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VOLUME EIGHT, ISSUE TWELVE                                     June 22, 2001
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                           TABLE OF CONTENTS

                      A Note from the Implementor

                           Calendar of Events
                           
                       NEWS, REPORTS, & UPDATES
                        Grunt's Comments on RP
                           Recent Updates
                            Q & A Topics
                       Horoscopes by Mme. Decara
     
                             LEGENDITES
                            Announcements
                              Clan News
                    Fragments Of Overheard Conversation
                   The Amorphous Fogs of Randolph Carter

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  A Note from the Implementor                                         |__\
   '----------------------------------------------------------------------'


Our Summer Odyssey has been kicked off for the second year in a row. The
buzz of new items, new mobs or just old ones with new tactics can be heard.
Games focusing and updates on the ancient era have been begun!

If you missed the Ancient Newbie Kit Challenge, you can definitely still
submit ideas  (via the idea channel) for new starting eq (and especially
the descriptions of them) for new characters themed on each hometown. We
will be adding this feature (once the coding on it is complete) as the
Summer Odyssey progresses through the eras. So Hurrah! to Chaykin for such
a cool idea!

It also came up at the last Q&A that people would like to see more tougher
and more challenging mobs around the mud, and not just off on special "run
areas" like ShadowLands (SL), Pirate's Den (PD), and Assassin's Tower (AT).
The best way for builders to accomplish this is for everyone to pitch in
and suggest new ideas, tactics, and most of all to let the builders know
which mobs you think are wusses and you'd like to see be more challenging.

Also if you have any simple ideas that would make an area more interesting
and appealing or you found a funky spot in a quest where you thought another
solution should also work but didn't, drop those in too, and you don't have
to limit any ideas to just the summer, toss 'em in any time!

Any ideas for events held by and/or sponsored by clans are welcome too!
Just think, we could take one day a month for each clan and go through the
list TWICE in July and August. Join in on the fun, enjoy the extra
publicity!

As you can see, this whole Summer Odyssey thing excites me and gets me
moving on some projects that tend to get shoved to the background all too
often. I also like how everyone can pitch in and add to the excitement and
improve this already great place.
 
-Kaige


___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  LegendMUD Calendar of Events                                        |__\
   '----------------------------------------------------------------------'

           [All times are system time unless otherwise specified]
    
                    -|- -|- -|- -|- June -|- -|- -|- -|-
                     Summer Odyssey -- Ancient Whispers
          
  Friday,   June 22      7:00 pm         Aztec TinyPlot Begins
  Saturday, June 23      1:00 pm         Aztec TinyPlot Continues
  Sunday,   June 24      1:00 pm         Aztec Tinyplot Concludes
  Thursday, June 28      7:00 pm         Q & A in the OOC Auditorium  
 

___                                                                        ___
\  |----------------------------------------------------------------------|  /
/__|  News, Reports, and Updates!                                         |__\
   '----------------------------------------------------------------------'

                        Grunt's comments on RP

O-tay, Me have woman make write of what me say. But ask her write what me say
and no change to other words. Me just wanted make little talk about RP. Me
much happy see more RP in Legend for long time me feel alone in RP. Me was
almost afraid RP cause others look at funny when me do. Then me meet best
friend Aaaaarrgh and we have much happy time together and find that more make
RP like us.

We make Clan Smashum to give RP people place to come be together. Many no
understand what Smashum for think only for them who make RP like us. This no
true we make Smashum for all RP people. RP be much fun if main reason do MUD
is get away from real life for bit. Can forget bad world live in and and be
unlike true self for while.

Me RP help by no have understand all that go on and bring some happy to
others around me. Planned RP can be much fun,but me find RP that just happen
be more fun no one, even self, know where goin go and let you do pure RP if
up to challenge. Me say sorry to any who no can understand what Grunt,
Aaaaarrgh or McDougan or any other hard core RPers say but me know when fully
into the RP it hard go OOC.

Can even make do big booboo's in RP if have go OOC.To Imm's me say sorry
most.  Them need be able understand most and we forget at times when make
talk at Imm's to do OOC.-=Flop=- Anyway what me try say is if no have tried
RP try find RP feel ok with and start little then build up RP all need is
little imagination and want have fun. Me no try say me first do RP me know
many RP here before me. Just seem me see lot more RP then used see which make
me much happy. And any who make RP look for clan remember Smashum not just
for them with no much clever for all who do all RP. Also RP and Pkok work
good together can do lot Pk and still stay IC when if just try little.

