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............./      /            THE LEGENDARY TIMES
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..../                /_/..\______/./_____/./__/.../__/./_______/ MUD
.../________________/       running on 9999
VOLUME TWO, ISSUE FIFTEEN                               Feb. 26th, 1995

                      ...:/:[ CONTENTS ]:\:...
                           CODE ADDITIONS
                           - new spells -
                           -  bug fixes -
                            AREA UPDATES
                            -  London  -
                            -  Aztecs  -
                            - Sherwood -
                          FUND DRIVE STATUS
                            SOCIAL EVENTS
                   -      Attacks on Eretz     -
                   - Knights vs. Antipaladins? -
                   -      Edith assassinated   -
                   -      Ghoul after Kiera    -
                   -      Magdalen retiring    -
                   -       Dec'lan is back     -
                   -      Rachael hits 50th    -
                   -   Hermetics in upheaval?  -

                          NEW SPELLS ARE IN

Arkenstone's progress on uncoded spells continues. Here's a list of
the latest ones to be implemented:

  This spell permits you to see auras such as sanctuary, good or evil, and
  others. Please note that this means that certain auras which were visible
  to all until now are so no longer.
  This generates a quickly-dissipating cloud of poison gas in the room. This
  gas then poisons all who are present. Note that clan limits still apply;
  this gas will not affect the unclanned if cast by a player, nor will it
  poison those who are out of the caster's range.
  This spell gives a temporary increase to your move. This increase can give
  you well over 100 move on top of your maximum.
  This gives a list of every type of mob in the vicinity, but gives no
  indication of the quantity of each nor where they are located.

  This prevents the victim from leaving the room, binding them to this location.
  They can do anything else, however. Including recall, though they will then
  be 'bound' at the location they recalled to. Fleeing and other methods of
  moving are blocked however.
  Sets a pale glow around a victim, making them easier to hit. This light is
  not bright enough to blind you, illuminate a room, impair your vision or
  the victim's. It just makes the victim easier to hit.
  Puts a victim to sleep, unless they hate somebody (i.e. are fighting or
  want to fight somebody.).
                         BUG FIXES AND UPDATES

Several things have been changed in the base code. Here's a list of them.

- DESCRIPTION now just returns what you look like when typed.
  To enter your description you must exit to the main menu and enter it
- CREATE DEATH spell should be making vials that are nice and deadly now.
  Note that this spell, as a variant of Instant Death, likewise does not
  work on players.

- DOPPELGANGERS, HOMUNCULI, and ELEMENTALS now start with 0 practices,
  so you can't get them to learn skills.
- Some items can now no longer be preserved using the PRESERVE spell.

                              AREA UPDATES

- Because of recent incidents, the vampire has had a few new behaviors
  added to him. If he is exposed to direct sunlight, he's going to crumble
  into dust, and everything he has is also going to crumble. If he is
  brought out at night,  he is likely to object a little, namely by picking
  up the person who brought him out, and taking them back to the church
  with him.
- The backpack in London can now hold more than seven items.
- The problem with the swarthy captain losing his clipper ship on the docks
  should be solved now.
- I think that I have solved the problem with the empty mugs piling up in
  the Jolly Beggar inn. We'll see if this solution works, and if it does,
  let us know about other tavernkeepers who have this problem, and we can
  fix them too.
- People who were having trouble with getting a certain item from the East
  India Company clerk should find it working even if their hands are full.

- Newbies should be safe attacking low level mobs now.

- No more infinite reuse of the key in the jungle quest. And therefore no
  more infinite gains of those valuable earrings.
- The mobs should no longer pile up in the moat.


                            FUND DRIVE STATUS
Sadist has found a good price on RAM and is purchasing 16mb worth for the
mud, advanced out of his own pocket. Likewise, he's looking into motherboard
prices. Keep those pledges coming!

TOTAL DONORS:           1
TOTAL PLEDGES:          12

We suggest that those who have the money burning a hole in their pocket
go ahead and send the checks directly to the following address and we will
get the letters out to them as soon as we can, perhaps even crossing in
the mail. This is the address to send donations to:

           (make checks payable to Raphael and Kristen Koster)
                     Raph and Kristen Koster
                     University Station
                     PO Box 1114
                     Tuscaloosa AL 35486-1114

If you are an overseas donor who cannot write a check in US Dollars, please
email us at the LT address given at the end of this newsletter.

