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VOLUME SIX, ISSUE TWENTY-THREE                              June 5th, 1999
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                             TABLE OF CONTENTS

          -             Upcoming Calendar of Events                  -

                                ARTICLES
          -                The Immortal Report                       -
          -              May Connection Analysis                     -
          -           Immortal Application Information               -
          -   Getting Started: An Experienced Player's Perspective   -
          -                   Area Updates                           -

                                LEGENDITES
          -                   Announcements                          -
          -                  PKill Newsflash!                        -
          -               An Interesting Meeting                     -  
          -                The Story of LeChuck                      -
          -             WHO?  -- CLeo interviews West                -


___                                                                    ___
\  |------------------------------------------------------------------|  /
/__|                    UPCOMING CALENDAR OF EVENTS                   |__\
   '------------------------------------------------------------------'

         [All times are system time unless otherwise specified]


           <-|-> <-|-> <-|-> <-|-> June <-|-> <-|-> <-|-> <-|->

Tuesday,   June  8, 10:00 pm   - Recalltag
Thursday,  June 10,  7:00 pm   - Q & A in the OOC Auditorium
Tuesday,   June 15, 10:00 pm   - Flag Hunt!
Monday,    June 21               Summer Solstice
                     8:00 pm       - Midsummer's Night Casino

                   (-) (-) (-) (-) July (-) (-) (-) (-)

Thursday,  July  1               Immortal applications due!


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\  |------------------------------------------------------------------|  /
/__|                          NEWS AND REPORTS                        |__\
   '------------------------------------------------------------------'


                           The Immortal Report 


     Kaige sorted bugs, typos, ideas and added in some of the old area ideas
     that had been lying around. She also provided moral support and ideas
     while Ea fixed some strange problems with housing, and investigated some
     possible memory problems.


ADMIN:

     Sandra fixed some typos, updated some old ones, and added in some new
     help files where needed. She also issued a few warnings for profanity.

     Chocorua talked to one player about pkenabling, and to another about
     their name. Zandy says he's been extrememly scarce but is starting to
     find more time now. He was on some, talking to players, and pkenabled
     a character.


BUILDING:

     Rufus says that his RL busy-ness is calming down some, and he may
     actually have some time to work on Legend related stuff this week.

     Charity fixed some abbey/egypt bugs, added a bunch of wearslot override
     descs, and a few new wearslots, and got ideas from players for what
     spells they'd like to see on a wand. She's currently working with a
     number of ideas and questions relating to her pyramid area. Cheyla was
     busy due to RL things this week. Croaker completed an update to the
     paris opera house, and playtested Pittsburgh a bit.

     Kae looked mostly into fixing atmospherical stuff such as mob acts and
     responses to 'teach' and 'learn'. She adjusted weapon names to fit the
     mob in question's profession. She added a few more low- and mid-level
     mobs. She also got an updated version of Crusades running on her testmud
     and is now also very busy wandering around, looking at things, and
     asking people questions.  Rusalka worked some more on Pittsburgh and
     answered a few player questions.

     LadyAce read through almost all of Pittsburgh and spent time playtesting
     it, two times for 'feel' and one time (with Ea!) for mob-type stuff. She
     also worked on Klein some, in particular objects and some rooms, and did
     some reading for it. She tweaked a few room descs in Crusades, and also
     started research on upcoming projects. Sandra continued updating
     Pittsburgh per tester's notes and started working on adding a few new
     features. She talked with LadyAce some about some area ideas the two of
     them had had. Kaige worked on a bunch of basic updates to existing area
     files. Mostly typo fixes and new wear slot descriptive tags. Also fixed
     a few problems reported via the bug/idea/typo commands.


CODING:

     Ea! fixed a few bugs (including the nasty housing bug that was screwing
     up all of the levels and charging people 20M coins a day for upkeep)

     Chocorua wasn't in the base code but did rewrite some scripts for
     admin.  Snapper fixed one of the Hermetics Clan houses where the door
     had a wierd lock level. Sandra changed the message for wearing/removing
     equipment so they seemed a bit more rp-ish. Kaige did a little internal
     code clean up and made a couple modifications with regards to carving
     and splitting money in groups. She fixed a couple messages that had
     typos or just read poorly. She also updated some scripts which builders
     use to check their areas for errors.