If want tips for RP or just want try bounce RP off a RPer any who do RP all
time me think will try help you. Me know Legend no ment be all RP MUD but
think Legend more fun and entertain more when have good RP's goin on.
-=Shrug=- Just way me feel know all not think same as Grunt,and that ok to.
Anyway me done ramble for now. Hope able understand what me try say here.
See all in me favorit place soon.

Grunt
Co-GM Clan smashum 

       {}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}

           
    /\                         RECENT UPDATES
   /  \   
  /    \                        CODE UPDATES
 /_    _\   
   |  |     Bug/Typo Fixes
   |  |       o "You are full" message now shows properly
   |  |       o Armslore now gives correct averages for damage with guns
   |__|         and bows.
    /\        o "eloquently discusses" fixed
   /  \       o Portion works again
  /    \      o armslore was returning an average for max damage
 /_    _\     o It's no longer possible to cast fever on someone a second
   |  |         time before the first has worn off
   |  |     
   |  |     Misc Changes
   |__|       o config showallslots will show empty slots in eq.
    /\        o "Hanging on" furniture possible for walls, hooks, etc.
   /  \       o Informational commands (websites, news, motd, etc). will
  /    \        show tildes(~) in them properly.
 /_    _\     o order all.<keyword> <cmd> works (eg order all.small jump)
   |  |     
   |  |     
   |  |                         AREA UPDATES
   |__|     
    /\      The OOC
   /  \       Paul, the bartender, is no longer doing reimbs for the
  /    \      eloquence skill. Various typos fixed.
 /_    _\   
   |  |                        Summer Odyssey
   |  |                     Ancient Era Updates
   |  |     
   |__|     If you want to suggest specific improvements or new additions
    /\      to existing areas please don't hesitate to submit them with
   /  \     the idea/bug/typo commands or drop mudmail to the builder
  /    \    currently responsible for the area (check areainfo to find
 /_    _\   out!) And don't limit ideas to just these three months!
   |  |     
   |  |     ABORIGINE DREAMTIME
   |  |       Various bugs and typos fixed including experience for totem
   |__|       spirits; and Binjarra repeating herself on entrances.
    /\      ANCIENT GREECE
   /  \       Goats and sheep won't reproduce like mad. Using a groupboat
  /    \      to get past the dogfish is not a good idea because of
 /_    _\     problems it will later cause because of a code bug. Dogfish
   |  |       attack on site again and see in the dark.
   |  |     ANCIENT NAZCA
   |  |       Be cautious fighting here, things may not be the same as you
   |__|       remember. Water carrier should go to the large jar now.
    /\        Fixes the AC not loading on the beaded draping, if you got
   /  \       one recently, you probably want to get a new one. Various
  /    \      typos and bugs fixed.
 /_    _\   ARABIAN NIGHTS
   |  |       The scholar should no longer bump into stone walls and send
   |  |       the mud into an infinite loop. Fixes problem with "Last fool
   |  |       who went in hasn't returned yet" with magician. Sultan will
   |__|       only notice the ring the person Aladdin's following prompts
    /\        him. One object added, one altered. Use caution when
   /  \       fighting the magician. Camel driver shouldn't walk away/rent
  /    \      in the middle of a fight. Fixed various bugs and typos.
 /_    _\   BEOWULF
   |  |       Hrothgar and Wealtheow shouldn't wander so widely. Beowulf
   |  |       responds where he wasn't before. Various bugs & typos fixed.
   |  |     CELTIC IRELAND
   |__|       Seasoned warriors in tara no longer have the keyword man.
    /\        Added a couple items based on descriptions. The Bane won't
   /  \       ignore charms now. Added a couple of atmospheric acts where
  /    \      it was suggested by the room descs. Gawain should be a
 /_    _\     little more helpful in making clear what he wants from
   |  |       people who ask him teach. The door guard is much more unique
   |  |       now. Various bugs and typos fixed.
   |  |     AZTECS
   |__|       The gods will be much tougher. One object radically changed.
    /\        Fixed a couple bad line breaks in rooms and several typos.
   /  \       Be careful, the nobles now respond to keyword Mexica.
  /    \    LAND OF SHADOWS and ANCIENT INDIA
 /_    _\     Various bugs and typos fixed.
   |  |     
   |  |                         Other Area Updates
   |  |     1802 ALASKA
   |__|       Changes an item to be repairable by magical means.
    /\      GYPSY CARNIVAL
   /  \       Dying in the boxing ring will now properly dump corpses out.
  /    \      Various bugs and typos were also fixed.
 /_    _\   HOSPITALLER MALTA
   |  |       The tailor checks correct skill when teaching. The monks
   |  |       shouldn't accumulate honey. Various bugs and typos fixed.
   |  |     MELBOURNE
   |__|       The campfire is now removed properly when aborigines break
    /\        camp. Bushrangers correctly prevent people from escaping.
   /  \     SAN FRANCISCO
  /    \      Mrs. O'Leary shouldn't talk about pies for dinner now. Fixed
 /_    _\     mobs responding to almost anything asked of them.
   |  |     
   |  |     If you find any bugs/typos or have ideas for new items, mob
   |  |     interactions, quest hints or anything else for any of the
   |__|     areas, please make use of the bug/idea/typo channels.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  _______   ____    _______
 /  ___  \ / __ \  /  ___  \  Logs of Q&A sessions are available on the
 | /   \ | \ \/ /  | /   \ |  web pages for those who are unable to attend
 | |   | |  \  /   | \___/ |  or had to leave early. The most recent ones
 | |   | |  /  \/\ |  ___  |  are listed on the sitemap page or you can
 | | /\| | / /\  / | /   \ |  get a complete list on the Q&A index page
 | \_\ \ | \ \/  \ | \   / |  at the url below.
  \___\/_/  \__/\/ \_/   \_|
 
