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 ............./      /            THE LEGENDARY TIMES
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 ..../                /_/..\______/./_____/./__/.../__/./_______/ MUD
 .../________________/      running on 9999

 VOLUME TEN, NUMBER TWENTY-FOUR                              July 13, 2003

                          TABLE OF CONTENTS
                          The Editor's Note

                        NEWS, REPORTS, UPDATES
                          Calendar of Events
                            Recent Updates
                    Prize Machine Survey & Changes
                           Recent Q&A Topics
                     New Contest: Buttons & Badges

                            Legend Poem

                              Clan News

                            The PK Front

                         Just Between Us...
                       All in a Night's Work
___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                      The Editor's Note                          |__\

There are just about three full weeks left in the Medieval era. How're
your adventures going? Have you done all the things that were so popular
to do in the medieval age -- discovered new lands? plundred new sources
of riches? tamed the unknown wilderness? strengthened trade routes and
business partnerships? engaged in any blood fueds to uphold your honor?
engaged in a bit of piracy or smuggling?

No? What are you waiting for!? There are nearly 2000 rooms (and all that
comes with them) in the medieval era just waiting to be explored. How
long has it been since you've made a newbie in either Lima or Klein?

Don't forget the tinyplot today at 5pm! There could be opportunities for
some of the activities above as well as fun and a chance to do something
out of the ordinary.

Have a great week!

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                   LegendMUD Calendar of Events                  |__\
          [All times are system time unless otherwise specified]
                    [NOTE: new time for Q&A is 7:30 pm]

                           JULY: MEDIEVAL ERA
                          S  M Tu  W Th  F  S
                                1  2  3  4  5
                          6  7  8  9 10 11 12
                         13 14 15 16 17 18 19
                         20 21 22 23 24 25 26
                         27 28 29 30 31

Sunday,    July 13th          5:00 pm           July Tinyplot in Medieval
Thursday,  July 17th          7:30 pm           Q&A in the OOC Auditorium
                              9:00 pm           Flag Hunt
Sunday,    July 20th          5:00 pm           July PK Event, TBA
Thursday,  July 24th          7:30 pm           Q&A in the OOC Auditorium
Thursday,  July 31st          7:30 pm           Q&A in the OOC Auditorium
                              9:00 pm           Trivia! with LadyAce

Coming in August: Summer Odyssey continues, focusing on the industrial era!

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                          Recent Updates                         |__\

    /\                            CODE UPDATES
   /  \     
  /    \    MISC CHANGES
 /_    _\     o TOPPLE now has a chance of a critical failure
   |  |     
   |  |     BUG FIXES
   |  |       o Fix for the messages being wrong when someone gets CALMED
   |__|         while raging but NOT fighting
    /\        o Should be a fix for CLANTIMER kicking everyone out of the
   /  \         clan.
  /    \      o Memory fix to try and stop a crashing bug
 /_    _\   
   |  |     
   |  |                         HELP FILE UPDATES
   |  |     
   |__|     There were no helpfiles updated this past week.
   /  \     
  /    \    
 /_    _\                        SUMMER ODYSSEY
   |  |                       MEDIEVAL ERA UPDATES
   |  |     
   |  |     If you want to suggest specific improvements or new additions
   |__|     to existing areas please don't hesitate to submit them on the
    /\      idea/bug/typo channels or drop mudmail to the builder who is
   /  \     responsible for the area (check AREAINFO to find out!). And 
  /    \    please don't limit ideas and suggestions to these 3 months!
 /_    _\   
   |  |     Numerous NPCs no longer try to HEADBUTT nonhumans nor will
   |  |     they try to CHOKE or ELBOW the undead. There were also many
   |  |     fixes for fights acts that could fire if the victim had fled.
   |__|     Also some acts where you were killed, weren't setting hp
    /\      down, now do.
   /  \     
  /    \    THE CRUSADES
 /_    _\        Jubayr the cross-eyed, an Arabian oryx, member of the
   |  |          Antioch guard, the desert hedgehog and the saw-scaled
   |  |          adder all had syntax errors fixed that change their
   |  |          attacks.
    /\      SALEM and BOSTON MASS
   /  \          Charmies are less effictive against certain mobs here.
  /    \    
 /_    _\   SHERWOOD
   |  |          You can no longer trans to industrial if you're
   |  |          fighting. INQUIRY as well as STATEMENT as blocked by
   |  |          Thomas and Richard. Going OOC is also blocked if you
   |__|          can't RENT at the inn. Robin/Will/Marian function a bit
    /\           more as a group. Will o' the Green should be charging
   /  \          for all members of a group now. Mini gold quest added.
  /    \         Various minor bugs and typos fixed.
 /_    _\   
   |  |     ST DENIS ABBEY
   |  |          Benefits from ID'ing Suger removed. Stone gargoyles and
   |  |          buttresses cannot be poisoned. The shades have some new
   |__|          tactics, be careful. Be careful playing with the bells.
    /\           Resell value of indulgences dropped drastically. Mini
   /  \          quest added.
  /    \    
   |  |          Some changes for the viking raiders and the warlord --
   |  |          Be careful. Helga and Alfdis just flat out refuse to do
   |  |          business with Ritters. Various minor bugs and typos
   |__|          fixed.
   /  \     
  /    \                     Other Area Updates
 /_    _\   
   |  |     The game room in the OOC has a new souvenir vending machine,
   |  |     items are by direct selection. One consequence of this is
   |  |     that 'put token slot' doesn't work anymore -- you will now
   |__|     PUT TOKEN PRIZE for the prize machine, and PUT TOKEN
    /\      ONE|TWO|THREE|FOUR|FIVE|SIX|SEVEN|EIGHT for the different
   /  \     items in the direct vending machine.
  /    \    
 /_    _\   1930s PITTSBURGH
   |  |          Joe now has the correct number of attacks for how many
   |  |          were listed in the file.
   |  |     
    /\           Hyena population control.
   /  \     
  /    \    ARABIAN NIGHTS
 /_    _\        Fixes the build up of dark robes. Fixed the bad goat
   |  |          haunch.
   |  |     
   |  |     GYPSY CARNIVAL
   |__|          Two of the big cats now have the correct number of
    /\           attacks for how many were listed in the file.
   /  \     
  /    \    ROMAN BRITAIN
 /_    _\        Fixes several problems with the legionaries. Children in
   |  |          fishing village shouldn't stock up on toys.
   |  |     
   |  |     
   |__|                    In Progress Area Updates
   /  \     This section is intended to share what builders are working
  /    \    on behind the scenes. It is not a perfect record of progress
 /_    _\   as all builders do not commit updates every week. Badgering
   |  |     builders about their progress will get you flogged. 
   |  |     
   |  |             Kae           Larderello (Dante's Hell)
   |__|             LadyAce       Kleinstadt (Update)

