity came up with the idea for Legend's theme while a history major in college, as a way to evangelize history to the techhies who play muds. In the pre-departmental days she oversaw area creation, general administration of the mud and the imm staff, and contributed to the high-level design, including the ideas of eras, trans quest hubs of overlapping areas, and the herbalism system. Student days were followed by stints as a teaching assistant/grad student, stained glass artisan, and currently technical writer for the state of Texas. Having retired from imphood to supposedly spend more time on these RL pursuits, she still devotes most of her mud time to behind-the-scenes stuff like immort documentation. Currently a builder and assistant admin, her areas usually languish at either 20% or 90% done. Charity plays Legend regularly, but with one exception her characters are pretty mediocre. She and her cat share Sadist's Austin house with him, his cat, and a third feline that neither one wants to claim ownership of.

Though you wouldn't know it from her visibility, Cheyla spends her weekdays at work writing web pages and administering databases for Dell Computer Corp in Round Rock, Texas. She holds a BA in Outdoor Leadership, a self-designed degree combining Outdoor Recreation and Biology.

So how did she end up in computers??? Blame it on a prior interest in them and a Comp Sci major boyfriend now husband that turned her interest into an obsession in college. When she isn't logged into Legend in some form or another, Cheyla can be found doing work in the yard, bird watching, crocheting, reading, doing yoga, or doing research for one of her building projects.

Chocorua has been around Legend in one way or another for as long as the game has been on the net, and even before. He hasn't written any areas, but held the position of Head Admin for a little while as well as having originally implemented the web pages you are now reading, though those pages looked much different than they do now.

More often than not Chocorua will be seen online and AFK from work, he moved to Austin, Texas in Feb 1998 and is working for Lotus Development Corp, which keeps him fairly busy.

In RL Croaker is known as Jon McCullers, a Pediatric Infectious Disease fellow at the St. Jude Children's Research Hospital in Memphis, Tennessee. His interests (apart from Legend), include sci-fi / fantasy reading, blues piano, and sports of all descriptions. His research interests involve working on a novel type of vaccine to influenza using gene therapy technology. Croaker has a wife (who also muds), 2 children, 3 cats, a dog, and a messy house. He is the builder responsible for Greece and the Pelopponesian Isles in the Ancient Era. The inspiration for his name comes from the Black Company series by Glen Cook, which you should all go out and buy this instant.

Deanna lives in Melbourne, Australia, with her two cats and life partner. Her area, gold rush Melbourne, is full of the places she visits daily, but set back in time about 150 years or so. She hopes that players have as much fun exploring her area as she did researching it. One of Deanna's main loves in life is food and cooking, and you get get a sample of what she likes from the transcript of her lecture on this topic

Ea! lives in Chicago working in network security. He is currently the Head of the Coding department and has worked on many changes to the Mud's code base, including large parts of the fight system, the pkill system, and many other smaller changes.

Yet another Dane joined the immortal staff on April 4th 2003 - Firefly. When she joined, she was finishing her Masters degree in Math and Physics, quite a feat considering that she's been addicted to LegendMUD since late 1996. Firefly is working on bringing Japan as it was around year 1600 to come to life - hopefully there'll be a little bit for everyone once it's done.

For those of you who don't know her, Haley played very actively from the time she was created as a character and got to know not only the land of Legend but most of the current player base.

As for some RL info, my name is Eiron, I am 29 and live in Raleigh, NC however am 100% Canadian and miss it there sometimes but not the snow. I work here as a Computer Systems Analyst.