PLAYER RELATIONS:

     LadyAce did a lot of "player file maintenance" stuff -- archives,
     deletions, undeletions, password lookups, a small RP perma, about a
     dozen descs, some restrings and ran a game of recalltag, with great
     turnout (25 or so). She also helped a player with RP plans for their
     wedding and helped another plan a tinyplot. She updated the events list
     and produced an LT.

     Chimera did lots of strings/restrings, got promoted to full PR and
     discovered that that meant doing a heck of a lot of descs (did 4 in 3
     days). He also did a few question for cookies, ran a flaghunt too.  He
     also started thinking about expanding to the builder dept. and talked to
     Kaige about the proposal procedure for that.  He did some testing on
     Croaker's Greece, talked to some morts about proposing and took a big
     chunk of the weekend off to enjoy with his girlfriend away from the
     computer.

     Natalia spent a great deal of time talking with people and doing lots of
     strings and restrings. She stepped in and helped with the Minako/West
     wedding and discussed immorting with some interested parties and gave
     advice on the process. After receiving a report of a dead link on the
     web site, she began a systematic examination looking for dead links and
     any other errors she could think of. Northstar did the usual PR stuff
     and learned a little about conferences.  She also handed out some strung
     zip.


               {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-}


                       LegendMUD Connection Analysis
                         May 1 1999 - May 31 1999

                        May Peak Mortal Players 71
                           Average Peak was 58
                      May Peak PK Enabled Players 27

                Pkenabled Characters represent approximately
                         26% of active players.

The table below shows the Average Mortal Players and Average PK Enabled
Players connected to Legend by hour of the day polled approximately on the
hour system time during the period noted above. The third table shows the
same averages as calculated by the day of the week.

          hour  0  1  2  3  4  5  6  7  8  9 10 11
         ------------------------------------------
          avg  45 40 37 29 28 22 22 24 23 25 28 32
          pke  11 11  9  7  7  6  5  5  4  6  7  7

          hour 12 13 14 15 16 17 18 19 20 21 22 23
         ------------------------------------------
          avg  37 36 38 40 37 38 41 43 44 45 50 49
          pke   9  9 10 10  9  9 11 12 12 12 14 14

          day   MON  TUE  WED  THU  FRI  SAT  SUN
         ------------------------------------------
          avg   36   34   37   35   33   37   38
          pke    9    9    9    9    8    9   10


               {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-}


                      Immortal Application Information  

LegendMUD is now accepting applications and proposals for new immortals.
Applications and proposals will only be accepted from level 45+
characters.

A general application must accompany a proposal for a specific department.

Things to note about the application process:
   1) It's not a popularity contest. Mortals have no votes.
   2) Special consideration is not given for where you live or projects
      like MortMUD. People who participated in MortMUD are likely to have
      a better idea of what is expected of them in the long run.
   3) The general application and proposal are only 2/3 of what counts.
      Past history, attitude, and ability to work with others is also
      considered.
   4) It's a good idea to discuss proposals with the department heads
      before spending extraordinary amounts of time on proposals for
      those departments.

You can find copies of the application and departmental guidelines at
either:

     http://mud.sig.net/proposals/

with links to the individual department guidelines or by anonymous ftp to
mud.sig.net and cd pub/Docs/proposals for the following files:

     General_Application
     Admin_Proposal_Guide
     Builder_Proposal_Guide
     Coder_Proposal_Guide
     PR_Proposal_Guide

       We will be accepting applications and proposals until July 1st.

       Announcements will be made approximately 2-3 weeks from then.


               {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-} {-}

             Getting Started: An Experienced Player's Perspective

This is in no way a gripe or a ridicule of anyone playing here, but I do want
to express my concerns over a few issues that are on my mind.

As an old player here, I've found many good people. The concerns of the imms
is that we avoid crossplaying as much as possible in order to give the rp
here a chance to grow. I happen to like these ideas. However, I find that
it's difficult to avoid crossplaying when you begin a new character. Getting
help as a lowbie (especially a mage) requires you to seek out those that you
already know as good people and tell them who you are in the hopes that they
can help you. Knowing the equipment isn't a bad thing either, it just makes
it tougher to get what you want without some help from the higher levels.