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                  Prize Machine Survey & Changes                 |__\

Thank you to everyone who participated in the recent survey regarding
prize machine items! Your responses were very helpful in guiding the next
directions for the prize machine. Many changes will be making their way
into the OOC Arcade, so watch the weekly area update postings for all the
latest news. You can see the results for yourself in one of two ways:

If you use IE, you can view the data in an Excel-like interface at:

If you have a PDF viewer handy, visit:

The "leading gripes" were pretty much what I suspected -- and it's great
to get confirmation and concretization of my vague sense of the situation
-- but I also think it will take some time to address them. I hope you
will see great progress, and perhaps the results of future surveys will
reflect that. In a more immediate sense, it was particularly interesting
for me to see how varied opinions are on the proposed changes, and to
observe how the "hopes" versus "expectations" were split. In particular,
I found it interesting that for a large proportion of people, the hope
was "permanent eq" and the expectation was "something to sell".
Personally, my goal with the machine has been more equally distributed
between "permanent eq", "temporary string", and "gift", with "something
to sell" coming distinctly after that.

Permanent items are definitely the highest standard that the machine
could be held to, but I hope that with the changes which go in over the
next month and which will be continued into the future, the machine will
rise closer to meeting what people want from it. You can help! Your ideas
and feedback will help to make the machine even better, so keep them

On to...the plans for the future!

My current thought is to migrate to a 3-machine system. The first is a
"general use" machine with a mix of IC and OOC items and which allows
steering towards the desired item, with a random element combining with
the steering to determine whether you "win" what you aimed for or not.
The second is a "direct choice" machine with themed items types which
steer towards the OOC/toy style. The third is a "character or
area-themed" machine which is purely randomized. The first and third
machines will also eventually include protections against item
duplication. As you can see, this is a fair number of changes -- so it
will take some time to implement. These changes should make their way
into the game over the course of several weeks. I hope to keep a pace of
one revision of some kind per week, starting with the changes that went
in on this past Friday. As always, your ideas for themes and types are

You may also notice that a new poll is posted -- this one is a cheers and
boos type of poll -- one is for collecting "greatest hits" for a
"nostalgia" type machine during the mud birthday month, the other will
help me to steer the machine items away from the types of items that
turned out to be "greatest misses".