       http://www.legendmud.org/Community/lectures/QandA/QA_index.html
  
                               RECENT TOPICS
 
 o Special Commands                  o "You are full" Msg Bug
 o Elbow Skill                       o Newbie Mobs Fleeing
 o Reimbs for Strings                o T-Shirt Contest?
 o OOC Revision Contest?             o Hometown Specific Newbie Clothing
 o Resets in Housing?                o Rage Affect Weirdness?
 o More Weapon Variety?              o Object Acts?
 o Housing Upgrades & Options?       o Ideas to One Builder?
 o Redeem & Pretitles                o New Herbs & Uses?
 o Getting In Crusades               o Soliciting Ideas
 o More Tinyplots?                   o Skilltrees & Charm Skill?
 o Multiple Affects with Dip?        o Under Used Skills
 o Liquid Types                      o Summer Odyssey?
 o Innate Talents?                   o New Skills/Spells ETA?
 o Mobs in Housing?                  o Bug with Arabian Magician?
 o Fever Spell Oddness?              o More Fuel Available?
 o Summer Odyssey Updates?           o Harder Mobs Possible?
 o Game Ideas?                       o LegendMUD has won awards?
 o How Do Snowballs Work?            o Overrent Policy
 o What is a Critical Hit?           o Removing Someone From Group?
 o Double Stun Messages & Shoot?     o Seeing People Riding?
 o Any Progress on Crashes?          o Why Dex Requirement for Rage?
 o Why Don't All Quests Have WHOIS?  o Why Limits on Cause Charms?
 o Rules Clarification               o Aztecs & Updates in AreaInfo
 o Druid Appreciation Day


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      .+'''+.            .+'''+.
                      Horoscopes by Mme. Decara
                               '+,,,+'
 
  +---------------------------------+---------------------------------+
  | GEMINI        (May 21 - Jun 20) | CANCER        (Jun 21 - Jul 22) |
  |                                 |                                 |
  | Time for exploring the world is | Seeking to find connections if  |
  | at a peak. Time spent pursuing  | none exist can be frustrating.  |
  | deeper knowledge is not wasted. | Point them out and contribute.  |
  +---------------------------------+---------------------------------+
  | LEO           (Jul 23 - Aug 22) | VIRGO         (Aug 23 - Sep 22) |
  |                                 |                                 |
  | The summer sun motivates you to | You ability to adapt is called  |
  | shine brightly. Sincere efforts | upon to steady your course and  |
  | bring popularity & appreciation.| works to improve things for all.|
  +---------------------------------+---------------------------------+
  | LIBRA         (Sep 23 - Oct 23) | SCORPIO       (Oct 24 - Nov 22) |
  |                                 |                                 |
  | Venus influences your desire to | Your continual death & rebirth  |
  | achieve harmony and balance as  | serves to strengthen the depth  |
  | your charm and diplomacy bloom. | & intensity of transformation.|
  +---------------------------------+---------------------------------+
  | SAGITTARIUS   (Nov 23 - Dec 21) | CAPRICORN     (Dec 22 - Jan 19) |
  |                                 |                                 |
  | Express your personal freedoms  | Your organizational skills are  |
  | by decorating with dandelions!  | tested as you try to create and |
  | Either that or save the bunnies!| maintain your clan's structure. |
  +---------------------------------+---------------------------------+
  | AQUARIUS      (Jan 20 - Feb 19) | PISCES        (Feb 20 - Mar 20) |
  |                                 |                                 |
  | Seeking the best for the group, | Jupiter and Neptune conspire to |
  | at least in your opinion, you   | intensify your compassion and   |
  | never fail to initiate change.  | sensitivity. Surrender to it.   |
  +---------------------------------+---------------------------------+
  | ARIES         (Mar 21 - Apr 19) | TAURUS        (Apr 20 - May 20) |
  |                                 |                                 |
  | Rushing around to be first or   | Summer is not the time to rest  |
  | fastest might mean overlooking  | on your laurels, get out of the |
  | important details. Slow down.   | rut and search out the beauty!  |
  +---------------------------------+---------------------------------+