So, here's my suggestion for a solution.  Maybe a new clan needs to be
formed?

Or maybe a current clan needs to re-evaluate their agenda?

We need a clan that helps out the underpriviledged. One that takes a
lowbie's requests seriously because we've all been there. Besides, a lowbie
has a better chance coming across a newbie that needs help than a higher
level character. Afterall, a lowbie hangs out in the same areas that a true
newbie would because the newbie doesn't know to go anywhere else.

Also, I've found in my travels that most of the newbies that are coming to
Legend have played other MUD's and know most of the basics. They already
know how to look at you and determine about what level you are and what kind
of equipment might be worth checking into getting.  They ask questions and
learn more about what they may want. I know from my early days when I was
first introduced to Legend that I was told to watch the channels and learn
more about the equipment. I was lucky to come across some good people then
that loved to take newbies around and introduce them to Legend in a way that
made it fun for them.

How do you recognize a true newbie from a simple lowbie?  Good question!
Think about it. A true newbie doesn't know the equipment? Think again! If
they come from another MUD, they know about the channels and they observe
too. How do we know they don't get their information there when asking for
something in particular?

Ok, I believe I've whined enough. I think the hardest thing I personally
have to overcome is that not all players are as helpful as I am. It gets
depressing when I find myself helping others, but have to do everything
myself when I want something. That is, unless my character is a well known
and liked one. How can a lowbie be that?

A Concerned Player


___                                                                    ___
\  |------------------------------------------------------------------|  /
/__|                     Area Updates 6/4/99                          |__\
   '------------------------------------------------------------------'

The Out of Character Lounge
    Adds the 1998 expies to the trophy room with better keywords to look
    at to see what all the categories are.

The Alhambra
    Basic typo fixes and the recluse can cast again.

Arabian Nights
    The prisoner quest now sends your reward to your bank account. The
    petitioner has a response about what time the Sultan sees people. The
    eunuchs should only attack human males now. The magician should
    respond to powder and not start off on the trek to the desert if you
    don't have enough move. The camel now spits. Other basic typo fixes.

Bengal, Beowulf, Port of London
    Some clean-up of acts, specifically fight acts.

Aboriginal Dreamtime, The Seoni Jungle, and Salem
    Fixes some reported bugs and typos.

San Francisco
    Trudie Casey no longer asks Mayor Casey if he'll vote for himself. The
    bartender has a few more things for sale. School should get out at 3pm
    not 3am anymore. Poor kids. The school bell now rings too. Mrs.
    O'Leary has a new dish! You can use any candle to trans again.

Celtic Ireland
    Tika now tells you to check your mail only if you really have mail.

Kleinstadt
    Schildknappe no longer ask people to consider being a Ritter if
    they've already done the quest.

Medieval Seas
    Adds in some exit descriptions.

Melbourne
    Fixes some fight acts and mobs won't teach while they're fighting
    and fixes a few other reported bugs.

Boston
    Fixes a problem with Harriet not wearing her eq sometimes.

Shadowlands
    Makes Calatin cast spells again.

Tortuga
    Fixed a missing exit in the underwater section and the tunnel may seem
    a little tighter now. Also some general acts clean up.

Vikings
    Increased Thore's fight acts a little.

Paris Opera House
    The mobs there have been updated making them in spec with the rest of
    the mud using the inheritance system. Some will be harder, some will
    fight differently, some may be easier. In addition, the sewers have
    been changed. The old spinning, moving, separating maze is gone, and a
    new fixed path maze is in. It is fairly hard, but there are ways to go
    through it without mapping. In addition, the layout of the maze may
    change from time to time, so maps may not be the most useful thing.
    The sewer mobs are considerably harder now, but their repop time is
    much longer. Overall, the sewers should be easier for a large group,
    and harder for a small group. The Phantom is essentially unchanged.
    Some items have been updated for new rent specs, a couple now have
    random stats, but most stay the same.



             ________________________ 
            /                        \     
        o O | Wonder what folks are   |
  `\|||/    | doing over at LegendMUD?|
   (o o)    \________________________/
ooO_(_)_Ooo________________________________________________________________
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__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|
___                                                                    ___
\  |------------------------------------------------------------------|  /
/__|    LEGENDITES: Information Regarding the People of Our World     |__\
   '------------------------------------------------------------------'

                             Announcements!