  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|

                             RECENT TOPICS

 o Bug with Too Many Hyenas?         o Bug with Too Many Guards?
 o Weirdness with XP Split?          o Repeating Crashing Bugs?
 o Slay Rooms without All Caps?      o Easier To Trans With Charmies?
 o Bug with Doppelgangers?           o How is Steal Broken?
 o Quaffing Easier than Casting?     o Turnaround Time on Item Ideas?
 o Why Small Limit on Charmies?      o How Much Harassment Before Imms?
 o Bug with Redeem List?             o New Area Progress?
 o What's My Chance of Imming?       o Shooting through Walls?
 o Do Imms Hate Anti-Voiders?        o Removing Posttitles?
 o Make it Easier to Change Align?   o Bugs with PK and Healing?
 o Unarmed Combat?                   o General Suggestions/Questions

___                                                                   ___
\  |-----------------------------------------------------------------|  /
/__|                  New Contest: Buttons & Badges                  |__\

The new machine in the OOC is currently producing t-shirts and souvenirs,
and works by putting your token into a particular slot corresponding to a
certain item. This machine will change on a monthly basis to a different
theme -- and the next theme is buttons and badges. This could be an
emblem, a button with a slogan, a medal -- anything in the "badge" style
of decorative expression. The best ideas will go into the machine and the
originators will be rewarded with BOTH a token to try the machine with
and a restringable copy of their idea.

So fire up your creativity and send your thoughts in over the idea
channel! Mark them "contest entry" to insure that I realize you mean them
for the contest, particularly if it's a creative interpretation of the
"badge" theme!

___                                                                    ___
\  |------------------------------------------------------------------|  /
/__|      LEGENDITES: Information Regarding the People of Our World   |__\

              Cabal has reached 100 million experience!


The following poem was found tucked in among the various correspondences
in our in box this week. There was much argument around the water cooler
about the mention of the notorious LegendDB and concerning the long-term
benefits and usefulness and validity of the information found there,
considering the site is not endorsed, supported or recommended by the
immortal staff of LegendMUD. However, the editor, having a soft-spot for
LegendMUD, declared it could be printed as received as long as it had a
disclaimer, stating that neither the Legendary Times nor the immortals
were responsible for any problems encountered when using that site:

                          Legend Poem
                          Day goes by
                          And so does night
                          People laugh
                          And people fight.
                          Carry Legend
                          Back in time
                          Teach us a lesson
                          The old and ancient
                          New and industrial
                          Give us an opportunity
                          To be superterrestrial.
                          Finding hints and directions
                          At the number on site
                          Give us help with all its might.
                          The immies help too
                          And so do help files
                          They give us info
                          From pigs to reptiles.
                          So let us remember
                          To play the wonderful
                          The gameful!
     ___                                                          ___
     \  |--------------------------------------------------------|  /
     /__|                     Clan News                          |__\

There are currently 22 RP clans and 2 PK clan. This leaves open slots
for nine (9) more clans to form. For more information, read HELP CLAN and
see the clan information list via the CLANS command while logged into the
game. For a basic handbook and reference guide for players interested in
starting and running a clan, we recommend that before you even type FORM,
you visit:

     ___                                                          ___
     \  |--------------------------------------------------------|  /
     /__|                    The PK Front                        |__\

                       Mort-Run PK Tournaments
We are starting a mortal runned pkill tournaments soon with the help of
current two pkill clans.

As long as we all follow the rules, (only duels, no suprise attack in the
house, no multi and no loot, etc) these type of games will be continue to
run. we can even keep an offical pkill dueling record if wanted to. and
fight our way into the best pkiller of the month.

The prizes will be mainly contributed by mortals like you and me, and any
kind immortals who could spare something here and there ;)

Let's shoot for this Sunday night system time 9pm! Bring your gears and
we will arrange lots of fun fights for you.

Keep in mind, if you come to cause trouble, it would be bad for you, for
me, and for the mud as a whole.

So see you this Sunday at 9m system time! (unless otherwise informed)



This week the Infernals had the most members active on the pkill scene.
The Grendels' participation was the next largest, followed by the Wardens
of the King. The Necromancers were represented by a trio of their members
on the fields of battle. The Society of Allies, The Seven Circles, The
Syndicate and the Knights of Legend were all championed by a couple of
their members. At least one member from the USL, the Avengers, and Clan
Smashum were also involved in pkill this past week.


In the past week there were 66 pk-related deaths involving 52 different
characters. Of those 52 characters, 19 of them were accept all and 18 of
them were PKE at the time. There were 18 pke vs pke battles that ended in
death. There are 45 PKE characters total. So come on, let's get YOUR name
up in lights! We can't report on it if you don't tell us about it!

If you witnessed or commit any glorious or nefarious deeds, send a short
report to us at the LT. If you are looking for a fight, recruiting, or
anything else related to PK (not necessarily PK Clan related), send it
in! It's free AND you'll get a prize token! Be a celebrity, the envy of
all your friends! Tick off your enemies or just tell your side of the
story! The possibilities are endless -- act today!!
             /                       \
        o O | Wonder what folks are   |
  `\|||/    | doing over at LegendMUD?|
   (o o)     \_______________________/

                         Just Between Us...

The barmaid grabbed two mugs from the counter and swished her way over to
the couple. She ran the back of her arm along her forehead, traces of
sweat lining her forehead again almost immediately. Calpurnius barked and
the girl ran back to the counter to fetch the next order.