       

           ________________________
          /                        \
      o O | Wonder what folks are   |
 `\|||/   | doing over at LegendMUD?|
 (o o)    \________________________/
ooO_(_)_Ooo________________________________________________________________
_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|___
__|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|_____|

  ___                                                                  ___
  \ |------------------------------------------------------------------| /
  /__|  LEGENDITES: Information Regarding the People of Our World     |__\
   '------------------------------------------------------------------'


                              Announcements

Spite has reached 100 million experience!
Dechtire has reached 100 million experience!
Andrea has reached 100 million experience!

Rowane has reached 200 million experience!
Nietzsche has reached 200 million experience!

                               Clan News
                             -=-=-=-=-=-=-

The Bovine Clan was formed by Plagasgraw formed the clan on June 14, 2001.


       {}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}


                    Fragments Of Overheard Conversation

[Chat]: Vidar peers at Tancred, looking him up and down.
[Chat] Tancred: Make up thy mind and make the request, then.
[Chat] Vidar: knight vish to pledge loyalty to Bossman?  Vould help Vidar
much.
[Chat]: Chanel giggles at Tancred.
[Chat] Tancred: I am already sworn to service of another ... Bossman,
monseigneur.
[Chat] Vidar: Not as good as Bossman Marcel.
[Chat]: Vidar smirks.
[Chat] Tancred: One that thy master favors little, I should add.
[Chat] Tancred: Ah, well, wert I in need of a foppish British nobleman with
delusions of grandeur to follow, my father would do nicely. But, merci, for
the
offer.
[Chat] Vidar: Bossman ees knight's father.  dat vould explain tings, dah?
[Chat] Tancred: Your master is not mon pere.
[Chat] Tancred: The resemblance is striking, but nay, 'tis not so.
[Chat] Vidar: You sure?
[Chat] Tancred: Quite. Your master bathes.
[Chat] Vidar: Maybe Vidar ask Bossman... maybe knight just not know
truth....
[Chat]: Vidar grins evilly at Tancred.. wonder what he's thinking...
[Chat] Tancred: Do inquire, 'tis no great issue to me who sired me in either
place, as I am the son of Adam foremost.
[Chat]: Vidar snickers softly.

[Chat]: Adolph waves hello to the world!
[Chat] Tancred: Bonjour, Adolph.
[Chat] Adolph: Bonwha?
[Chat] Tancred: Good day.
[Chat] Adolph: then why not say that?
[Chat] Tancred: I see no reason to offend a stranger by assuming that he be
an
English-speaking, illiterate, Saxon peasant.
[Chat] Adolph: much like yourself?
[Chat] Tancred: Perhaps, an' it please thee, 'tis no great issue to me.


       {}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}


                           An Overheard Conversation     

As I was hiding in a cave in Greece I overheard a conversation between two
women, or rather, an elderly lady and a young girl. It is my wish to tell you
of their conversation as I found it very...hmm...interesting.

I am not aware of their names, but I can describe them to you; The elderly
lady was a typical grandmotherly type if you will, slightly plump and her
handbag (with a "save the Bunnies" logo on it) full of homemade meat-pies.
The girl, a skinny creature, had red hair, blue eyes and freckles all over
her face.

In any case, here is their conversation as I recall it.

The motherly figure said, 'So tell me, where did you grow up?' 