======
Clans:
======

The Equipment Getters clan and Clan Lazy were disbanded this week, and the
Cult of Enlightenment was created.  Clan Lazy was then reformed by some
remaining members. There are currently 19 RP clans and 11 PK clans, leaving
space for 2 more, should players wish to form them.


=============
Descriptions:
=============

short: a knight of the darkness
long: A knight clad in the blackest armor stands here polishing his sword.

If you encounter Cecil, you may notice a substantial change in the
once-paladin. Cecil's king lost his life to a demon, and the king has been
replace by the demon. He has persuaded Cecil to change his ways, and Cecil
became as he is -- pure evil. Cecil now works for the new king of Baron, in a
group of airships called the Redwings. He is in search of the 8 crystals -- 4
of light and 4 of dark -- to open the way to the moon, where Zemus lies in
sleep, to resurrect him and control the universe.



..Rumors...News...Reports...Rumors...News...Reports...Rumors...News...Reports..
                        I I       I I       I I 
                        I I       I I       I I 
                       / | \     / | \     / | \   
                       \ | /     \ | /     \ | / 
                        \|/       \|/       \|/ 
                         *  PKILL NEWSFLASH! *               

This week on the pk front...

Ruby announced his retirement from pkill after reaching 50 million
experience, but not before becoming another victim to the Enforcer Barabas in
Ruby's of his final fights.

Ruby's former clan was active this week as well. Craven and his fellow
Ministers of Darkness were seen taunting the Knights of Legend frequently and
publically, with a few deaths on the Knights' side of the war.

Grendel members Love and Ghandi were also seen roaming about, fighting with
various members of the pkill community including Orlandu of the Disciples,
Craven of MoD, and even each other! Also observed this week was some tension
between Drakkon and SkaTeBoaRDerR.

The seemingly-silent Mercenaries were seen in action, when Fallen was seen
chasing Luintail in a small skirmish that ended in Luintail's death.
Luintail was also seen in frequent fights against Cecil, in which Luintail
was generally victorious. Cecil permadied suddenly at the end of the week,
but for unrelated reasons. Will the Mercenaries make a comeback? How will
they fit in to the current political climate? Stay tuned...




              {+} {+} {+} {+} {+} {+} {+} {+} {+} {+} {+} {+}

                          An Interesting Meeting

A dark-haired gentleman arrived in the Throne Room in the early afternoon
hours, unexpectedly and silently, as to almost startle Sayyid Said, who was
barely awake to begin with.

'Good day, sir,' said the gentleman politely as he tipped his hat, 'My
apologies for intruding, however I believe we have something of importance to
discuss.'

The sultan sat forward, looking down at the man standing before him and with
what appeared to be a sneer returned, 'And what would this be? I do not take
kindly to strangers entering my home without at least an appointment!'
Turning to his guards, he yelled, 'Who is this man? And how did he get in
here?!'

The guards, clueless to the answers, looked at each other and shrugged.
At this, the gentleman chuckled politely, then smiled. 'The name's
Sterling. Sterling Silver. And the business we need to discuss is your
daughter, princess Aisha.' 

This caught the sultan's attention, 'You have five minutes time to explain.'
He sat back in his heavily carved chair and thought to himself a moment.
'What has she gotten herself into?' he questioned after the brief pause.

Sterling's emerald eyes sparkled as he chuckled at the question. 'No
trouble that I know of, sir. At least, not yet,' he stated seriously.

The dark-haired man took a few steps to his left, and continued, 'I have seen
the princess Aisha often in my travels. She visits a great many places, and
comes across many different people.' He paused from his pacing a moment to
look up at the sultan, and make certain he was paying attention. 'Thieves,
bandits and who knows what else, linger in the forests and busy roads of
these distant towns, sir. Enough that the Turk, though quite a devoted guard,
may be outmatched.'

Sterling left a dramatic pause, and then continued to explain, 'You see, sir,
I believe the princess, in her many travels to distant lands, may unwillingly
make enemies. This, as we both know, would make things difficult with there
just being the Turk. So, if you will permit me, I would like to suggest the
addition of a second bodyguard to your daughter.'

Thinking hard, the sultan returned, 'Ah yes. I see... I see.' He chuckled.
'And tell me, Sterling Silver, what purpose do you have to suggest this to
me?'