I started my mud "career" back in 95 playing around with a CircleMUD with the other local Linux geek, but lost interest trying to find a non-commercial one online, (mudding two people over ethernet is really -THAT- funny) In June 2000 I was introduced to LegendMUD, and mudding was again worth spending time on. I'm 23 years of age and male. I'm probably what would be referred to as a nerd, in computer terms. I tend to use humor alot, so if you don't understand me, or worse don't understand me and feel offended, I am -probably- joking. I'm not english native, so bear with my english skills. I treasure my privacy. and hopefully I respect others, atleast I tend to think so. In addition to using humor alot, I tend to be quite silly, ironic and the likes. I'm not a wiz with C, but hopefully I will be, I guess time will tell... Besides that, well, talking with people usually gives you a hint of who they are, have questions? feel free to ask me, I do however reserve the right not to answer if it is a little too close to home. When not on Legend or a new work project, I usually spend my time trying out new types of software, spend countless hours setting up config files for my favourite programmes, help friends with technial problems, visiting my family or the likes.

Kaige, a founding immortal on LegendMUD, worked for 2 years as a professional game designer for ORIGIN on the Ultima Online project. Sounds familiar, huh? No, Kaige and Ptah aren't the same person. Nor is she some fancy mob he dreamt up one night. They met at Washington College during her senior year, got married the week before he graduated. From there, they went to the University of Alabama, where Kaige began a graduate degree in Economics. Since Alabama didn't agree with her and she had a lot of free time, a large number of areas now bear her name. She also dabbles in coding, and her projects include the late auction system, seasons, the phases of the moon, the free form clan system and enhancements to the original acts system to provide builders with more flexibility. As implementor, she attempts to make sense of the chaos and make sure what already exists works. Much of her real life timeis taken up by Elena and David, her and Ptah's children.

Kheldar listens to many forms of music from pop rock to classical. He designs, programs, and plays fantasy style video games. He also reads various literature, mostly within fantasy and sci-fi genre. Kheldar's been mudding for several years and has been playing LegendMud for a little over a year now.

Originally from Oregon, LadyAce has been playing Legend since December of 1994, and graduated in 1998 from the University of Chicago with a Bachelor's Degree in Near Eastern Languages & Civilizations. Since then, she has been employed at the same university, working with computers. Her hobbies are biking, embroidery and various crafts, reading, writing, jujutsu, and cooking.

Leila studies art history/theory in Sydney and is currently working towards a PhD with a major in film theory. Her main passion is film, of all kinds, and hopes to make documentaries on film and filmmaking in the future. Anyone who knows even a little about film will probably notice its influence on her area, as well as her interest in art. Her other passion is travel, she spent almost a year and a half backpacking around the world when she was 17-18 through Asia, Europe, Northern Africa, and America. She's been travelling ever since and has many, many tips on shoestring budgeting and how to bum a cigarette in 20 different languages. Leila recently finished her area, Gypsy Carnival, which can be found moving about the Industrial era.

Lirra is one of the older playrs of Legend MUD, having started in October of 1993 when the game was still in its pre-open stages. She graduated from Washington College in 1996 with a BA in Fine Arts/Drama. Lirra spends most of her 'free' time online, aiding in the creation and adminstration of several text based roleplaying games, holding a position of Wizard for a Tales of Ta'veren MUSH, and Goddess of Cuendillar MUX. Creating plots and plot-related events is her specialty, though she helps out in other areas of Legend MUD when an idea strikes her.

Lirra became an immortal in August of 1996, ascending past her troubling career as a mortal, known chiefly as the one of the few people to have the worst set of stats ever from the original stats/skills system when the game first opened. In her carreer as a mortal, she was a member of the Hermetic Order. She quit the Order due to some adminstration problems and later joined the Knights of Legend, where she was dubbed Lady Lirra. Later, she married sir Dominic Hastur, the proposal coming to the shock and surprise of the Lady. There was something of a scandal between herself and Sir Crowe during a time when Sir Dominic had to be absent for a long time, and soon after Dominic's return, Lirra had joined the ranks of the Immortals.