The girl looked at her askance and replied 'Oh, know the town south of
Orkney?'

To this, the elderly lady nodded her assent. 'My dad had a farm there, just 
outside the forest,' the girl went on. 

'Had?' the lady asked. 'Say, did your brother get kidnapped by Saxons once?' 

To this the freckled redhead nodded silently, biting her lower lip. 'Ahhh,
that explains a lot,' said the motherly figure. 

'I rescued my brother from the Saxons,' the girl said, 'though that'll not
bring my father back.'

Then the young girl went and did the most repulsive thing, which, unfortunately,
is not an uncommon sight among peasants; she wiped her nose in her sleeve,
although she did try to be discreet about it. But maybe that is excusable, 
under the circumstances.

To this the elderly (in my opinion, of a better class than the girl) lady
nodded and did her best to comfort the girl.

The motherly figure said, with cheer, 'At least you still have your mother
and brother.'

The girl wiped away her tears and nodded. 'Mom's gotten strange though,' she
said. 'All she cares about is my brother, since he's the man on the farm now.'

The elderly lady replied, 'I can understand that... I mean seeing your husband
killed and son kidnapped can do strange things to a woman.' Then she moved to
comfort the girl, who sullenly replied 'Yeah.., I suppose,' while scuffling
her feet around in the dirt.  'Well, I should have been home that night..I
could have done something,' the girl said, looking guilty, to a motherly
figure.

To this the old lady looked at her sternly and scolded her 'Yes, you
could have been kidnapped too, or worse yet killed!' It turned out that the
girl had snuck out to meet a boy from a neighboring farm, named John (the
youth have no shame or respect anymore, I dare say). The elderly lady said,
with cheer, 'Now, don't feel guilty, there's nothing you could have done.' 

'I coulda done something, I am sure,' the girl argued, full of guilt. 'Maybe
if I had just gotten home sooner, I could have rescued my father.' The motherly
figure shook her head in disagreement with the redhead.  The motherly figure
said cheerfully, 'If your mother and brother couldn't protect him, what makes
you think you would have made a difference. They may have kidnapped you too,
and I am not sure they're as kind to girls as they are to boys!' 

'Besides,' she went on, 'it wasn't like you knew it was going to happen...'.
Thus getting really started, the "Save the bunnies"-handbagged lady kept on
talking: 'And if you ask me, I think your mother has really lost it, she
still seems to think your brother is still being held by the Saxons.' A
motherly figure shrugged philosophically.

The girl nodded her agreement with the lady.  'It's sad,' she said, sniffling
and looking rather guilty. 'That's why I rarely go home anymore.'

The plump lady said 'So the best thing you can do, is finish your schooling
and learn your trade, then go out and make some money to send home to your
brother to help him look after your mother and the farm.' The motherly figure
nodded to herself - she must be getting senile.  The freckled redhead wiped
an unseen tear away and took a deep breath.  The skinny girl seemed to think
this over (as always with simple folk this rare exercise showed itself by her
eyebrows forming a perfect V) 'That sounds like a good advice,' she said at
last. 'Thank you.'

'That's because it is!' a motherly figure exclaimed, beaming with pride.

Then the conversation took a slight turn, returning to trifling matters about
the young girl not having met with John since. By this the gray-haired lady
seemed slightly upset.

'Who was this John person again?' asked the plump lady. To this the girl 
replied that she supposed you could say he was her boyfriend if you really
wanted to.

The motherly figure raised an eyebrow inquiringly. 'Was?'

'Well, I haven't talked to him since..' The girl said, looking thoughtful.

The motherly figure said, 'Why not?' Then, frowning, 'For that matter, why
hasn't he come to you, to comfort you and lend you his support?' To emphasize
that she found the situation unacceptable, the elderly lady put her hands on
her hips and scowled, as women tend to do.

'Because my mom got mad when she heard I'd been sneaking out to meet with
him,' the redhead answered. 'It's not like we did anything improper.'

The motherly figure nodded solemnly.  'Well, there are some things best left
in the past. And unless he was your 'true love' I would say this is one time
to let things be.' She nodded to herself again.

To this the naive young girl answered, 'Of course it's true love, he's the
first guy I have ever kissed, and he says that I'm his first real
girlfriend...' Her voice trailed off.

The elderly lady stuck to her point, asking 'Ahh, if it's true love, then why
haven't you been back?'

'I haven't been back because my mom'd get mad, and I don't wanna disturb her
more than I have to,' the girl said. 'Besides he'd still have to sneak out to
meet me too.'