'I'm merely bringing it to your attention, sir,' a polite smile showed on his
face as he responded, 'It is, of course, your choice as to whether or not you
want to listen,' his tone turned more serious, 'But I have seen her out
there, and as I've said I do not think the Turk can protect her alone. I have
some knowledge of these people, and come across them often in my line of
work. I also know the lands in which she travels rather well, I could look
after her for you, if you should decide additional protection is needed...'

The gentleman walked slowly across the floor in front of the Sultan as he
continued to explain for a moment longer, and then the sultan stood and
interrupted, 'And what IS your line of work?'

Sterling responded, 'Let's just say I collect things. And I have had business
with these people, from time to time.'

'I've heard enough for now. I have things to tend to,' the sultan sneered as
he glared down at Sterling, 'I will ponder over what you have said and decide
from there.'

'That is all I can ask, sir.'

'Now,' Sayyid Said grumbled as stood and began to turn away, 'Leave me to my
business.'

'Of course. Good day.' The gentleman tipped his hat and, as quickly as he
entered, disappeared from the room.


               {+} {+} {+} {+} {+} {+} {+} {+} {+} {+} {+} {+}

                          The Story of LeChuck                    

This is a story of life and work of great pirate captain LeChuck, as it was
told to me through many years of service under him, written by his first mate
Alexander LeGrain.

Cornelius John Terrance; the son of Josephine M. Amelie (1506.-1554.),
daughter of Countess Dussot of Nouvignon, and Gilmour T. Terrance
(1495.-1570) ,the long lost son of once powerful family of Terrance from
London, England ; was born on February 19, 1528. in Cordoba, Spain. His
brother Anthony William Terrance was born on January 1, 1538.

His formative years he spent mostly in boarding schools across Europe. At the
age of 12, he was well-versed in French, English, Spain and Latin. Being
quiet and unintrusive, his mother betrothed him to his third-knee cousin,
Jacqueline Germain-Dussot, at the age of 15. The same year he was sent off to
Paris to study at the Sorbonne to become a solicitor, and he was to marry
Jacqueline after finishing school. But once in Paris, the true nature of the
half-grown Spaniard rose to the surface. Before long, he started drinking,
gambling and seeing various ladies of ill repute. He managed to stay at the
Sorbonne for five more years, when he left for London, never getting his
degree.

To stay close to all of his vices, he got a job as a bus-boy at the "Blind
Horse" on the docks of London. He managed to kill a sailor during a bar-fight
on Christmas Eve of 1549, and he was banished from the England mainland and
sentenced off to the West Indies outpost of her Royal Majesty's Navy.
Hearing of his upbringing, upon boarding the captain of "One-Eyed Whale" gave
him the position of first mate.

During the long voyage, he became popular among the crew because he
encouraged the drinking of rum, which he skillfully managed to smuggle on
board, some fifty barrels of it exactly. During one of his "sessions on
advantages of rum over sea-water," he got the nick name LeChuck because of
his habit to chuckle uncontrollably while drunk. This was the name by which
he was known there hence.

When the ship got lost and wandered into the uncharted islands of Caribbean,
LeChuck took over the ship and started drifting on the south wind. Soon they
encountered the ship of the Yellow Pirate and at the age of 22, LeChuck and
his crew joined the pirate forces.

There began the life of pillaging and looting on all of known South Seas.

One raid in particular was crucial in life of LeChuck. It was the pillaging
of the Islands Of The Wooden-Legged Canary (1558), a very prosperous and very
religious group of yet-not-looted islands. During this raid LeChuck showed
all his cruelty by killing everyone, leaving only priests of some occult
religion involving dead farm animals, blood and a lot of candles.

The life of LeChuck continued in the same-like manner 'till the year of 1565.
It was the year when pirates begun a war amongst themselves, everyone
striving for power. LeChuck was by now a right hand to the Red Pirate, a very
powerful captain and as such had few enemies to look out for.