King Rowane beamed at his wife as he raised his mug to his lips, cool
amber liquid flooding his mouth. The drink barely parted his lips before
he was greeted with his wife's lingering kiss.

The couple huddled quietly at the corner table, immune to the hustle and
bustle of their surroundings. Rowane reached across the table, taking
MoiraGwyn's hands in his own. She smiled into his beautiful golden eyes,

'You still manage to make me feel as I did when we were courting,' she

'And if only I could bottle what I feel from your eyes...' he raised her
hands to his lips, his look tender.

'My treasure,' she seemed thoughtful. 'I have noticed something... So
many still see us as we were years ago- children. An independant young
druidess and an olive-skinned youth inheriting his father's legacy.' She
smiled at her husband. 'Perhaps it is due time to assist in changing how
we are seen by strangers. It may be worth pondering, such alterations to
our images.'

'This is why I married you, isn't it...' His beaming smile lit up his
face as he gazed at her.

'And why is it I married you, mister Rowane?' Her playful eyes betrayed
her somber expression.

'Isn't that obvious? Why surely it was due to my stunning physique.' He
flexed a gaunt arm and winked at her.

MoiraGwyn laughed. 'Aye, but surely it was the other side. Such a cute
little bottom.' She teased her husband lovingly as his mouth reached for
hers, all playfulness ending in the lingering kiss.

The two giggled for hours, heads together, sharing whispered thoughts and
secrets amongst themselves. The crowd about them came and went, unknown
to them, no one but each other existing for quite some time. Eventually,
hand-in-hand, they ambled back to their villa to fall asleep in each
others arms.

The next morning as Calpurnius wiped down glasses, no recollection of the
extraordinary couple lingered. No gossip on the reshaping of either
family nor kingdom. No less rumors taunting MoiraGwyn that her husband
was gone, leaving her the same way as did his own father. No newspaper
commentary or stories of the rendevous.

All that remained to bare witness was the scent of his spices on her
skin, the outline of her lips on his cheek, and a salamander that -as
usual- knew more than he told.


                       All in a Night's Work

Briarwen had never heard anyone snore so loudly in her life. Well, at
least she knew he was asleep. She quietly slid out of the bed and
hurriedly, but silently dressed.

'Fishermen have got to be the worst,' she thought as she picked up the
pile of coins on the table in the centre of the room. It would take her
days to get the stench out of her clothes.

She noted his hastily discarded clothes lying in the middle of the floor
and took a moment to rifle through his pockets for extra coins before
silently slipping out the cottage door into the early morning sunlight.

As she headed home, Briarwen dropped the handful of coins into her now
bulging money pouch. It had definitely been a profitable night.

Deciding to make one more stop before going home, Briarwen sauntered up
to the Garrison of XX Legionus Gloriosus. The legionary on guard gave her
a sly wink and a quick nod in response to her greeting and opened the
gates for her. She hurried across the fossato and headed for the
tribune's headquarters, nodding in greeting to the soldiers she
recognized along the way.

As she entered the principia, the tribune looked up from his maps and
frowned at her. 'What do YOU want?' he growled.

'My, my, isn't someone grumpy about being withdrawn? Can't a girl just
come to visit?' she replied sweetly as she draped herself across one of
the folding chairs.

The tribune muttered something under his breath and dismissed the men who
had been curiously watching.

'What do you want?' he repeated.

Briarwen leaned forward across the table scattered with maps. 'Very well,
we'll skip the pleasantries,' she said. 'I was wondering if you'd given
any thought to what we talked about last time...' she allowed her voice
to trail off while she smirked smugly at the tribune. When his only
answer was to glare at her she continued, 'You know, it is such a fine
toga, all that lovely embroidery in red and gold. And so unique. There
aren't many around here who could afford such a fine toga. It would be
such a shame for the story to get out about how you came to lose it.'

His face now purple with rage, the tribune struggled to control himself.
'What do you want?' he finally managed say.

Once again smiling sweetly, she leaned back in her chair. 'You know, I've
been inside your house and it seems to me a few items misplaced in the
chaos of being withdrawn would go unnoticed. There's that lovely
painting. No one would miss that, surely.' She stood and crossed the room
and poured herself a drink from the fine pitcher and goblet set resting
on a server. 'You know, I might even settle for this pitcher and goblet

Briarwen left the garrison that morning with a satisfied smile and there
was an unusual clinking noise coming from the bag she carried. 'Yes,' she
thought, 'it's been a profitable night indeed.'

The Legendary Times is published by the immortals of LegendMUD. Please send
replies, additions, or corrections to our address at [email protected] for
inclusion in the next edition. All subscription options are now handled
at this url: 
For RP submissions, copyright ownership remains with the author. We do
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