'True love is worth any trouble,' a motherly figure stated solemnly, nodding
to herself.  To this the young girl said that she had written to him, but
that he hadn't replied yet.  The motherly figure said, quite cheerfully, to
the naive simpleton, 'And I have a feeling you will forget about John soon
enough. Once you travel and see the world a bit, you will find a simple farm
boy ...well...' The elderly lady stopped to think of a way to put it
politely, 'A little boring I suppose.'

Well after that, I left the cave unseen. I hope you found it interesting
too.  At least I later realized, that I have met the naive girl's mother when
travelling in Roman Britain - what a wretched thing.

I think it's clear that the neighboring farmer's boy, John, is a scoundrel,
pure and simple. I bet he was only looking to get the pretty but very naive
girl into bed. Therefore I must say, that I am MOST impressed with both the
patience the elderly lady showed when dealing with this simple girl and the
soundness of her advice to this girl, whom she needn't have cared about.

                 Reporter of the New York Times, R.Strodya.

       {}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}-{}


The Amorphous Fogs of Randolph Carter - a short treatise by Herbert West.

It all began in a test tube.. nothing more demonic or difficult than a test
tube in a lab in one of the worst parts of Europe.  This test tube contained
amongst other things a small amount of a most rare and peculiar substance,
the raw hormones of an Elder Being, those most feared and destructive of the
mind of man.

This test tube with its small amount of hormone when mixed with the right
types of metals and heats summoned forth a stench almost unbearable to the
senses, and is in fact rumored to have spread almost the length of the
county of Sherwood.

A dark vaporous cloud of such repugnance that many cattle and livestock were
found asphyxiated by its stench.

But it was the happenings afterwards that were more astounding still, for
those very same livestock sprang once more into life as the clouds dark
colors were lifted from the morning dew.

So how could this vile test tube be released? Why were its contents so idly
discarded into the surrounding area?

This was all the work of one Randolph Carter, a local meddler into the arcane
who had long been my nemesis in the arts of the Necronomicons lore and all
those associated with the reanimation of the dead.

And so it was that in Randolphs crude and unclean laboratory that this dread
vial was formed, and then later its contents thrown into the blasting furnace
in his basement, thus the amorphous clouds that billowed into the night sky
spreading their thick green vapours down to the surrounding farm lands and
steads.

As it was I was about the town in search of various chemicals to replenish my
supplies and those more elusive items of the recently dead.

When I spied through the moors the lumbering shapes of a herd of cattle but
their movement was as though drugged and their forms were somehow altered.
As I moved closer i noticed the demoniac green glow surrounding them and
their fields and the thick rolling fog of it that was heading directly for
the town and its people.

It seemed that all that this foul fog touched died and was somehow reborn
under some foul new purpose and that a kind of hatred was instilled in them,
even the trees and the grass were a hideous new shade and of more twisted
proportions, what on earth had Randolph hoped to achieve with this?

And so as I watched the fog envelop the town from the relative safety of my
upper floors I watched as the madness spread. The death and rebirth of five
generations of farmers and lords springing forth in a chaotic orgy of
destruction.

The long dead ancestors of present day farmers clawed their way from their
earthly dwelling places with skeletal hands and harsh demonic glowing green
spheres where their eyes would have been.

The cattle in nearby fields stampeding themselves in a ritual of pure animal
power and horrible obliteration leaving only twitching carcasses still yet
alive but broken beyond movement.

When the first of the modern day inhabitants of the town had been slaughtered
by a gang of the skeletal horde the screams and the blood had been almost too
much for me to watch but as the screaming continued and all but a handful of
the towns inhabitants had been eviscerated by those cold razor sharp claws,
and soon the towns streets and halls were littered with the twitching forms
of the dead and undead alike.

But as I stood watching I saw the cloud drifting slowly and with great
determination towards the base of my laboratory so I made quick work of
securing the doors and boiling massive amounts of water in one of my blast
furnaces, thus creating a wall of fog thick enough and dense with water to
surround my home pushing the fog back down the hillside where it dispersed
sometime during the night. As for Randolph Carter well it has been rumored
that during the night he fled for the town of Salem, where I am now headed in
the hopes that I might yet find that accursed wretch and punish him for his
crimes against my test subjects.

And so I advise once more that it is highly dangerous to meddle with the
arcane if you are unwise in its arts, so take heed.

With regards,
Herbert West.

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