On the dawning of May 14, 1565, a group of 6 ships lead by LeChuck was
ambushed at the Laguna Of The Four-Headed Eel by a force of superior strength
-- 13 ships under the command of BlueBeard. Leading his men into battle,
LeChuck was heavily wounded in the second strike. Trying to save his life,
his crew put him in a boat and set adrift on the sea. The enemy did not see
him on account of the smoke from ships burning. The northbound current
managed, after four days at sea, to get him to the Islands Of The Legless
Canary (as they were know after LeChuck's first -- and last -- visit).

The priests, wanting to take revenge when he was more able to experience the
misery, tried to heal LeChuck, but his wounds were too severe and Cornelius
John Terrance "LeChuck" died on May 18, 1565.

Pulling at all of their resources and knowledge, priests managed to revive
LeChuck using blood, sacrifice and a lot of mumbo-jumbo. So he was alive
again -- actually just walking and talking, but never truly living again. Yet
there was a glitch! 

Knowing of his burly past, especially of his taste for rum , they wanted for
him to be hurt by rum, making his eternal stay on this earth unbearable.
Alas, they spent had all of it day earlier celebrating his death, so they
"cursed" him with the closet beverage at hand, root-beer, which they also had
a great deal of in stock.

Next ten years LeChuck spent in captivity, held back by numerous root-beer
bottles which surrounded him. That time he spent working on his hatred for
all living things, going thru endless hang-overs because of lack of rum ,
growing more evil every day. On the July 30, 1575, a terrible storm swept the
islands and lasted for five whole days, destroying everything that wasn't
below ground zero thus destroying all the root-beer in the process. Naturally
LeChuck took advantage of the situation and escaped in one of the boats,
setting course for Giant Turtle-Head Island, one of his former strongholds.

There he found small number of his still-capable crew, hiding after that
battle in 1565 and believing that their leader will come back eventually
in one form or another -- and feasting until he did so.

It didn't take LeChuck too long to organize them back to order, withdrawing
some gold from a secret location on the island, repairing and equipping the
ship. They soon set sail for Bloody Shark Island where the 9th annual pirate
gathering was held. Managing to sneak into harbor, LeChuck followed by his
small yet effective crew, expeditiously stormed the hall, killing all of the
pirate captains before their crewmen realized what happened. Everyone leapt
up, drawing their cutlasses, with one intent in mind, to kill LeChuck and all
that followed him.

It would have been a pretty one-sided battle, but after looking in his eyes,
seeing the bottomless pits of evil and cruelty that radiated from his
blood-covered figure, they decided against the frontal attack. In fact,
suddenly unemployed, they abandoned all thought of attacking him and pledged
their loyalty to him. Thus September 5, 1575 was the day when one of the
largest and most feared crew in history was formed, consisting of 3962
pirates with 60 ships carrying over 600 cannons.

And the rest is history. LeChuck became one of the greatest pirates in
history and certainly the longest living, embedding his figure of horror in
the minds of all good-doers on Earth.

His brother, after finishing local school for the modern peasant (because his
folks didn't want to go thru that Sorbonne episode again) tried numerous
vocations, from tourist guide of Atlantis to the cleaner of camel droppings
in Egypt. Alongside with that, he managed to wed Jacqueline (who married him in
an infantile attempt to get revenge at his brother.) Finally he tried the last
thing, inspired by the infamous LeChuck and not knowing it was his brother,
he joined the local pirates of the Coast of Ivory. 

Needless to say he wasn't a very good pirate, in fact being a lookout he
managed to get the crew lost and after his agonizing and still unexplained
efforts, they managed to come to the Caribbean, only to have their ship sunk
by the feared One Mile High and Easy To Spot Coral Reef. The members of the
crew who were not killed on the spot banished him to the somewhat visible
island to the east. Upon arriving on the island, he heard from the natives
terrifying stories of crimes that a pirate named LeChuck bestowed on them.

Promising to settle him financially, giving him the hut of The Two Dogs
Humping, who had the misfortune to get eaten by the shark one day earlier,
and promising him a bride as well, the natives bestowed on him the task of
bringing the infamous LeChuck to the "dull axe that easily fell, and was
easily sharpened too" hut, a sort of pirate crimes tribunal for the hated
pirates that was established not long after LeChuck's escape.

Having a very large army of informants, LeChuck easily found out who was
hiding under the name of The Mighty Pirate G or The Big G and decided not
to have him killed. Rather, he preferred to toy with him, providing some
amusement. 

But in 1570, the things got ugly between them.