Ptah is one of the founding immortals of LegendMUD. As a professional game designer with ORIGIN, he was Lead Designer for Ultima Online project. He graduated from Washington College in 1992 with a BA in English/Creative Writing and Spanish Literature. He also holds a Master of Fine Arts degree in Poetry from the University of Alabama. During his graduate studies he also studied hypertext theory and design. A large part of the mud is his building, and his code work on Legend includes elements ranging from numerous skills and spells to the speech and moods system. As implementor, he mostly set direction for new development on the mud. He is currently working for Verant on Star Wars Online.

Rufus has been with LegendMud for quite a long time. Almost boasting a degree in philosophy, he has also worked at Origin Systems as a game designer. As head builder, Rufus oversaw the implementation and maintenance of the areas on LegendMud. He now spends most of his time on Legend coding, but continues to work on several areas as well.

Rusalka was raised in a small town in Southeastern Washington state, where she developed an early love for reading and Infocom games. In the course of ten years of higher education, she acquired three degrees, too many books, and a dearly departed Toyota. Despite being a lifelong Anglophile, she admits to not liking Shakespeare until she studied his plays in college. These days, Rusalka collects old Infocom games, trips over the stacks of books in her hallway, and wonders what Elizabeth I would think of the current British Royal Family

A founding implementor (along with Charity), Sadist completely rewrote the Diku/Merc code to provide Legend with its base. Although he allowed himself to be talked into using other peoples' design for a lot of features (losing the magic/tech efficacy differences in tech/magic eras was particularly disappointing), every major system still has Sadist's code as its underpinning, including such critical features as our mobacts. In RL, Sadist conducted the feasibility study that convinced Origin a massively multiplayer graphical game was possible, and he thereafter became key programmer of Origin's Ultima Online. He has worked on five other online games since leaving Origin to found his own company, Wombat Games, which is working on its own first massively multiplayer online role-playing game as well. Sadist is an avid Everquest player and has recently started playing Legend again, usually in Everquest downtime.

Sandra has been playing Legend for around four years, give or take, and has been an immortal for half of that time. You can see some of her building work in her areas - Salem, Boston, and Pittsburgh, or speak with her about Building issues. She also tends to dabble in the code from time to time, fixing small bugs while she learns to code better (which is to say she'll stick to fixing small bugs).
In real life, Sandra lives in Austin, along with her two cats.

Spencer is a 1974 graduate of UT-Austin, with a degree in the Liberal Arts. He has a supervisory position with the Texas Secretary of State, where he has been employeed for the last 18 years. As you may know, he has two children (both of whom play on Legend). Spencer has long enjoyed game playing and fantasy literature as indoor activities and camping and travel as outdoor activities. As a member of the Player Relations Department of the Immortal staff, he spend much of his time assisting new players get the feel of their new environment. He is also working on some things to entertain players and characters.

Straussy is currently enrolled at Ohio State University where he plans to major in either Political Science or Law. Straussy started playing Legend around christmas of '95 when his friends, Warren and Sin, introduced him to the simple concept of a text-based game or as they informed me--a MUD. After a few weeks of complaining about the lack of graphics and bosses, Straussy discovered a passion to play. Over time, he developed friendships throughout the game. In the spring of 2000, Straussy applied for immortalhood and now serves the public of Legend under the rank of assistant builder. He is currently working on Titanic and the LegendMUD photo page. If you need any help, please ask him--he is usually on and in window.

Born many years ago in the beautiful but somewhat murky lands of Ireland, Zandy was fortunate to be present, although young, at the birth of the beautiful Rusalka. Having little memory of his parents, he joined the Hermetics at a rather young age, seeking companionship and guidance in the ways of magic. With the support of legends like Eva and Sylia, the young Zandy grew in stature, power, and experience quickly, becoming more and more attached to the Hermetics until, upon the acension of Rusalka to the pantheon of Legend imortals, the leadership of the Hermetics was passed on to Dec'lan. Troubled by the changes and a the new direction for the Hermetics, Zandy left them to become rogue, but returned and siezed power in Dec'lan's absence. He led the Hermetics for many moons before his own ascention into the heavens, where he builds, administrates, and spends a good bit of his time AFK.