            /                         \
        o O | Wonder what folks are    |
  `\|||/    | doing over at LegendMud? |
   (o o)     \________________________/

                          \|/  \|/  \\||//  \!/

...And death is certainly in the air. Everyone is quite unsettled by the
adversarial climate developing here, and many suspect that open warfare is
imminent soon between powerful clans. The issues are muddled by the fact
that many of the principal players are estranged from their clans or keep
their affiliations secret...

                          \|/  \|/  \\||//  \!/

...Mercenary makes no secret of the fact that he is Rogue and also taking
commissions for any deed, dastardly or not. Presumably one such commission
was to murder Eretz, for the Merc attacked the Bard guildmaster recently!
When Eretz lost link, however, Mercenary desisted, following his own sense
of honor...

                          \|/  \|/  \\||//  \!/

Have the Knights sworn to eradicate the Dirty Pair? Rumor has it that
Khelleck, the oft-absent and much-missed guildmaster of the Knights, not
only attacked Sylia recently (word is that she escaped by the hair of her
teeth) but that also, he declared war on the Antipaladins over public channels.
Follow-ups denied this however. But if the rumor's out there, can the fact
be far behind? The Antipaladins claim the rumor is true, and if they see
themselves as at war with a group, how can the group deny it?...

                          \|/  \|/  \\||//  \!/

...Kellin was one of the victims recently of a vampire killing spree in
London's Jolly Beggar inn. It seems that Run has made some sort of unholy
alliance with the undead, for the two are often seen together in the streets.
This may not persist however, as the vamp seems to have learned a few new

                          \|/  \|/  \\||//  \!/

...Rachael, popular hack s slasher and all around, has hit level 50! How
about everyone give her a hug next time you see her...

                          \|/  \|/  \\||//  \!/

...delayed in reaching level 50: Edith, self-avowed Antipaladin. She was
recently wounded and sleeping on the road to Paris when she felt a dagger
enter her back, and died instantly. The identity of her assassin is still
unknown, though it is certain that it was indeed an Assassin... Edith has
her suspicions however...

                          \|/  \|/  \\||//  \!/

...nor are the Antipaladins sitting around as targets. Recently Ghoul
ambushed Kiera and blinded her. Kiera was able to make her way to an inn even
in her unseeing state, and rented out safely. Word is, however, that Edith
and Ghoul have serious theological differences in their interpretations
of the messages of the Dark Lord, the Mighty Astral Fish...

                          \|/  \|/  \\||//  \!/

...Rumors are flying about secret Hermetic Order conclaves. Apparently
one was held recently, the results of which are not yet public. However,
one change in policy is apparent already. The Hermetics have agreed to sell
potions to those who can pay. Oddly enough, the first to ask was Edith of
the Antipaladins. Perhaps that affection for Edith is not limited to just
Eva? Likewise, some say that some hermetics do not wish to act against the
Dirty Pair either! One can only wonder if this will mean that some alliances
and friendships of long standing will be ruptured...

                          \|/  \|/  \\||//  \!/

...Magdalen is announcing that she will be retiring to the Hall of Legends
soon. Mags has not only been here since the days before the mud was open
to the Net as a whole, but is also the founding Guildmistress of the Order
of the Scroll. Her reason for retirement is given as 'I'm too wimpy.'...

                          \|/  \|/  \\||//  \!/

...And a friend who has been missing for a while has returned. Dec'lan, a
former Hermetic, has returned to the mud after a long absence. Long enough
that he had to start his character over, at any rate. Welcome back!

                          \|/  \|/  \\||//  \!/

 Legendary Times is put out by the gods of LegendMUD. Please send all
 replies/additions to for inclusion in the next  
 edition. We, however, reserve the right to moderate this discussion,
and may object to some submissions. If you feel we have wrongly omitted 
 one of your messages, please talk to either Kaige or Ptah online or 
 through EMail and see if we did indeed receive it in the first place.
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