It was the year that, in his everlasting pursuit of LeChuck, Guybrush found
himself at the reception of the governor of The Large Island In The Middle.
Here, Guybrush met his love, the lovely, voluptuous Elaine, only to be
refused by her. That night was the very same night when LeChuck decided to
pay the governor a visit. Whilst thrashing the governor, he caught a glimpse
of sensuous Elaine and as all villains do --  he kidnapped her. There and
then, Guybrush decided to put his foot down. He took his jacket off, got
himself a hat and a whip and finally he took out THE ROOT-BEER !!!

To be continued...


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Hi everyone!

     For you this week, I interviewed Sir West.  I caught him a while after 
the wedding, along with his lovely wife.

Name: Sir West
Occupation: Retired Knight of Legend


Q - 'What is your ambition in life?'
A - 'The service of the citizens of Legend and my mistress is the glory and 
occupation of this retired knight.  With each smile of those that I have 
come to meet, I am closer to this goal.  By the affection of my beloved, I 
have the energy and desire to strive for this object of ambition."

Q - 'What is your favorite possession?'
A - 'The cat-figurine of a Baron is my prized possession.  Not only has he 
accompanied me through my travels, but in him I see a part of myself.'

Q - 'What would be the best thing that could happened to you right now?'
A - 'I cannot think of what can happen to me now that will supercede the joy 
and delight already in my life.  Despite several setbacks, I have marched 
forth with determination to overcome the obstacles that lay in my path.  
With my resignation from the Knights of Legend, I am now retired to a quiet 
house with my beloved by my side.  I can ask for nothing more.'

Q - 'What would be the worst thing that could happen to you right now?'
A - 'I care not for my life, my reputation, nor my possessions.  It is the 
life of those around me that matters most.  If any of them passes on before 
their natural age, I would personally head to the underworld and retrieve 
their souls.  So don't ANY of you die on me now...'

Q - 'If you'd invent a new word, what would it be?'
A - 'Sanschiva: Chivalry always sought perfection, even if it meant that one 
could never achieve perfection.  Sanschiva is the reference to this 
idealistic view as a check on reality and as a way to refocus on the 
activities of the ideal.'

Q - 'What irritates you the most?'
A - 'Unnecessary deaths.  It hurts me to see someone die unnecessarily or 
repeatedly when it usually can be prevented fairly easily with some 
intervention by a third party.'

Q - 'What do you think of the immortal pets?'
A - 'I've always enjoyed the pets of immortals.  They often bring a chuckle 
to the room even during the toughest situations.  Also each brings a 
distinct characteristic reflecting on their respective owners giving me a 
better look at the person who owns the pet.'

Q - 'If you could meet someone from the past, who would it be?'
A - 'If time would be kind enough for me to meet someone from the past, I 
would choose to meet Sir Gwystel or Sir Khelleck, as they were the authors 
that crafted the Knight's Code.  The document is an impressive piece of work 
and no doubt it took them countless hours of debate and thought to pen such 
a document. With each generation, something is lost.  By my era, few, if any 
survived till this day, have actually had contact with the knights of the 
old. A chance to converse with the founding knights would prove to be most 
interesting and beneficial.'

Q - 'If I could grant you a wish, what would it be?'
A - 'I wish the world was endless where I could walk on forever constantly 
exploring new areas and encountering new creatures never seen before.'

Q - 'A few last word for the readers?'
A - 'The key thing about good and evil is that each person has to choose, 
which path is heaven and which path is hell.'

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That concludes another edition of 'WHO?'  I would like to remind you that 
most of the people interviewed were picked randomly.

I am open to interviewing people on requests as long as there is a good 
reason (example: the person is well known, is a GM, is an old legend player, 
is a person who achieved something extraordinary or other valuable reasons). 
  I do give myself the right to decline requests if be needed, but doubt I 
will decline any.

Do not forget that you may send in some questions that you would like me to 
ask to my guest.  Just take a piece of paper, write them down, and mud mail 
it to me.

Until next time...  May luck be on your path forever!
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Legendary Times is published by the immortals of LegendMUD. Please send
all replies, additions, or corrections to our address at lt@mud.sig.net
for inclusion in the next edition. We, however, reserve the right to
moderate this discussion, and may object to some submissions.
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